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112 lines
4.6 KiB
C++
112 lines
4.6 KiB
C++
#include "FloodingRouter.h"
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#include "configuration.h"
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#include "mesh-pb-constants.h"
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FloodingRouter::FloodingRouter() {}
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/**
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* Send a packet on a suitable interface. This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error
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*/
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ErrorCode FloodingRouter::send(meshtastic_MeshPacket *p)
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{
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// Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see)
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p->relay_node = nodeDB->getLastByteOfNodeNum(getNodeNum()); // First set the relayer to us
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wasSeenRecently(p); // FIXME, move this to a sniffSent method
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return Router::send(p);
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}
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bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
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{
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if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
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printPacket("Ignore dupe incoming msg", p);
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rxDupe++;
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/* If the original transmitter is doing retransmissions (hopStart equals hopLimit) for a reliable transmission, e.g., when
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the ACK got lost, we will handle the packet again to make sure it gets an implicit ACK. */
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bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit;
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if (isRepeated) {
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LOG_DEBUG("Repeated reliable tx");
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// Check if it's still in the Tx queue, if not, we have to relay it again
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if (!findInTxQueue(p->from, p->id))
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perhapsRebroadcast(p);
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} else {
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perhapsCancelDupe(p);
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}
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return true;
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}
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return Router::shouldFilterReceived(p);
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}
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void FloodingRouter::perhapsCancelDupe(const meshtastic_MeshPacket *p)
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{
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if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
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config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER &&
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config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER_LATE &&
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p->transport_mechanism == meshtastic_MeshPacket_TransportMechanism_TRANSPORT_LORA) {
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// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
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// But only LoRa packets should be able to trigger this.
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if (Router::cancelSending(p->from, p->id))
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txRelayCanceled++;
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}
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if (config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER_LATE && iface) {
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iface->clampToLateRebroadcastWindow(getFrom(p), p->id);
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}
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}
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bool FloodingRouter::isRebroadcaster()
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{
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return config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE &&
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config.device.rebroadcast_mode != meshtastic_Config_DeviceConfig_RebroadcastMode_NONE;
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}
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void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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{
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if (!isToUs(p) && (p->hop_limit > 0) && !isFromUs(p)) {
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if (p->id != 0) {
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if (isRebroadcaster()) {
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meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
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tosend->hop_limit--; // bump down the hop count
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#if USERPREFS_EVENT_MODE
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if (tosend->hop_limit > 2) {
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// if we are "correcting" the hop_limit, "correct" the hop_start by the same amount to preserve hops away.
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tosend->hop_start -= (tosend->hop_limit - 2);
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tosend->hop_limit = 2;
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}
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#endif
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tosend->next_hop = NO_NEXT_HOP_PREFERENCE; // this should already be the case, but just in case
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LOG_INFO("Rebroadcast received floodmsg");
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// Note: we are careful to resend using the original senders node id
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// We are careful not to call our hooked version of send() - because we don't want to check this again
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Router::send(tosend);
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} else {
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LOG_DEBUG("No rebroadcast: Role = CLIENT_MUTE or Rebroadcast Mode = NONE");
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}
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} else {
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LOG_DEBUG("Ignore 0 id broadcast");
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}
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}
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}
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void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c)
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{
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bool isAckorReply = (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) &&
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(p->decoded.request_id != 0 || p->decoded.reply_id != 0);
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if (isAckorReply && !isToUs(p) && !isBroadcast(p->to)) {
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// do not flood direct message that is ACKed or replied to
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LOG_DEBUG("Rxd an ACK/reply not for me, cancel rebroadcast");
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Router::cancelSending(p->to, p->decoded.request_id); // cancel rebroadcast for this DM
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}
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perhapsRebroadcast(p);
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// handle the packet as normal
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Router::sniffReceived(p, c);
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} |