firmware/src/graphics/niche/InkHUD/Applets/System/Logo/LogoApplet.cpp
2025-05-29 06:21:09 -05:00

142 lines
4.2 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./LogoApplet.h"
#include "mesh/NodeDB.h"
using namespace NicheGraphics;
InkHUD::LogoApplet::LogoApplet() : concurrency::OSThread("LogoApplet")
{
OSThread::setIntervalFromNow(8 * 1000UL);
OSThread::enabled = true;
// During onboarding, show the default short name as well as the version string
// This behavior assists manufacturers during mass production, and should not be modified without good reason
if (!settings->tips.safeShutdownSeen) {
fontTitle = fontLarge;
textLeft = xstr(APP_VERSION_SHORT);
textRight = owner.short_name;
textTitle = "Meshtastic";
} else {
fontTitle = fontSmall;
textLeft = "";
textRight = "";
textTitle = xstr(APP_VERSION_SHORT);
}
bringToForeground();
// This is then drawn with a FULL refresh by Renderer::begin
}
void InkHUD::LogoApplet::onRender()
{
// Size of the region which the logo should "scale to fit"
uint16_t logoWLimit = X(0.8);
uint16_t logoHLimit = Y(0.5);
// Get the max width and height we can manage within the region, while still maintaining aspect ratio
uint16_t logoW = getLogoWidth(logoWLimit, logoHLimit);
uint16_t logoH = getLogoHeight(logoWLimit, logoHLimit);
// Where to place the center of the logo
int16_t logoCX = X(0.5);
int16_t logoCY = Y(0.5 - 0.05);
// Invert colors if black-on-white
// Used during shutdown, to resport display health
// Todo: handle this in InkHUD::Renderer instead
if (inverted) {
fillScreen(BLACK);
setTextColor(WHITE);
}
drawLogo(logoCX, logoCY, logoW, logoH, inverted ? WHITE : BLACK);
if (!textLeft.empty()) {
setFont(fontSmall);
printAt(0, 0, textLeft, LEFT, TOP);
}
if (!textRight.empty()) {
setFont(fontSmall);
printAt(X(1), 0, textRight, RIGHT, TOP);
}
if (!textTitle.empty()) {
int16_t logoB = logoCY + (logoH / 2); // Bottom of the logo
setFont(fontTitle);
printAt(X(0.5), logoB + Y(0.1), textTitle, CENTER, TOP);
}
}
void InkHUD::LogoApplet::onForeground()
{
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
SystemApplet::handleInput = true; // We don't actually use this input. Just blocking other applets from using it.
}
void InkHUD::LogoApplet::onBackground()
{
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
// Begin displaying the screen which is shown at shutdown
void InkHUD::LogoApplet::onShutdown()
{
bringToForeground();
textLeft = "";
textRight = "";
textTitle = "Shutting Down...";
fontTitle = fontSmall;
// Draw a shutting down screen, twice.
// Once white on black, once black on white.
// Intention is to restore display health.
inverted = true;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
delay(1000); // Cooldown. Back to back updates aren't great for health.
inverted = false;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
delay(1000); // Cooldown
// Prepare for the powered-off screen now
// We can change these values because the initial "shutting down" screen has already rendered at this point
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
textLeft = "";
textRight = "";
textTitle = parseShortName(ourNode);
fontTitle = fontLarge;
// This is then drawn by InkHUD::Events::onShutdown, with a blocking FULL update, after InkHUD's flash write is complete
}
void InkHUD::LogoApplet::onReboot()
{
bringToForeground();
textLeft = "";
textRight = "";
textTitle = "Rebooting...";
fontTitle = fontSmall;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
// Perform the update right now, waiting here until complete
}
int32_t InkHUD::LogoApplet::runOnce()
{
sendToBackground();
return OSThread::disable();
}
#endif