firmware/src/graphics/draw/NodeListRenderer.h
Jason P 29e7a71c97
2.7 Miscellaneous Fixes - Week 1 (#7102)
* Update Favorite Node Message Options to unify against other screens

* Rebuild Horizontal Battery, Resolve overlap concerns

* Update positioning on Message frame and fix drawCommonHeader overlay

* Beginnings of creating isHighResolution bool

* Fixup determineResolution()

* Implement isHighResolution in place of SCREEN_WIDTH > 128 checks

* Line Spacing bound to isHighResolution

* Analog Clock for all

* Add AM/PM to Analog Clock if isHighResolution and not TWatch

* Simple Menu Queue, and add time menu

* Fix prompt string for 12/24 hour picker

* More menu banners into functions

* Fix Action Menu on Home frame

* Correct pop-up calculation size and continue to leverage isHighResolution

* Move menu bits to MenuHandler

* Plumb in the digital/analog picker

* Correct Clock Face Picker title

* Clock picker fixes

* Migrate the rest of the menus to MenuHandler.*

* Add compass menu and needle point option

* Minor fix for compass point menu

* Correct Home menu into typical format

* Fix emoji bounce, overlap, and missing commonHeader

* Sanitize long_names and removed unused variables

* Slightly better sanitizeString variation

* Resolved apostrophe being shown as upside down question mark

* Gotta keep height and width in expected order

* Remove Second Hand for Analog Clock on EInk displays

* Fix Clock menu option decision tree

* Improvements to Eink Navigation

* Pause Banner for Eink moved to bottom

* Updated working for 12-/24-hour menu and Added US/Arizona to timezone picker

* Add Adhoc Ping and resolve error with std::string sanitized

* Hide quick toggle as option is available within Action Menu, commented out for the moment

* Remove old battery icon and option, use drawCommonHeader throughout, re-add battery to Clock frames

* fix misc build warnings. NFC

* Update Analog Clock on EInk to show more digits

* Establish Action Menu on all node list screens, add NodeDB reset (with confirmation) option

* Add Toggle Backlight for EInk Displays

* Suppress action screen Full refresh for Eink

* Adjust drawBluetoothConnectedIcon on TWatch

* Maintain clock frame when switching between Clock Faces

* Move modules beyond the clock in navigation

* addressed the conflicts, and changed target branch to 2.7-MiscFixes-Week1

* cleanup, cheers

* Add AM/PM to low resolution clock also

* Small adjustments to AM/PM replacement across various devices

* Resolve dangling pointer issues with sanitize code

* Update comments for Screen.cpp related to module load change

* Trunk runs

* Update message caching to correct aged timestamp

* Menu wording adjustments

* Time Format wording

* Use all the rows on EInk since with autohide the navigation bar

* Finalize Time Format picker word change

* Retired drawFunctionOverlay code

No longer being used

* Actually honor the points-north setting

* Trunk

* Compressed action list

* Update no-op showOverlayBanner function

* trunk

* Correct T_Watch_S3 specific line

* Autosized Action menu per screen

* Finalize Autosized Action menu per screen

* Unify Message Titles

* Reorder Timezones to match expectations

* Adjust text location for pop-ups

* Revert "Actually honor the points-north setting"

This reverts commit 20988aa4fa.

* Make NodeDB sort its internal vector when lastheard is updated. Don't sort in NodeListRenderer

* Update src/graphics/draw/NodeListRenderer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/mesh/NodeDB.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Pass by reference -- Thanks Copilot!

* Throttle sorting just a touch

* Check more carefully for own node

* Eliminate some now-unneeded sorting

* Move function after include

* Putting Modules back to position 0 and some trunk checks found

* Add Scrollbar for Action menus

* Second attempt to move modules down the navigation bar

* Continue effort of moving modules in the navigation

* Canned Messages tweak

* Replicate Function + Space through the Menu System

* Move init button parameters into config struct (#7145)

* Remove bundling of web-ui from ESP32 devices (#7143)

* Fixed triple click GPS toggle bungle

* Move init button parameters into config struct

* Reapply "Actually honor the points-north setting"

This reverts commit 42c1967e7b.

* Actually do compass pointings correctly

* Tweak to node bearings

* Menu wording tweaks

* Get the compass_north_top logic right

* Don't jump frames after setting Compass

* Get rid of the extra bearingTo functions

* Don't blink Mail on EInk Clock Screens

* Actually set lat and long

* Calibrate

* Convert Radians to Degrees

* More degree vs radians fixes

* De-duplicate draw arrow function

* Don't advertise compass calibration without an accell thread.

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: csrutil <keming.cao@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-26 22:11:20 -05:00

63 lines
2.8 KiB
C++

#pragma once
#include "graphics/Screen.h"
#include "mesh/generated/meshtastic/mesh.pb.h"
#include <OLEDDisplay.h>
#include <OLEDDisplayUi.h>
namespace graphics
{
/// Forward declarations
class Screen;
/**
* @brief Node list and entry rendering functions
*
* Contains all functions related to drawing node lists and individual node entries
* including last heard, hop signal, distance, and compass views.
*/
namespace NodeListRenderer
{
// Entry renderer function types
typedef void (*EntryRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int);
typedef void (*NodeExtrasRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int, float, double, double);
// Node list mode enumeration
enum NodeListMode { MODE_LAST_HEARD = 0, MODE_HOP_SIGNAL = 1, MODE_DISTANCE = 2, MODE_COUNT = 3 };
// Main node list screen function
void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *title,
EntryRenderer renderer, NodeExtrasRenderer extras = nullptr, float heading = 0, double lat = 0,
double lon = 0);
// Entry renderers
void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryDynamic(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
// Extras renderers
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
double userLat, double userLon);
// Screen frame functions
void drawLastHeardScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawHopSignalScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawDynamicNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
// Utility functions
const char *getCurrentModeTitle(int screenWidth);
const char *getSafeNodeName(meshtastic_NodeInfoLite *node);
void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields);
// Bitmap drawing function
void drawScaledXBitmap16x16(int x, int y, int width, int height, const uint8_t *bitmapXBM, OLEDDisplay *display);
} // namespace NodeListRenderer
} // namespace graphics