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111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
#pragma once
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#include "ProtobufModule.h"
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#include "concurrency/OSThread.h"
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#include "mesh/generated/meshtastic/storeforward.pb.h"
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#include "configuration.h"
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#include <Arduino.h>
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#include <functional>
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#include <unordered_map>
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struct PacketHistoryStruct {
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uint32_t time;
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uint32_t to;
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uint32_t from;
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uint32_t id;
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uint8_t channel;
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uint32_t reply_id;
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bool emoji;
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uint8_t payload[meshtastic_Constants_DATA_PAYLOAD_LEN];
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pb_size_t payload_size;
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};
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class StoreForwardModule : private concurrency::OSThread, public ProtobufModule<meshtastic_StoreAndForward>
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{
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bool busy = 0;
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uint32_t busyTo = 0;
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char routerMessage[meshtastic_Constants_DATA_PAYLOAD_LEN] = {0};
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PacketHistoryStruct *packetHistory = 0;
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uint32_t packetHistoryTotalCount = 0;
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uint32_t last_time = 0;
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uint32_t requestCount = 0;
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uint32_t packetTimeMax = 5000; // Interval between sending history packets as a server.
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bool is_client = false;
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bool is_server = false;
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// Unordered_map stores the last request for each nodeNum (`to` field)
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std::unordered_map<NodeNum, uint32_t> lastRequest;
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public:
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StoreForwardModule();
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unsigned long lastHeartbeat = 0;
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uint32_t heartbeatInterval = 900;
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/**
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Update our local reference of when we last saw that node.
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@return 0 if we have never seen that node before otherwise return the last time we saw the node.
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*/
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void historyAdd(const meshtastic_MeshPacket &mp);
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void statsSend(uint32_t to);
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void historySend(uint32_t secAgo, uint32_t to);
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uint32_t getNumAvailablePackets(NodeNum dest, uint32_t last_time);
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/**
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* Send our payload into the mesh
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*/
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bool sendPayload(NodeNum dest = NODENUM_BROADCAST, uint32_t packetHistory_index = 0);
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meshtastic_MeshPacket *preparePayload(NodeNum dest, uint32_t packetHistory_index, bool local = false);
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void sendMessage(NodeNum dest, const meshtastic_StoreAndForward &payload);
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void sendMessage(NodeNum dest, meshtastic_StoreAndForward_RequestResponse rr);
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void sendErrorTextMessage(NodeNum dest, bool want_response);
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meshtastic_MeshPacket *getForPhone();
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// Returns true if we are configured as server AND we could allocate PSRAM.
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bool isServer() { return is_server; }
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/*
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-Override the wantPacket method.
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*/
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virtual bool wantPacket(const meshtastic_MeshPacket *p) override
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{
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switch (p->decoded.portnum) {
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case meshtastic_PortNum_TEXT_MESSAGE_APP:
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case meshtastic_PortNum_STORE_FORWARD_APP:
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return true;
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default:
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return false;
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}
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}
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private:
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void populatePSRAM();
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// S&F Defaults
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uint32_t historyReturnMax = 25; // Return maximum of 25 records by default.
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uint32_t historyReturnWindow = 240; // Return history of last 4 hours by default.
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uint32_t records = 0; // Calculated
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bool heartbeat = false; // No heartbeat.
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// stats
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uint32_t requests = 0; // Number of times any client sent a request to the S&F.
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uint32_t requests_history = 0; // Number of times the history was requested.
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uint32_t retry_delay = 0; // If server is busy, retry after this delay (in ms).
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protected:
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virtual int32_t runOnce() override;
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/** Called to handle a particular incoming message
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@return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for
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it
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*/
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virtual ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override;
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virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_StoreAndForward *p);
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};
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extern StoreForwardModule *storeForwardModule; |