mirror of
https://github.com/meshtastic/firmware.git
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124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
#pragma once
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#include "OneButton.h"
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#include "concurrency/OSThread.h"
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#include "configuration.h"
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#ifndef BUTTON_CLICK_MS
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#define BUTTON_CLICK_MS 250
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#endif
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#ifdef HAS_SCREEN
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#undef BUTTON_LONGPRESS_MS
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#define BUTTON_LONGPRESS_MS 500
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#else
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#ifndef BUTTON_LONGPRESS_MS
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#define BUTTON_LONGPRESS_MS 5000
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#endif
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#endif
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#ifndef BUTTON_TOUCH_MS
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#define BUTTON_TOUCH_MS 400
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#endif
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#ifndef BUTTON_COMBO_TIMEOUT_MS
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#define BUTTON_COMBO_TIMEOUT_MS 2000 // 2 seconds to complete the combination
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#endif
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#ifndef BUTTON_LEADUP_MS
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#define BUTTON_LEADUP_MS 2200 // Play lead-up sound after 2.5 seconds of holding
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#endif
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class ButtonThread : public concurrency::OSThread
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{
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public:
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static const uint32_t c_holdOffTime = 30000; // hold off 30s after boot
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enum ButtonEventType {
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BUTTON_EVENT_NONE,
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BUTTON_EVENT_PRESSED,
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BUTTON_EVENT_PRESSED_SCREEN,
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BUTTON_EVENT_DOUBLE_PRESSED,
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BUTTON_EVENT_MULTI_PRESSED,
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BUTTON_EVENT_LONG_PRESSED,
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BUTTON_EVENT_LONG_RELEASED,
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BUTTON_EVENT_TOUCH_LONG_PRESSED,
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BUTTON_EVENT_COMBO_SHORT_LONG,
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};
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ButtonThread();
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int32_t runOnce() override;
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void attachButtonInterrupts();
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void detachButtonInterrupts();
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void storeClickCount();
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bool isBuzzing() { return buzzer_flag; }
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void setScreenFlag(bool flag) { screen_flag = flag; }
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bool getScreenFlag() { return screen_flag; }
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bool isInterceptingAndFocused();
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bool isButtonPressed(int buttonPin)
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{
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#ifdef BUTTON_ACTIVE_LOW
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return !digitalRead(buttonPin); // Active low: pressed = LOW
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#else
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return digitalRead(buttonPin); // Most buttons are active low by default
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#endif
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}
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// Disconnect and reconnect interrupts for light sleep
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#ifdef ARCH_ESP32
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int beforeLightSleep(void *unused);
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int afterLightSleep(esp_sleep_wakeup_cause_t cause);
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#endif
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private:
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#if defined(BUTTON_PIN) || defined(ARCH_PORTDUINO) || defined(USERPREFS_BUTTON_PIN)
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static OneButton userButton; // Static - accessed from an interrupt
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#endif
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#ifdef BUTTON_PIN_ALT
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OneButton userButtonAlt;
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#endif
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#ifdef BUTTON_PIN_TOUCH
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OneButton userButtonTouch;
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#endif
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#ifdef ARCH_ESP32
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// Get notified when lightsleep begins and ends
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CallbackObserver<ButtonThread, void *> lsObserver =
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CallbackObserver<ButtonThread, void *>(this, &ButtonThread::beforeLightSleep);
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CallbackObserver<ButtonThread, esp_sleep_wakeup_cause_t> lsEndObserver =
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CallbackObserver<ButtonThread, esp_sleep_wakeup_cause_t>(this, &ButtonThread::afterLightSleep);
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#endif
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// set during IRQ
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static volatile ButtonEventType btnEvent;
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bool buzzer_flag = false;
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bool screen_flag = true;
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// Store click count during callback, for later use
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volatile int multipressClickCount = 0;
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// Combination tracking state
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bool waitingForLongPress = false;
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uint32_t shortPressTime = 0;
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// Long press lead-up tracking
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bool leadUpPlayed = false;
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uint32_t lastLeadUpNoteTime = 0;
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bool leadUpSequenceActive = false;
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static void wakeOnIrq(int irq, int mode);
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static void sendAdHocPosition();
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static void switchPage();
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// IRQ callbacks
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static void userButtonPressed() { btnEvent = BUTTON_EVENT_PRESSED; }
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static void userButtonPressedScreen() { btnEvent = BUTTON_EVENT_PRESSED_SCREEN; }
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static void userButtonDoublePressed() { btnEvent = BUTTON_EVENT_DOUBLE_PRESSED; }
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static void userButtonMultiPressed(void *callerThread); // Retrieve click count from non-static Onebutton while still valid
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static void userButtonPressedLongStart();
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static void userButtonPressedLongStop();
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static void touchPressedLongStart() { btnEvent = BUTTON_EVENT_TOUCH_LONG_PRESSED; }
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};
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extern ButtonThread *buttonThread;
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