mirror of
https://github.com/meshtastic/firmware.git
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290 lines
11 KiB
C++
290 lines
11 KiB
C++
#include "Router.h"
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#include "Channels.h"
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#include "CryptoEngine.h"
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#include "NodeDB.h"
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#include "RTC.h"
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#include "configuration.h"
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#include "mesh-pb-constants.h"
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#include "plugins/RoutingPlugin.h"
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/**
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* Router todo
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*
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* DONE: Implement basic interface and use it elsewhere in app
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* Add naive flooding mixin (& drop duplicate rx broadcasts), add tools for sending broadcasts with incrementing sequence #s
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* Add an optional adjacent node only 'send with ack' mixin. If we timeout waiting for the ack, call handleAckTimeout(packet)
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* Add DSR mixin
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*
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**/
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#define MAX_RX_FROMRADIO \
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4 // max number of packets destined to our queue, we dispatch packets quickly so it doesn't need to be big
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// I think this is right, one packet for each of the three fifos + one packet being currently assembled for TX or RX
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// And every TX packet might have a retransmission packet or an ack alive at any moment
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#define MAX_PACKETS \
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(MAX_RX_TOPHONE + MAX_RX_FROMRADIO + 2 * MAX_TX_QUEUE + \
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2) // max number of packets which can be in flight (either queued from reception or queued for sending)
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// static MemoryPool<MeshPacket> staticPool(MAX_PACKETS);
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static MemoryDynamic<MeshPacket> staticPool;
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Allocator<MeshPacket> &packetPool = staticPool;
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/**
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* Constructor
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*
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* Currently we only allow one interface, that may change in the future
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*/
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Router::Router() : concurrency::OSThread("Router"), fromRadioQueue(MAX_RX_FROMRADIO)
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{
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// This is called pre main(), don't touch anything here, the following code is not safe
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/* DEBUG_MSG("Size of NodeInfo %d\n", sizeof(NodeInfo));
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DEBUG_MSG("Size of SubPacket %d\n", sizeof(SubPacket));
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DEBUG_MSG("Size of MeshPacket %d\n", sizeof(MeshPacket)); */
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fromRadioQueue.setReader(this);
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}
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/**
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* do idle processing
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* Mostly looking in our incoming rxPacket queue and calling handleReceived.
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*/
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int32_t Router::runOnce()
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{
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MeshPacket *mp;
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while ((mp = fromRadioQueue.dequeuePtr(0)) != NULL) {
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perhapsHandleReceived(mp);
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}
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return INT32_MAX; // Wait a long time - until we get woken for the message queue
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}
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/// Generate a unique packet id
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// FIXME, move this someplace better
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PacketId generatePacketId()
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{
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static uint32_t i; // Note: trying to keep this in noinit didn't help for working across reboots
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static bool didInit = false;
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assert(sizeof(PacketId) == 4 || sizeof(PacketId) == 1); // only supported values
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uint32_t numPacketId = sizeof(PacketId) == 1 ? UINT8_MAX : UINT32_MAX; // 0 is consider invalid
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if (!didInit) {
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didInit = true;
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// pick a random initial sequence number at boot (to prevent repeated reboots always starting at 0)
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// Note: we mask the high order bit to ensure that we never pass a 'negative' number to random
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i = random(numPacketId & 0x7fffffff);
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DEBUG_MSG("Initial packet id %u, numPacketId %u\n", i, numPacketId);
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}
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i++;
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PacketId id = (i % numPacketId) + 1; // return number between 1 and numPacketId (ie - never zero)
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return id;
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}
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MeshPacket *Router::allocForSending()
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{
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MeshPacket *p = packetPool.allocZeroed();
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p->which_payloadVariant = MeshPacket_decoded_tag; // Assume payload is decoded at start.
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p->from = nodeDB.getNodeNum();
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p->to = NODENUM_BROADCAST;
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p->hop_limit = HOP_RELIABLE;
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p->id = generatePacketId();
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p->rx_time =
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getValidTime(RTCQualityFromNet); // Just in case we process the packet locally - make sure it has a valid timestamp
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return p;
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}
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/**
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* Send an ack or a nak packet back towards whoever sent idFrom
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*/
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void Router::sendAckNak(Routing_Error err, NodeNum to, PacketId idFrom)
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{
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routingPlugin->sendAckNak(err, to, idFrom);
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}
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void Router::abortSendAndNak(Routing_Error err, MeshPacket *p)
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{
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DEBUG_MSG("Error=%d, returning NAK and dropping packet.\n", err);
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sendAckNak(Routing_Error_NO_INTERFACE, p->from, p->id);
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packetPool.release(p);
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}
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ErrorCode Router::sendLocal(MeshPacket *p)
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{
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// No need to deliver externally if the destination is the local node
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if (p->to == nodeDB.getNodeNum()) {
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printPacket("Enqueuing local", p);
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fromRadioQueue.enqueue(p);
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return ERRNO_OK;
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} else if (!iface) {
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// We must be sending to remote nodes also, fail if no interface found
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abortSendAndNak(Routing_Error_NO_INTERFACE, p);
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return ERRNO_NO_INTERFACES;
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} else {
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// If we are sending a broadcast, we also treat it as if we just received it ourself
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// this allows local apps (and PCs) to see broadcasts sourced locally
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if (p->to == NODENUM_BROADCAST) {
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handleReceived(p);
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}
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return send(p);
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}
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}
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/**
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* Send a packet on a suitable interface. This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error.
