firmware/src/mesh/PacketHistory.h

51 lines
1.5 KiB
C++

#pragma once
#include "Router.h"
#include <unordered_set>
/// We clear our old flood record 10 minutes after we see the last of it
#define FLOOD_EXPIRE_TIME (10 * 60 * 1000L)
/**
* A record of a recent message broadcast
*/
struct PacketRecord {
NodeNum sender;
PacketId id;
uint32_t rxTimeMsec; // Unix time in msecs - the time we received it
uint8_t next_hop; // The next hop asked for this packet
uint8_t relayed_by; // The node that relayed this packet
bool operator==(const PacketRecord &p) const { return sender == p.sender && id == p.id; }
};
class PacketRecordHashFunction
{
public:
size_t operator()(const PacketRecord &p) const { return (std::hash<NodeNum>()(p.sender)) ^ (std::hash<PacketId>()(p.id)); }
};
/**
* This is a mixin that adds a record of past packets we have seen
*/
class PacketHistory
{
private:
std::unordered_set<PacketRecord, PacketRecordHashFunction> recentPackets;
void clearExpiredRecentPackets(); // clear all recentPackets older than FLOOD_EXPIRE_TIME
public:
PacketHistory();
/**
* Update recentBroadcasts and return true if we have already seen this packet
*
* @param withUpdate if true and not found we add an entry to recentPackets
*/
bool wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate = true);
/* Find the relayer of a packet in the history given an ID and sender
* @return the 1-byte relay identifier, or NULL if not found */
uint8_t getRelayerFromHistory(const uint32_t id, const NodeNum sender);
};