firmware/src/graphics/EInkDynamicDisplay.h

149 lines
7.3 KiB
C++

#pragma once
#include "configuration.h"
#if defined(USE_EINK) && defined(USE_EINK_DYNAMICDISPLAY)
#include "EInkDisplay2.h"
#include "GxEPD2_BW.h"
#include "concurrency/NotifiedWorkerThread.h"
/*
Derives from the EInkDisplay adapter class.
Accepts suggestions from Screen class about frame type.
Determines which refresh type is most suitable.
(Full, Fast, Skip)
*/
class EInkDynamicDisplay : public EInkDisplay, protected concurrency::NotifiedWorkerThread
{
public:
// Constructor
// ( Parameters unused, passed to EInkDisplay. Maintains compatibility OLEDDisplay class )
EInkDynamicDisplay(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus);
~EInkDynamicDisplay();
// What kind of frame is this
enum frameFlagTypes : uint8_t {
BACKGROUND = (1 << 0), // For frames via display()
RESPONSIVE = (1 << 1), // For frames via forceDisplay()
COSMETIC = (1 << 2), // For splashes
DEMAND_FAST = (1 << 3), // Special case only
BLOCKING = (1 << 4), // Modifier - block while refresh runs
};
void addFrameFlag(frameFlagTypes flag);
// Set the correct frame flag, then call universal "update()" method
void display() override;
bool forceDisplay(uint32_t msecLimit) override; // Shadows base class. Parameter and return val unused.
protected:
enum refreshTypes : uint8_t { // Which refresh operation will be used
UNSPECIFIED,
FULL,
FAST,
SKIPPED,
};
enum reasonTypes : uint8_t { // How was the decision reached
NO_OBJECTIONS,
ASYNC_REFRESH_BLOCKED_DEMANDFAST,
ASYNC_REFRESH_BLOCKED_COSMETIC,
ASYNC_REFRESH_BLOCKED_RESPONSIVE,
ASYNC_REFRESH_BLOCKED_BACKGROUND,
EXCEEDED_RATELIMIT_FAST,
EXCEEDED_RATELIMIT_FULL,
FLAGGED_COSMETIC,
FLAGGED_DEMAND_FAST,
EXCEEDED_LIMIT_FASTREFRESH,
EXCEEDED_GHOSTINGLIMIT,
FRAME_MATCHED_PREVIOUS,
BACKGROUND_USES_FAST,
FLAGGED_BACKGROUND,
REDRAW_WITH_FULL,
};
enum notificationTypes : uint8_t { // What was onNotify() called for
NONE = 0, // This behavior (NONE=0) is fixed by NotifiedWorkerThread class
DUE_POLL_ASYNCREFRESH = 1,
};
const uint32_t intervalPollAsyncRefresh = 100;
void onNotify(uint32_t notification) override; // Handle any async tasks - overrides NotifiedWorkerThread
void configForFastRefresh(); // GxEPD2 code to set fast-refresh
void configForFullRefresh(); // GxEPD2 code to set full-refresh
bool determineMode(); // Assess situation, pick a refresh type
void applyRefreshMode(); // Run any relevant GxEPD2 code, so next update will use correct refresh type
void adjustRefreshCounters(); // Update fastRefreshCount
bool update(); // Trigger the display update - determine mode, then call base class
void endOrDetach(); // Run the post-update code, or delegate it off to checkBusyAsyncRefresh()
// Checks as part of determineMode()
void checkInitialized(); // Is this the very first frame?
void checkForPromotion(); // Was a frame skipped (rate, display busy) that should have been a FAST refresh?
void checkRateLimiting(); // Is this frame too soon?
void checkCosmetic(); // Was the COSMETIC flag set?
void checkDemandingFast(); // Was the DEMAND_FAST flag set?
void checkFrameMatchesPrevious(); // Does the new frame match the existing display image?
void checkConsecutiveFastRefreshes(); // Too many fast-refreshes consecutively?
void checkFastRequested(); // Was the flag set for RESPONSIVE, or only BACKGROUND?
void resetRateLimiting(); // Set previousRunMs - this now counts as an update, for rate-limiting
void hashImage(); // Generate a hashed version of this frame, to compare against previous update
void storeAndReset(); // Keep results of determineMode() for later, tidy-up for next call
// What we are determining for this frame
frameFlagTypes frameFlags = BACKGROUND; // Frame characteristics - determineMode() input
refreshTypes refresh = UNSPECIFIED; // Refresh type - determineMode() output
reasonTypes reason = NO_OBJECTIONS; // Reason - why was refresh type used
// What happened last time determineMode() ran
frameFlagTypes previousFrameFlags = BACKGROUND; // (Previous) Frame flags
refreshTypes previousRefresh = UNSPECIFIED; // (Previous) Outcome
reasonTypes previousReason = NO_OBJECTIONS; // (Previous) Reason
bool initialized = false; // Have we drawn at least one frame yet?
uint32_t previousRunMs = -1; // When did determineMode() last run (rather than rejecting for rate-limiting)
uint32_t imageHash = 0; // Hash of the current frame. Don't bother updating if nothing has changed!
uint32_t previousImageHash = 0; // Hash of the previous update's frame
uint32_t fastRefreshCount = 0; // How many fast-refreshes consecutively since last full refresh?
refreshTypes currentConfig = FULL; // Which refresh type is GxEPD2 currently configured for
// Optional - track ghosting, pixel by pixel
// May 2024: no longer used by any display. Kept for possible future use.
#ifdef EINK_LIMIT_GHOSTING_PX
void countGhostPixels(); // Count any pixels which have moved from black to white since last full-refresh
void checkExcessiveGhosting(); // Check if ghosting exceeds defined limit
void resetGhostPixelTracking(); // Clear the dirty pixels array. Call when full-refresh cleans the display.
uint8_t *dirtyPixels; // Any pixels that have been black since last full-refresh (dynamically allocated mem)
uint32_t ghostPixelCount = 0; // Number of pixels with problematic ghosting. Retained here for LOG_DEBUG use
#endif
// Conditional - async full refresh - only with modified meshtastic/GxEPD2
#if defined(HAS_EINK_ASYNCFULL)
public:
void joinAsyncRefresh(); // Main thread joins an async refresh already in progress. Blocks, then runs post-update code
protected:
void pollAsyncRefresh(); // Run the post-update code if the hardware is ready
void checkBusyAsyncRefresh(); // Check if display is busy running an async full-refresh (rejecting new frames)
void awaitRefresh(); // Hold control while an async refresh runs
void endUpdate() override {} // Disable base-class behavior of running post-update immediately after forceDisplay()
bool asyncRefreshRunning = false; // Flag, checked by checkBusyAsyncRefresh()
#else
public:
void joinAsyncRefresh() {} // Dummy method
protected:
void pollAsyncRefresh() {} // Dummy method. In theory, not reachable
#endif
};
// Hide the ugly casts used in Screen.cpp
#define EINK_ADD_FRAMEFLAG(display, flag) static_cast<EInkDynamicDisplay *>(display)->addFrameFlag(EInkDynamicDisplay::flag)
#define EINK_JOIN_ASYNCREFRESH(display) static_cast<EInkDynamicDisplay *>(display)->joinAsyncRefresh()
#else // !USE_EINK_DYNAMICDISPLAY
// Dummy-macro, removes the need for include guards
#define EINK_ADD_FRAMEFLAG(display, flag)
#define EINK_JOIN_ASYNCREFRESH(display)
#endif