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*/
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ErrorCode Router::send(MeshPacket *p)
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{
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assert(p->to != nodeDB.getNodeNum()); // should have already been handled by sendLocal
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// PacketId nakId = p->decoded.which_ackVariant == SubPacket_fail_id_tag ? p->decoded.ackVariant.fail_id : 0;
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// assert(!nakId); // I don't think we ever send 0hop naks over the wire (other than to the phone), test that assumption with
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// assert
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// Never set the want_ack flag on broadcast packets sent over the air.
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if (p->to == NODENUM_BROADCAST)
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p->want_ack = false;
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// If the packet hasn't yet been encrypted, do so now (it might already be encrypted if we are just forwarding it)
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assert(p->which_payloadVariant == MeshPacket_encrypted_tag ||
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p->which_payloadVariant == MeshPacket_decoded_tag); // I _think_ all packets should have a payload by now
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// First convert from protobufs to raw bytes
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if (p->which_payloadVariant == MeshPacket_decoded_tag) {
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static uint8_t bytes[MAX_RHPACKETLEN]; // we have to use a scratch buffer because a union
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size_t numbytes = pb_encode_to_bytes(bytes, sizeof(bytes), Data_fields, &p->decoded);
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if (numbytes > MAX_RHPACKETLEN) {
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abortSendAndNak(Routing_Error_TOO_LARGE, p);
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return ERRNO_TOO_LARGE;
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}
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auto hash = channels.setActiveByIndex(p->channel);
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if (hash < 0) {
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// No suitable channel could be found for sending
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abortSendAndNak(Routing_Error_NO_CHANNEL, p);
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return ERRNO_NO_CHANNEL;
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}
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// Now that we are encrypting the packet channel should be the hash (no longer the index)
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p->channel = hash;
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crypto->encrypt(p->from, p->id, numbytes, bytes);
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// Copy back into the packet and set the variant type
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memcpy(p->encrypted.bytes, bytes, numbytes);
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p->encrypted.size = numbytes;
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p->which_payloadVariant = MeshPacket_encrypted_tag;
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}
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assert(iface); // This should have been detected already in sendLocal (or we just received a packet from outside)
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return iface->send(p);
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}
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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bool Router::cancelSending(NodeNum from, PacketId id)
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{
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return iface ? iface->cancelSending(from, id) : false;
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}
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/**
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* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
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* update routing tables etc... based on what we overhear (even for messages not destined to our node)
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*/
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void Router::sniffReceived(const MeshPacket *p, const Routing *c)
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{
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DEBUG_MSG("FIXME-update-db Sniffing packet\n");
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// FIXME, update nodedb here for any packet that passes through us
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}
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bool Router::perhapsDecode(MeshPacket *p)
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{
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if (p->which_payloadVariant == MeshPacket_decoded_tag)
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return true; // If packet was already decoded just return
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assert(p->which_payloadVariant == MeshPacket_encrypted_tag);
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// Try to find a channel that works with this hash
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for (ChannelIndex chIndex = 0; chIndex < channels.getNumChannels(); chIndex++) {
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// Try to use this hash/channel pair
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if (channels.decryptForHash(chIndex, p->channel)) {
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// Try to decrypt the packet if we can
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static uint8_t bytes[MAX_RHPACKETLEN];
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memcpy(bytes, p->encrypted.bytes,
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p->encrypted
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.size); // we have to copy into a scratch buffer, because these bytes are a union with the decoded protobuf
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crypto->decrypt(p->from, p->id, p->encrypted.size, bytes);
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// Take those raw bytes and convert them back into a well structured protobuf we can understand
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if (!pb_decode_from_bytes(bytes, p->encrypted.size, Data_fields, &p->decoded)) {
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DEBUG_MSG("Invalid protobufs in received mesh packet (bad psk?!\n");
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} else {
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// parsing was successful
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p->channel = chIndex; // change to store the index instead of the hash
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// printPacket("decoded message", p);
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p->which_payloadVariant = MeshPacket_decoded_tag;
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return true;
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}
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}
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}
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DEBUG_MSG("No suitable channel found for decoding, hash was 0x%x!\n", p->channel);
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return false;
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}
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NodeNum Router::getNodeNum()
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{
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return nodeDB.getNodeNum();
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}
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/**
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* Handle any packet that is received by an interface on this node.
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* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
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*/
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void Router::handleReceived(MeshPacket *p)
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{
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// Also, we should set the time from the ISR and it should have msec level resolution
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p->rx_time = getValidTime(RTCQualityFromNet); // store the arrival timestamp for the phone
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// Take those raw bytes and convert them back into a well structured protobuf we can understand
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bool decoded = perhapsDecode(p);
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printPacket("handleReceived", p);
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DEBUG_MSG("decoded=%d\n", decoded);
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if (decoded) {
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// parsing was successful, queue for our recipient
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// call any promiscious plugins here, make a (non promisiocous) plugin for forwarding messages to phone api
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// sniffReceived(p);
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MeshPlugin::callPlugins(*p);
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}
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}
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void Router::perhapsHandleReceived(MeshPacket *p)
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{
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assert(radioConfig.has_preferences);
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bool ignore = is_in_repeated(radioConfig.preferences.ignore_incoming, p->from);
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if (ignore)
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DEBUG_MSG("Ignoring incoming message, 0x%x is in our ignore list\n", p->from);
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else if (ignore |= shouldFilterReceived(p)) {
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// DEBUG_MSG("Incoming message was filtered 0x%x\n", p->from);
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}
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// Note: we avoid calling shouldFilterReceived if we are supposed to ignore certain nodes - because some overrides might
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// cache/learn of the existence of nodes (i.e. FloodRouter) that they should not
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if (!ignore)
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handleReceived(p);
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packetPool.release(p);
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} |