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* Add Heltec MeshPocket. * MeshPocket source code update * Optimiz code for refresh border during full update. * Update Heltec MeshPocket json file info.
93 lines
4.1 KiB
INI
93 lines
4.1 KiB
INI
; First prototype nrf52840/sx1262 device
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[env:heltec-mesh-pocket-5000]
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extends = nrf52840_base
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board = heltec_mesh_pocket
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debug_tool = jlink
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# add -DCFG_SYSVIEW if you want to use the Segger systemview tool for OS profiling.
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build_flags = ${nrf52840_base.build_flags} -Ivariants/heltec_mesh_pocket
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-L "${platformio.libdeps_dir}/${this.__env__}/bsec2/src/cortex-m4/fpv4-sp-d16-hard"
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-DHELTEC_MESH_POCKET
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-DHELTEC_MESH_POCKET_BATTERY_5000
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-DUSE_EINK
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-DEINK_DISPLAY_MODEL=GxEPD2_213_B74
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-DEINK_WIDTH=250
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-DEINK_HEIGHT=122
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-DUSE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
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-DEINK_LIMIT_FASTREFRESH=10 ; How many consecutive fast-refreshes are permitted
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-DEINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
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-DEINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
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; -D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
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-DEINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
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-DEINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
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-DEINK_HASQUIRK_WEAKFASTREFRESH ; Pixels set with fast-refresh are easy to clear, disrupted by sunlight
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build_src_filter = ${nrf52_base.build_src_filter} +<../variants/heltec_mesh_pocket>
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lib_deps =
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${nrf52840_base.lib_deps}
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lewisxhe/PCF8563_Library@^1.0.1
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https://github.com/meshtastic/GxEPD2#b202ebfec6a4821e098cf7a625ba0f6f2400292d
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[env:heltec-mesh-pocket-inkhud-5000]
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extends = nrf52840_base, inkhud
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board = heltec_mesh_pocket
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build_src_filter = ${nrf52_base.build_src_filter} +<../variants/heltec_mesh_pocket> ${inkhud.build_src_filter}
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build_flags =
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${inkhud.build_flags}
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${nrf52840_base.build_flags}
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-L "${platformio.libdeps_dir}/${this.__env__}/bsec2/src/cortex-m4/fpv4-sp-d16-hard"
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-I variants/heltec_mesh_pocket
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-D HELTEC_MESH_POCKET
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-D HELTEC_MESH_POCKET_BATTERY_5000
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lib_deps =
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${inkhud.lib_deps} ; InkHUD libs first, so we get GFXRoot instead of AdafruitGFX
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${nrf52840_base.lib_deps}
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; First prototype nrf52840/sx1262 device
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[env:heltec-mesh-pocket-10000]
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extends = nrf52840_base
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board = heltec_mesh_pocket
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debug_tool = jlink
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# add -DCFG_SYSVIEW if you want to use the Segger systemview tool for OS profiling.
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build_flags = ${nrf52840_base.build_flags} -Ivariants/heltec_mesh_pocket
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-L "${platformio.libdeps_dir}/${this.__env__}/bsec2/src/cortex-m4/fpv4-sp-d16-hard"
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-DHELTEC_MESH_POCKET
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-DHELTEC_MESH_POCKET_BATTERY_10000
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-DUSE_EINK
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-DEINK_DISPLAY_MODEL=GxEPD2_213_B74
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-DEINK_WIDTH=250
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-DEINK_HEIGHT=122
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-DUSE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
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-DEINK_LIMIT_FASTREFRESH=10 ; How many consecutive fast-refreshes are permitted
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-DEINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
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-DEINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
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; -D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
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-DEINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
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-DEINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
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-DEINK_HASQUIRK_WEAKFASTREFRESH ; Pixels set with fast-refresh are easy to clear, disrupted by sunlight
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build_src_filter = ${nrf52_base.build_src_filter} +<../variants/heltec_mesh_pocket>
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lib_deps =
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${nrf52840_base.lib_deps}
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lewisxhe/PCF8563_Library@^1.0.1
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https://github.com/meshtastic/GxEPD2#b202ebfec6a4821e098cf7a625ba0f6f2400292d
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[env:heltec-mesh-pocket-inkhud-10000]
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extends = nrf52840_base, inkhud
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board = heltec_mesh_pocket
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build_src_filter = ${nrf52_base.build_src_filter} +<../variants/heltec_mesh_pocket> ${inkhud.build_src_filter}
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build_flags =
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${inkhud.build_flags}
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${nrf52840_base.build_flags}
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-L "${platformio.libdeps_dir}/${this.__env__}/bsec2/src/cortex-m4/fpv4-sp-d16-hard"
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-I variants/heltec_mesh_pocket
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-D HELTEC_MESH_POCKET
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-D HELTEC_MESH_POCKET_BATTERY_10000
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lib_deps =
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${inkhud.lib_deps} ; InkHUD libs first, so we get GFXRoot instead of AdafruitGFX
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${nrf52840_base.lib_deps}
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