firmware/src/graphics/niche/InkHUD/Applet.h
todd-herbert bd2d2981c9
Add InkHUD driver for WeAct Studio 4.2" display module (#6384)
* chore: todo.txt

* chore: InkHUD documentation
Word salad for maintainers

* refactor: don't init system applets using onActivate
System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely.

* chore: update the example applets

* fix: SSD16XX reset pulse
Allow time for controller IC to wake. Aligns with manufacturer's suggestions.
T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes.

* fix: allow timeout if display update fails
Result is not graceful, but avoids total display lockup requiring power cycle.
Typical cause of failure is poor wiring / power supply.

* fix: improve display health on shutdown
Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up.

* feat: driver for display HINK_E042A87
As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules.

* fix: inkhud rotation should default to 0

* Revert "chore: todo.txt"

This reverts commit bea7df44a7.

* fix: more generous timeout for display updates
Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task.

* fix: don't use the full shutdown screen during reboot

* fix: cooldown period during the display shutdown display sequence
Observed to prevent border pixels from being locked in place with some residual charge?
2025-03-31 09:17:24 +02:00

173 lines
7.1 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
/*
Base class for InkHUD applets
Must be overriden
An applet is one "program" which may show info on the display.
*/
#pragma once
#include "configuration.h"
#include <GFX.h> // GFXRoot drawing lib
#include "mesh/MeshTypes.h"
#include "./AppletFont.h"
#include "./Applets/System/Notification/Notification.h" // The notification object, not the applet
#include "./InkHUD.h"
#include "./Persistence.h"
#include "./Tile.h"
#include "graphics/niche/Drivers/EInk/EInk.h"
namespace NicheGraphics::InkHUD
{
using NicheGraphics::Drivers::EInk;
using std::to_string;
class Applet : public GFX
{
public:
// Which edge Applet::printAt will place on the Y parameter
enum VerticalAlignment : uint8_t {
TOP,
MIDDLE,
BOTTOM,
};
// Which edge Applet::printAt will place on the X parameter
enum HorizontalAlignment : uint8_t {
LEFT,
RIGHT,
CENTER,
};
// An easy-to-understand interpretation of SNR and RSSI
// Calculate with Applet::getSignalStrength
enum SignalStrength : int8_t {
SIGNAL_UNKNOWN = -1,
SIGNAL_NONE,
SIGNAL_BAD,
SIGNAL_FAIR,
SIGNAL_GOOD,
};
Applet();
void setTile(Tile *t); // Should only be called via Tile::setApplet
Tile *getTile(); // Tile with which this applet is linked
// Rendering
void render(); // Draw the applet
bool wantsToRender(); // Check whether applet wants to render
bool wantsToAutoshow(); // Check whether applet wants to become foreground
Drivers::EInk::UpdateTypes wantsUpdateType(); // Check which display update type the applet would prefer
void updateDimensions(); // Get current size from tile
void resetDrawingSpace(); // Makes sure every render starts with same parameters
// State of the applet
void activate(); // Begin running
void deactivate(); // Stop running
void bringToForeground(); // Show
void sendToBackground(); // Hide
bool isActive();
bool isForeground();
// Event handlers
virtual void onRender() = 0; // All drawing happens here
virtual void onActivate() {}
virtual void onDeactivate() {}
virtual void onForeground() {}
virtual void onBackground() {}
virtual void onShutdown() {}
virtual void onButtonShortPress() {} // (System Applets only)
virtual void onButtonLongPress() {} // (System Applets only)
virtual bool approveNotification(Notification &n); // Allow an applet to veto a notification
static uint16_t getHeaderHeight(); // How tall the "standard" applet header is
static AppletFont fontSmall, fontLarge; // The general purpose fonts, used by all applets
