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* Introduce `isFromUs()` and `isToUs()` * Add rxDupe, txRelay and txRelayCanceled to LocalStats
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
#include "MeshPacketQueue.h"
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#include "NodeDB.h"
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#include "configuration.h"
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#include <assert.h>
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#include <algorithm>
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/// @return the priority of the specified packet
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inline uint32_t getPriority(const meshtastic_MeshPacket *p)
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{
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auto pri = p->priority;
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return pri;
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}
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/// @return "true" if "p1" is ordered before "p2"
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bool CompareMeshPacketFunc(const meshtastic_MeshPacket *p1, const meshtastic_MeshPacket *p2)
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{
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assert(p1 && p2);
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auto p1p = getPriority(p1), p2p = getPriority(p2);
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// If priorities differ, use that
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// for equal priorities, prefer packets already on mesh.
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return (p1p != p2p) ? (p1p > p2p) : (!isFromUs(p1) && isFromUs(p2));
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}
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MeshPacketQueue::MeshPacketQueue(size_t _maxLen) : maxLen(_maxLen) {}
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bool MeshPacketQueue::empty()
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{
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return queue.empty();
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}
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/**
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* Some clients might not properly set priority, therefore we fix it here.
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*/
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void fixPriority(meshtastic_MeshPacket *p)
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{
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// We might receive acks from other nodes (and since generated remotely, they won't have priority assigned. Check for that
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// and fix it
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if (p->priority == meshtastic_MeshPacket_Priority_UNSET) {
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// if a reliable message give a bit higher default priority
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p->priority = (p->want_ack ? meshtastic_MeshPacket_Priority_RELIABLE : meshtastic_MeshPacket_Priority_DEFAULT);
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if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
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// if acks/naks give very high priority
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if (p->decoded.portnum == meshtastic_PortNum_ROUTING_APP) {
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p->priority = meshtastic_MeshPacket_Priority_ACK;
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// if text or admin, give high priority
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} else if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP ||
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p->decoded.portnum == meshtastic_PortNum_ADMIN_APP) {
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p->priority = meshtastic_MeshPacket_Priority_HIGH;
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// if it is a response, give higher priority to let it arrive early and stop the request being relayed
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} else if (p->decoded.request_id != 0) {
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p->priority = meshtastic_MeshPacket_Priority_RESPONSE;
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// Also if we want a response, give a bit higher priority
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} else if (p->decoded.want_response) {
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p->priority = meshtastic_MeshPacket_Priority_RELIABLE;
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}
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}
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}
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}
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/** enqueue a packet, return false if full */
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bool MeshPacketQueue::enqueue(meshtastic_MeshPacket *p)
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{
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// no space - try to replace a lower priority packet in the queue
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if (queue.size() >= maxLen) {
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return replaceLowerPriorityPacket(p);
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}
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// Find the correct position using upper_bound to maintain a stable order
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auto it = std::upper_bound(queue.begin(), queue.end(), p, CompareMeshPacketFunc);
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queue.insert(it, p); // Insert packet at the found position
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return true;
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}
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meshtastic_MeshPacket *MeshPacketQueue::dequeue()
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{
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if (empty()) {
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return NULL;
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}
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auto *p = queue.front();
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queue.erase(queue.begin()); // Remove the highest-priority packet
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return p;
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}
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meshtastic_MeshPacket *MeshPacketQueue::getFront()
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{
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if (empty()) {
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return NULL;
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}
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auto *p = queue.front();
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return p;
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}
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/** Attempt to find and remove a packet from this queue. Returns a pointer to the removed packet, or NULL if not found */
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meshtastic_MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
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{
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for (auto it = queue.begin(); it != queue.end(); it++) {
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auto p = (*it);
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if (getFrom(p) == from && p->id == id) {
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queue.erase(it);
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return p;
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}
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}
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return NULL;
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}
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/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
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bool MeshPacketQueue::replaceLowerPriorityPacket(meshtastic_MeshPacket *p)
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{
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if (queue.empty()) {
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return false; // No packets to replace
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}
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// Check if the packet at the back has a lower priority than the new packet
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auto &backPacket = queue.back();
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if (backPacket->priority < p->priority) {
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// Remove the back packet
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packetPool.release(backPacket);
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queue.pop_back();
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// Insert the new packet in the correct order
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enqueue(p);
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return true;
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}
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// If the back packet's priority is not lower, no replacement occurs
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return false;
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} |