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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#pragma once
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#include "StreamAPI.h"
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/**
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* Provides both debug printing and, if the client starts sending protobufs to us, switches to send/receive protobufs
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* (and starts dropping debug printing - FIXME, eventually those prints should be encapsulated in protobufs).
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*/
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template <class T> class ServerAPI : public StreamAPI, private concurrency::OSThread
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{
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private:
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T client;
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public:
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explicit ServerAPI(T &_client);
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virtual ~ServerAPI();
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/// override close to also shutdown the TCP link
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virtual void close();
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protected:
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/// We override this method to prevent publishing EVENT_SERIAL_CONNECTED/DISCONNECTED for wifi links (we want the board to
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/// stay in the POWERED state to prevent disabling wifi)
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virtual void onConnectionChanged(bool connected) override {}
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virtual int32_t runOnce() override; // Check for dropped client connections
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/// Check the current underlying physical link to see if the client is currently connected
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virtual bool checkIsConnected() override;
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};
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/**
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* Listens for incoming connections and does accepts and creates instances of WiFiServerAPI as needed
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*/
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template <class T, class U> class APIServerPort : public U, private concurrency::OSThread
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{
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/** The currently open port
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*
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* FIXME: We currently only allow one open TCP connection at a time, because we depend on the loop() call in this class to
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* delegate to the worker. Once coroutines are implemented we can relax this restriction.
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*/
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T *openAPI = NULL;
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public:
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explicit APIServerPort(int port);
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void init();
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protected:
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int32_t runOnce() override;
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};
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