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* chore: todo.txt * chore: comments * fix: no fast refresh on VME290 Reverts a line of code which was accidentally committed * refactor: god class Divide the behavior from the old WindowManager class into several subclasses which each have a clear role. * refactor: cppcheck medium warnings Enough to pass github CI for now * refactor: updateType selection * refactor: don't use a setter for the shared AppletFonts * fix: update prioritization forceUpdate calls weren't being prioritized * refactor: remove unhelpful logging getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations. * fix: " " * refactor: get rid of types.h file for enums * Keep that sneaky todo file out of commits
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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/*
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Responsible for managing which applets are shown, and their sizes / positions
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*/
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#pragma once
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#include "configuration.h"
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#include "./Applets/System/Notification/Notification.h" // The notification object, not the applet
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#include "./InkHUD.h"
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#include "./Persistence.h"
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#include "./Tile.h"
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namespace NicheGraphics::InkHUD
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{
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class WindowManager
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{
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public:
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WindowManager();
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void addApplet(const char *name, Applet *a, bool defaultActive, bool defaultAutoshow, uint8_t onTile);
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void begin();
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// - call these to make stuff change
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void nextTile();
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void openMenu();
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void nextApplet();
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void rotate();
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void toggleBatteryIcon();
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// - call these to manifest changes already made to the relevant Persistence::Settings values
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void changeLayout(); // Change tile layout or count
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void changeActivatedApplets(); // Change which applets are activated
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// - called during the rendering operation
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void autoshow(); // Show a different applet, to display new info
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std::vector<Tile *> getEmptyTiles(); // Any user tiles without a valid applet
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private:
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// Steps for configuring (or reconfiguring) the window manager
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// - all steps required at startup
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// - various combinations of steps required for on-the-fly reconfiguration (by user, via menu)
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void addSystemApplet(const char *name, SystemApplet *applet, Tile *tile);
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void createSystemApplets(); // Instantiate the system applets
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void placeSystemTiles(); // Assign manual positions to (most) system applets
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void createUserApplets(); // Activate user's selected applets
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void createUserTiles(); // Instantiate enough tiles for user's selected layout
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void assignUserAppletsToTiles();
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void placeUserTiles(); // Automatically place tiles, according to user's layout
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void refocusTile(); // Ensure focused tile has a valid applet
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void findOrphanApplets(); // Find any applets left-behind when layout changes
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std::vector<Tile *> userTiles; // Tiles which can host user applets
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// For convenience
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InkHUD *inkhud = nullptr;
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Persistence::Settings *settings = nullptr;
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};
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} // namespace NicheGraphics::InkHUD
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#endif |