mirror of
https://github.com/meshtastic/firmware.git
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189 lines
5.6 KiB
C++
189 lines
5.6 KiB
C++
#pragma once
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#include "../concurrency/OSThread.h"
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#include "RadioInterface.h"
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#include "MeshPacketQueue.h"
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#ifdef CubeCell_BoardPlus
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#define RADIOLIB_SOFTWARE_SERIAL_UNSUPPORTED
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#endif
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#include <RadioLib.h>
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// ESP32 has special rules about ISR code
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#ifdef ARDUINO_ARCH_ESP32
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#define INTERRUPT_ATTR IRAM_ATTR
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#else
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#define INTERRUPT_ATTR
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#endif
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/**
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* A wrapper for the RadioLib Module class, that adds mutex for SPI bus access
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*/
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class LockingModule : public Module
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{
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public:
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/*!
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\brief Extended SPI-based module constructor.
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\param cs Arduino pin to be used as chip select.
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\param irq Arduino pin to be used as interrupt/GPIO.
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\param rst Arduino pin to be used as hardware reset for the module.
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\param gpio Arduino pin to be used as additional interrupt/GPIO.
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\param spi SPI interface to be used, can also use software SPI implementations.
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\param spiSettings SPI interface settings.
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*/
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LockingModule(RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst, RADIOLIB_PIN_TYPE gpio, SPIClass &spi,
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SPISettings spiSettings)
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: Module(cs, irq, rst, gpio, spi, spiSettings)
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{
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}
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/*!
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\brief SPI single transfer method.
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\param cmd SPI access command (read/write/burst/...).
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\param reg Address of SPI register to transfer to/from.
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\param dataOut Data that will be transfered from master to slave.
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\param dataIn Data that was transfered from slave to master.
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\param numBytes Number of bytes to transfer.
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*/
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virtual void SPItransfer(uint8_t cmd, uint8_t reg, uint8_t *dataOut, uint8_t *dataIn, uint8_t numBytes);
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};
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class RadioLibInterface : public RadioInterface, protected concurrency::NotifiedWorkerThread
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{
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/// Used as our notification from the ISR
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enum PendingISR { ISR_NONE = 0, ISR_RX, ISR_TX, TRANSMIT_DELAY_COMPLETED };
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/**
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* Raw ISR handler that just calls our polymorphic method
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*/
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static void isrTxLevel0(), isrLevel0Common(PendingISR code);
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/**
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* Debugging counts
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*/
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uint32_t rxBad = 0, rxGood = 0, txGood = 0;
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MeshPacketQueue txQueue = MeshPacketQueue(MAX_TX_QUEUE);
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protected:
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/**
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* We use a meshtastic sync word, but hashed with the Channel name. For releases before 1.2 we used 0x12 (or for very old loads 0x14)
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* Note: do not use 0x34 - that is reserved for lorawan
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*
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* We now use 0x2b (so that someday we can possibly use NOT 2b - because that would be funny pun). We will be staying with this code
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* for a long time.
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*/
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const uint8_t syncWord = 0x2b;
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float currentLimit = 100; // FIXME
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LockingModule module; // The HW interface to the radio
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/**
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* provides lowest common denominator RadioLib API
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*/
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PhysicalLayer *iface;
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/// are _trying_ to receive a packet currently (note - we might just be waiting for one)
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bool isReceiving;
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public:
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/** Our ISR code currently needs this to find our active instance
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*/
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static RadioLibInterface *instance;
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/**
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* Glue functions called from ISR land
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*/
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virtual void disableInterrupt() = 0;
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/**
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* Enable a particular ISR callback glue function
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*/
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virtual void enableInterrupt(void (*)()) = 0;
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public:
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RadioLibInterface(RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst, RADIOLIB_PIN_TYPE busy, SPIClass &spi,
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PhysicalLayer *iface = NULL);
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virtual ErrorCode send(MeshPacket *p);
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/**
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* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
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*
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* This method must be used before putting the CPU into deep or light sleep.
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*/
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virtual bool canSleep();
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/**
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* Start waiting to receive a message
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*
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* External functions can call this method to wake the device from sleep.
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*/
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virtual void startReceive() = 0;
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/** are we actively receiving a packet (only called during receiving state)
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* This method is only public to facilitate debugging. Do not call.
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*/
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virtual bool isActivelyReceiving() = 0;
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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virtual bool cancelSending(NodeNum from, PacketId id);
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private:
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/** if we have something waiting to send, start a short random timer so we can come check for collision before actually doing
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* the transmit
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*
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* If the timer was already running, we just wait for that one to occur.
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* */
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void startTransmitTimer(bool withDelay = true);
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void handleTransmitInterrupt();
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void handleReceiveInterrupt();
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static void timerCallback(void *p1, uint32_t p2);
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virtual void onNotify(uint32_t notification);
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/** start an immediate transmit
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* This method is virtual so subclasses can hook as needed, subclasses should not call directly
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*/
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virtual void startSend(MeshPacket *txp);
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protected:
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/** Do any hardware setup needed on entry into send configuration for the radio. Subclasses can customize */
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virtual void configHardwareForSend() {}
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/** Could we send right now (i.e. either not actively receiving or transmitting)? */
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virtual bool canSendImmediately();
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/**
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* Raw ISR handler that just calls our polymorphic method
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*/
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static void isrRxLevel0();
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/**
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* If a send was in progress finish it and return the buffer to the pool */
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void completeSending();
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/**
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* Add SNR data to received messages
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*/
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virtual void addReceiveMetadata(MeshPacket *mp) = 0;
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virtual void setStandby() = 0;
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}; |