firmware/src/mesh/MeshPacketQueue.cpp
GUVWAF 673fe294f3
Add rxDupe, txRelay and txRelayCanceled to LocalStats (#4936)
* Introduce `isFromUs()` and `isToUs()`

* Add rxDupe, txRelay and txRelayCanceled to LocalStats
2024-10-04 06:28:51 -05:00

130 lines
4.3 KiB
C++

#include "MeshPacketQueue.h"
#include "NodeDB.h"
#include "configuration.h"
#include <assert.h>
#include <algorithm>
/// @return the priority of the specified packet
inline uint32_t getPriority(const meshtastic_MeshPacket *p)
{
auto pri = p->priority;
return pri;
}
/// @return "true" if "p1" is ordered before "p2"
bool CompareMeshPacketFunc(const meshtastic_MeshPacket *p1, const meshtastic_MeshPacket *p2)
{
assert(p1 && p2);
auto p1p = getPriority(p1), p2p = getPriority(p2);
// If priorities differ, use that
// for equal priorities, prefer packets already on mesh.
return (p1p != p2p) ? (p1p > p2p) : (!isFromUs(p1) && isFromUs(p2));
}
MeshPacketQueue::MeshPacketQueue(size_t _maxLen) : maxLen(_maxLen) {}
bool MeshPacketQueue::empty()
{
return queue.empty();
}
/**
* Some clients might not properly set priority, therefore we fix it here.
*/
void fixPriority(meshtastic_MeshPacket *p)
{
// We might receive acks from other nodes (and since generated remotely, they won't have priority assigned. Check for that
// and fix it
if (p->priority == meshtastic_MeshPacket_Priority_UNSET) {
// if a reliable message give a bit higher default priority
p->priority = (p->want_ack ? meshtastic_MeshPacket_Priority_RELIABLE : meshtastic_MeshPacket_Priority_DEFAULT);
if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
// if acks/naks give very high priority
if (p->decoded.portnum == meshtastic_PortNum_ROUTING_APP) {
p->priority = meshtastic_MeshPacket_Priority_ACK;
// if text or admin, give high priority
} else if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP ||
p->decoded.portnum == meshtastic_PortNum_ADMIN_APP) {
p->priority = meshtastic_MeshPacket_Priority_HIGH;
// if it is a response, give higher priority to let it arrive early and stop the request being relayed
} else if (p->decoded.request_id != 0) {
p->priority = meshtastic_MeshPacket_Priority_RESPONSE;
// Also if we want a response, give a bit higher priority
} else if (p->decoded.want_response) {
p->priority = meshtastic_MeshPacket_Priority_RELIABLE;
}
}
}
}
/** enqueue a packet, return false if full */
bool MeshPacketQueue::enqueue(meshtastic_MeshPacket *p)
{
// no space - try to replace a lower priority packet in the queue
if (queue.size() >= maxLen) {
return replaceLowerPriorityPacket(p);
}
// Find the correct position using upper_bound to maintain a stable order
auto it = std::upper_bound(queue.begin(), queue.end(), p, CompareMeshPacketFunc);
queue.insert(it, p); // Insert packet at the found position
return true;
}
meshtastic_MeshPacket *MeshPacketQueue::dequeue()
{
if (empty()) {
return NULL;
}
auto *p = queue.front();
queue.erase(queue.begin()); // Remove the highest-priority packet
return p;
}
meshtastic_MeshPacket *MeshPacketQueue::getFront()
{
if (empty()) {
return NULL;
}
auto *p = queue.front();
return p;
}
/** Attempt to find and remove a packet from this queue. Returns a pointer to the removed packet, or NULL if not found */
meshtastic_MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
{
for (auto it = queue.begin(); it != queue.end(); it++) {
auto p = (*it);
if (getFrom(p) == from && p->id == id) {
queue.erase(it);
return p;
}
}
return NULL;
}
/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
bool MeshPacketQueue::replaceLowerPriorityPacket(meshtastic_MeshPacket *p)
{
if (queue.empty()) {
return false; // No packets to replace
}
// Check if the packet at the back has a lower priority than the new packet
auto &backPacket = queue.back();
if (backPacket->priority < p->priority) {
// Remove the back packet
packetPool.release(backPacket);
queue.pop_back();
// Insert the new packet in the correct order
enqueue(p);
return true;
}
// If the back packet's priority is not lower, no replacement occurs
return false;
}