const char *name = nullptr; // Shown in applet selection menu. Also used as an identifier by InkHUD::getSystemApplet
protected:
void drawPixel(int16_t x, int16_t y, uint16_t color) override; // Place a single pixel. All drawing output passes through here
void requestUpdate(EInk::UpdateTypes type = EInk::UpdateTypes::UNSPECIFIED); // Ask WindowManager to schedule a display update
void requestAutoshow(); // Ask for applet to be moved to foreground
uint16_t X(float f); // Map applet width, mapped from 0 to 1.0
uint16_t Y(float f); // Map applet height, mapped from 0 to 1.0
void setCrop(int16_t left, int16_t top, uint16_t width, uint16_t height); // Ignore pixels drawn outside a certain region
void resetCrop(); // Removes setCrop()
// Text
void setFont(AppletFont f);
AppletFont getFont();
uint16_t getTextWidth(std::string text);
uint16_t getTextWidth(const char *text);
uint32_t getWrappedTextHeight(int16_t left, uint16_t width, std::string text); // Result of printWrapped
void printAt(int16_t x, int16_t y, const char *text, HorizontalAlignment ha = LEFT, VerticalAlignment va = TOP);
void printAt(int16_t x, int16_t y, std::string text, HorizontalAlignment ha = LEFT, VerticalAlignment va = TOP);
void printThick(int16_t xCenter, int16_t yCenter, std::string text, uint8_t thicknessX, uint8_t thicknessY); // Faux bold
void printWrapped(int16_t left, int16_t top, uint16_t width, std::string text); // Per-word line wrapping
void hatchRegion(int16_t x, int16_t y, uint16_t w, uint16_t h, uint8_t spacing, Color color); // Fill with sparse lines
void drawHeader(std::string text); // Draw the standard applet header
// Meshtastic Logo
static constexpr float LOGO_ASPECT_RATIO = 1.9; // Width:Height for drawing the Meshtastic logo
uint16_t getLogoWidth(uint16_t limitWidth, uint16_t limitHeight); // Size Meshtastic logo to fit within region
uint16_t getLogoHeight(uint16_t limitWidth, uint16_t limitHeight); // Size Meshtastic logo to fit within region
void drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height,
Color color = BLACK); // Draw the Meshtastic logo
std::string hexifyNodeNum(NodeNum num); // Style as !0123abdc
SignalStrength getSignalStrength(float snr, float rssi); // Interpret SNR and RSSI, as an easy to understand value
std::string getTimeString(uint32_t epochSeconds); // Human readable
std::string getTimeString(); // Current time, human readable
uint16_t getActiveNodeCount(); // Duration determined by user, in onscreen menu
std::string localizeDistance(uint32_t meters); // Human readable distance, imperial or metric
// Convenient references
InkHUD *inkhud = nullptr;
Persistence::Settings *settings = nullptr;
Persistence::LatestMessage *latestMessage = nullptr;
private:
Tile *assignedTile = nullptr; // Rendered pixels are fed into a Tile object, which translates them, then passes to WM
bool active = false; // Has the user enabled this applet (at run-time)?
bool foreground = false; // Is the applet currently drawn on a tile?
bool wantRender = false; // In some situations, checked by WindowManager when updating, to skip unneeded redrawing.
bool wantAutoshow = false; // Does the applet have new data it would like to display in foreground?
NicheGraphics::Drivers::EInk::UpdateTypes wantUpdateType =
NicheGraphics::Drivers::EInk::UpdateTypes::UNSPECIFIED; // Which update method we'd prefer when redrawing the display
using GFX::setFont; // Make sure derived classes use AppletFont instead of AdafruitGFX fonts directly
using GFX::setRotation; // Block setRotation calls. Rotation is handled globally by WindowManager.
AppletFont currentFont; // As passed to setFont
// As set by setCrop
int16_t cropLeft = 0;
int16_t cropTop = 0;
uint16_t cropWidth = 0;
uint16_t cropHeight = 0;
};
}; // namespace NicheGraphics::InkHUD
#endif