firmware/src/graphics/niche/InkHUD/Applets/User/Heard/HeardApplet.cpp
2025-10-16 12:08:00 -05:00

114 lines
4.0 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "RTC.h"
#include "gps/GeoCoord.h"
#include "./HeardApplet.h"
using namespace NicheGraphics;
void InkHUD::HeardApplet::onActivate()
{
// When applet begins, pre-fill with stale info from NodeDB
populateFromNodeDB();
}
void InkHUD::HeardApplet::onDeactivate()
{
// Avoid an unlikely situation where frequent activation / deactivation populates duplicate info from node DB
cards.clear();
}
// When base applet hears a new packet, it extracts the info and passes it to us as CardInfo
// We need to store it (at front to sort recent), and request display update if our list has visibly changed as a result
void InkHUD::HeardApplet::handleParsed(CardInfo c)
{
// Grab the previous entry.
// To check if the new data is different enough to justify re-render
// Need to cache now, before we manipulate the deque
CardInfo previous;
if (!cards.empty())
previous = cards.at(0);
// If we're updating an existing entry, remove the old one. Will reinsert at front
for (auto it = cards.begin(); it != cards.end(); ++it) {
if (it->nodeNum == c.nodeNum) {
cards.erase(it);
break;
}
}
cards.push_front(c); // Insert into base class' card collection
cards.resize(min(maxCards(), (uint8_t)cards.size())); // Don't keep more cards than we could *ever* fit on screen
cards.shrink_to_fit();
// Our rendered image needs to change if:
if (previous.nodeNum != c.nodeNum // Different node
|| previous.signal != c.signal // or different signal strength
|| previous.distanceMeters != c.distanceMeters // or different position
|| previous.hopsAway != c.hopsAway) // or different hops away
{
requestAutoshow();
requestUpdate();
}
}
// When applet is activated, pre-fill with stale data from NodeDB
// We're sorting using the last_heard value. Susceptible to weirdness if node's RTC changes.
// No SNR is available in node db, so we can't calculate signal either
// These initial cards from node db will be gradually pushed out by new packets which originate from out base applet instead
void InkHUD::HeardApplet::populateFromNodeDB()
{
// Fill a collection with pointers to each node in db
std::vector<meshtastic_NodeInfoLite *> ordered;
for (int i = 1; i < maxCards(); i++) {
auto mn = nodeDB->getMeshNodeByIndex(i);
if (mn->num != 0 && mn->num != nodeDB->getNodeNum())
ordered.push_back(&*mn);
}
// Create card info for these (stale) node observations
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
for (meshtastic_NodeInfoLite *node : ordered) {
CardInfo c;
c.nodeNum = node->num;
if (node->has_hops_away)
c.hopsAway = node->hops_away;
if (nodeDB->hasValidPosition(node) && nodeDB->hasValidPosition(ourNode)) {
// Get lat and long as float
// Meshtastic stores these as integers internally
float ourLat = ourNode->position.latitude_i * 1e-7;
float ourLong = ourNode->position.longitude_i * 1e-7;
float theirLat = node->position.latitude_i * 1e-7;
float theirLong = node->position.longitude_i * 1e-7;
c.distanceMeters = (int32_t)GeoCoord::latLongToMeter(theirLat, theirLong, ourLat, ourLong);
}
// Insert into the card collection (member of base class)
cards.push_back(c);
}
}
// Text drawn in the usual applet header
// Handled by base class: ChronoListApplet
std::string InkHUD::HeardApplet::getHeaderText()
{
uint16_t nodeCount = nodeDB->getNumMeshNodes() - 1; // Don't count our own node
std::string text = "Heard: ";
// Print node count, if nodeDB not yet nearing full
if (nodeCount < MAX_NUM_NODES) {
text += to_string(nodeCount); // Max nodes
text += " ";
text += (nodeCount == 1) ? "node" : "nodes";
}
return text;
}
#endif