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![Ben Meadors](/assets/img/avatar_default.png)
* Skadoosh * Removing deprecated fields * Remove remaining deprecations * Macro * Macro * WIP conversion * Lots of type conversions between Lite versions and new NodeDB methods * Trunk * Conversion * NULL * Init * Rename * Position * Reworked conversion to NodeInfo for PhoneAPI
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
#pragma once
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#include "SinglePortModule.h"
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/**
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* A base class for mesh modules that assume that they are sending/receiving one particular protobuf based
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* payload. Using one particular app ID.
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*
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* If you are using protobufs to encode your packets (recommended) you can use this as a baseclass for your module
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* and avoid a bunch of boilerplate code.
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*/
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template <class T> class ProtobufModule : protected SinglePortModule
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{
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const pb_msgdesc_t *fields;
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public:
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/** Constructor
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* name is for debugging output
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*/
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ProtobufModule(const char *_name, meshtastic_PortNum _ourPortNum, const pb_msgdesc_t *_fields)
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: SinglePortModule(_name, _ourPortNum), fields(_fields)
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{
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}
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protected:
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/**
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* Handle a received message, the data field in the message is already decoded and is provided
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*
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* In general decoded will always be !NULL. But in some special applications (where you have handling packets
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* for multiple port numbers, decoding will ONLY be attempted for packets where the portnum matches our expected ourPortNum.
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*/
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virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, T *decoded) = 0;
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/**
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* Return a mesh packet which has been preinited with a particular protobuf data payload and port number.
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* You can then send this packet (after customizing any of the payload fields you might need) with
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* service.sendToMesh()
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*/
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meshtastic_MeshPacket *allocDataProtobuf(const T &payload)
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{
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// Update our local node info with our position (even if we don't decide to update anyone else)
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meshtastic_MeshPacket *p = allocDataPacket();
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p->decoded.payload.size =
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pb_encode_to_bytes(p->decoded.payload.bytes, sizeof(p->decoded.payload.bytes), fields, &payload);
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// LOG_DEBUG("did encode\n");
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return p;
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}
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/**
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* Gets the short name from the sender of the mesh packet
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* Returns "???" if unknown sender
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*/
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const char *getSenderShortName(const meshtastic_MeshPacket &mp)
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{
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auto node = nodeDB.getMeshNode(getFrom(&mp));
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const char *sender = (node) ? node->user.short_name : "???";
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return sender;
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}
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private:
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/** Called to handle a particular incoming message
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@return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for
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it
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*/
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virtual ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override
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{
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// FIXME - we currently update position data in the DB only if the message was a broadcast or destined to us
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// it would be better to update even if the message was destined to others.
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auto &p = mp.decoded;
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LOG_INFO("Received %s from=0x%0x, id=0x%x, portnum=%d, payloadlen=%d\n", name, mp.from, mp.id, p.portnum, p.payload.size);
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T scratch;
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T *decoded = NULL;
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if (mp.which_payload_variant == meshtastic_MeshPacket_decoded_tag && mp.decoded.portnum == ourPortNum) {
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memset(&scratch, 0, sizeof(scratch));
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if (pb_decode_from_bytes(p.payload.bytes, p.payload.size, fields, &scratch)) {
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decoded = &scratch;
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} else {
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LOG_ERROR("Error decoding protobuf module!\n");
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// if we can't decode it, nobody can process it!
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return ProcessMessage::STOP;
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}
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}
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return handleReceivedProtobuf(mp, decoded) ? ProcessMessage::STOP : ProcessMessage::CONTINUE;
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}
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}; |