firmware/src/graphics/Panel_sdl.hpp
2025-10-04 16:54:19 -05:00

166 lines
5.4 KiB
C++

/*----------------------------------------------------------------------------/
Lovyan GFX - Graphics library for embedded devices.
Original Source:
https://github.com/lovyan03/LovyanGFX/
Licence:
[FreeBSD](https://github.com/lovyan03/LovyanGFX/blob/master/license.txt)
Author:
[lovyan03](https://twitter.com/lovyan03)
Contributors:
[ciniml](https://github.com/ciniml)
[mongonta0716](https://github.com/mongonta0716)
[tobozo](https://github.com/tobozo)
Porting for SDL:
[imliubo](https://github.com/imliubo)
/----------------------------------------------------------------------------*/
#pragma once
#define SDL_MAIN_HANDLED
// cppcheck-suppress preprocessorErrorDirective
#if __has_include(<SDL2/SDL.h>)
#include <SDL2/SDL.h>
#include <SDL2/SDL_main.h>
#elif __has_include(<SDL.h>)
#include <SDL.h>
#include <SDL_main.h>
#endif
#if defined(SDL_h_)
#include "lgfx/v1/Touch.hpp"
#include "lgfx/v1/misc/range.hpp"
#include "lgfx/v1/panel/Panel_FrameBufferBase.hpp"
#include <cstdint>
namespace lgfx
{
inline namespace v1
{
struct Panel_sdl;
struct monitor_t {
SDL_Window *window = nullptr;
SDL_Renderer *renderer = nullptr;
SDL_Texture *texture = nullptr;
SDL_Texture *texture_frameimage = nullptr;
Panel_sdl *panel = nullptr;
// 外枠
const void *frame_image = 0;
uint_fast16_t frame_width = 0;
uint_fast16_t frame_height = 0;
uint_fast16_t frame_inner_x = 0;
uint_fast16_t frame_inner_y = 0;
int_fast16_t frame_rotation = 0;
int_fast16_t frame_angle = 0;
float scaling_x = 1;
float scaling_y = 1;
int_fast16_t touch_x, touch_y;
bool touched = false;
bool closing = false;
};
//----------------------------------------------------------------------------
struct Touch_sdl : public ITouch {
bool init(void) override { return true; }
void wakeup(void) override {}
void sleep(void) override {}
bool isEnable(void) override { return true; };
uint_fast8_t getTouchRaw(touch_point_t *tp, uint_fast8_t count) override { return 0; }
};
//----------------------------------------------------------------------------
struct Panel_sdl : public Panel_FrameBufferBase {
static constexpr size_t EMULATED_GPIO_MAX = 128;
static volatile uint8_t _gpio_dummy_values[EMULATED_GPIO_MAX];
public:
Panel_sdl(void);
virtual ~Panel_sdl(void);
bool init(bool use_reset) override;
color_depth_t setColorDepth(color_depth_t depth) override;
void display(uint_fast16_t x, uint_fast16_t y, uint_fast16_t w, uint_fast16_t h) override;
// void setInvert(bool invert) override {}
void drawPixelPreclipped(uint_fast16_t x, uint_fast16_t y, uint32_t rawcolor) override;
void writeFillRectPreclipped(uint_fast16_t x, uint_fast16_t y, uint_fast16_t w, uint_fast16_t h, uint32_t rawcolor) override;
void writeBlock(uint32_t rawcolor, uint32_t length) override;
void writeImage(uint_fast16_t x, uint_fast16_t y, uint_fast16_t w, uint_fast16_t h, pixelcopy_t *param,
bool use_dma) override;
void writeImageARGB(uint_fast16_t x, uint_fast16_t y, uint_fast16_t w, uint_fast16_t h, pixelcopy_t *param) override;
void writePixels(pixelcopy_t *param, uint32_t len, bool use_dma) override;
uint_fast8_t getTouchRaw(touch_point_t *tp, uint_fast8_t count) override;
void setWindowTitle(const char *title);
void setScaling(uint_fast8_t scaling_x, uint_fast8_t scaling_y);
void setFrameImage(const void *frame_image, int frame_width, int frame_height, int inner_x, int inner_y);
void setFrameRotation(uint_fast16_t frame_rotaion);
void setBrightness(uint8_t brightness) override{};
static volatile void gpio_hi(uint32_t pin) { _gpio_dummy_values[pin & (EMULATED_GPIO_MAX - 1)] = 1; }
static volatile void gpio_lo(uint32_t pin) { _gpio_dummy_values[pin & (EMULATED_GPIO_MAX - 1)] = 0; }
static volatile bool gpio_in(uint32_t pin) { return _gpio_dummy_values[pin & (EMULATED_GPIO_MAX - 1)]; }
static int setup(void);
static int loop(void);
static int close(void);
static int main(int (*fn)(bool *), uint32_t msec_step_exec = 512);
static void setShortcutKeymod(SDL_Keymod keymod) { _keymod = keymod; }
struct KeyCodeMapping_t {
SDL_KeyCode keycode = SDLK_UNKNOWN;
uint8_t gpio = 0;
};
static void addKeyCodeMapping(SDL_KeyCode keyCode, uint8_t gpio);
static int getKeyCodeMapping(SDL_KeyCode keyCode);
protected:
const char *_window_title = "LGFX Simulator";
SDL_mutex *_sdl_mutex = nullptr;
void sdl_create(monitor_t *m);
void sdl_update(void);
touch_point_t _touch_point;
monitor_t monitor;
rgb888_t *_texturebuf = nullptr;
uint_fast16_t _modified_counter;
uint_fast16_t _texupdate_counter;
uint_fast16_t _display_counter;
bool _invalidated;
static void _event_proc(void);
static void _update_proc(void);
static void _update_scaling(monitor_t *m, float sx, float sy);
void sdl_invalidate(void) { _invalidated = true; }
void render_texture(SDL_Texture *texture, int tx, int ty, int tw, int th, float angle);
bool initFrameBuffer(size_t width, size_t height);
void deinitFrameBuffer(void);
static SDL_Keymod _keymod;
struct lock_t {
lock_t(Panel_sdl *parent);
~lock_t();
protected:
Panel_sdl *_parent;
};
};
//----------------------------------------------------------------------------
} // namespace v1
} // namespace lgfx
#endif