firmware/src/mesh/Router.h
pavelb-techspark 30ae4c2a38
Add QueueStatus sending to the firmware (#1820)
* Yank mqtt service envelope queue

* trybuildfix mqtt system

* removed too much

* no excessive heap debugging on release builds

* send QueueStatus messages

The QueueStatus message is sent as a response to the attempt to queue
an outgoing MeshPacket and contains statuses of the last queue
attempt, TX Queue space and capacity and MeshPacket.id that was
queued.

When TX Queue changes status from completely full to at least
a single slot free a QueueStatus message is also sent to notify
that user can queue more messages.

Signed-off-by: Pavel Boldin <pavel.b@techspark.engineering>

* WIP: update protobufs

Signed-off-by: Pavel Boldin <pavel.b@techspark.engineering>

* update protobufs

* regen protos

Signed-off-by: Pavel Boldin <pavel.b@techspark.engineering>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: Sacha Weatherstone <sachaw100@hotmail.com>
2023-01-04 23:56:52 +11:00

150 lines
5.1 KiB
C++

#pragma once
#include "Channels.h"
#include "MemoryPool.h"
#include "MeshTypes.h"
#include "Observer.h"
#include "PointerQueue.h"
#include "RadioInterface.h"
#include "concurrency/OSThread.h"
/**
* A mesh aware router that supports multiple interfaces.
*/
class Router : protected concurrency::OSThread
{
private:
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
/// forwarded to the phone.
PointerQueue<MeshPacket> fromRadioQueue;
protected:
RadioInterface *iface = NULL;
public:
/**
* Constructor
*
*/
Router();
/**
* Currently we only allow one interface, that may change in the future
*/
void addInterface(RadioInterface *_iface) { iface = _iface; }
/**
* do idle processing
* Mostly looking in our incoming rxPacket queue and calling handleReceived.
*/
virtual int32_t runOnce() override;
/**
* Works like send, but if we are sending to the local node, we directly put the message in the receive queue.
* This is the primary method used for sending packets, because it handles both the remote and local cases.
*
* NOTE: This method will free the provided packet (even if we return an error code)
*/
ErrorCode sendLocal(MeshPacket *p, RxSource src = RX_SRC_RADIO);
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
bool cancelSending(NodeNum from, PacketId id);
/** Allocate and return a meshpacket which defaults as send to broadcast from the current node.
* The returned packet is guaranteed to have a unique packet ID already assigned
*/
MeshPacket *allocForSending();
/** Return Underlying interface's TX queue status */
QueueStatus getQueueStatus();
/**
* @return our local nodenum */
NodeNum getNodeNum();
/** Wake up the router thread ASAP, because we just queued a message for it.
* FIXME, this is kinda a hack because we don't have a nice way yet to say 'wake us because we are 'blocked on this queue'
*/
void setReceivedMessage();
/**
* RadioInterface calls this to queue up packets that have been received from the radio. The router is now responsible for
* freeing the packet
*/
void enqueueReceivedMessage(MeshPacket *p);
protected:
friend class RoutingModule;
/**
* Send a packet on a suitable interface. This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*
* NOTE: This method will free the provided packet (even if we return an error code)
*/
virtual ErrorCode send(MeshPacket *p);
/**
* Should this incoming filter be dropped?
*
* FIXME, move this into the new RoutingModule and do the filtering there using the regular module logic
*
* Called immedately on receiption, before any further processing.
* @return true to abandon the packet
*/
virtual bool shouldFilterReceived(const MeshPacket *p) { return false; }
/**
* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
* update routing tables etc... based on what we overhear (even for messages not destined to our node)
*/
virtual void sniffReceived(const MeshPacket *p, const Routing *c);
/**
* Send an ack or a nak packet back towards whoever sent idFrom
*/
void sendAckNak(Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex);
private:
/**
* Called from loop()
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*
* Note: this packet will never be called for messages sent/generated by this node.
* Note: this method will free the provided packet.
*/
void perhapsHandleReceived(MeshPacket *p);
/**
* Called from perhapsHandleReceived() - allows subclass message delivery behavior.
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*
* Note: this packet will never be called for messages sent/generated by this node.
* Note: this method will free the provided packet.
*/
void handleReceived(MeshPacket *p, RxSource src = RX_SRC_RADIO);
/** Frees the provided packet, and generates a NAK indicating the speicifed error while sending */
void abortSendAndNak(Routing_Error err, MeshPacket *p);
};
/** FIXME - move this into a mesh packet class
* Remove any encryption and decode the protobufs inside this packet (if necessary).
*
* @return true for success, false for corrupt packet.
*/
bool perhapsDecode(MeshPacket *p);
/** Return 0 for success or a Routing_Errror code for failure
*/
Routing_Error perhapsEncode(MeshPacket *p);
extern Router *router;
/// Generate a unique packet id
// FIXME, move this someplace better
PacketId generatePacketId();