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* send ourNodeInfo to channel we got a message we heared someone new * store node-channel into nodeDB * use channel from nodeDb to send local messages * update protobufs * fmt and fix braces * respect requested channel for local send, only store channel while getting a nodeinfo packet --------- Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include "ProtobufModule.h"
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/**
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* NodeInfo module for sending/receiving NodeInfos into the mesh
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*/
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class NodeInfoModule : public ProtobufModule<meshtastic_User>, private concurrency::OSThread
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{
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/// The id of the last packet we sent, to allow us to cancel it if we make something fresher
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PacketId prevPacketId = 0;
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uint32_t currentGeneration = 0;
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public:
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/** Constructor
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* name is for debugging output
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*/
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NodeInfoModule();
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/**
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* Send our NodeInfo into the mesh
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*/
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void sendOurNodeInfo(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false, uint8_t channel = 0);
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protected:
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/** Called to handle a particular incoming message
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@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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*/
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virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_User *p) override;
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. */
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virtual meshtastic_MeshPacket *allocReply() override;
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/** Does our periodic broadcast */
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virtual int32_t runOnce() override;
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private:
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uint32_t lastSentToMesh = 0; // Last time we sent our NodeInfo to the mesh
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};
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extern NodeInfoModule *nodeInfoModule;
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