firmware/src/mesh/MeshPacketQueue.cpp
Erayd b2808063d0
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Add new ROUTER_LATE role (#5528)
Will always rebroadcast packets, but will do so after all other modes.
Intended for router nodes that are there to provide additional coverage
in areas not already covered by other routers, or to bridge around
problematic terrain, but should not be given priority over other routers
in order to avoid unnecessaraily consuming hops.

By default, this role will rebroadcast during the normal client window.
However, if another node is overheard rebroadcasting the packet, then it
will be moved to a second window *after* the normal client one, with the
same timing behaviour.
2024-12-28 09:52:18 +11:00

150 lines
5.0 KiB
C++

#include "MeshPacketQueue.h"
#include "NodeDB.h"
#include "configuration.h"
#include <assert.h>
#include <algorithm>
/// @return the priority of the specified packet
inline uint32_t getPriority(const meshtastic_MeshPacket *p)
{
auto pri = p->priority;
return pri;
}
/// @return "true" if "p1" is ordered before "p2"
bool CompareMeshPacketFunc(const meshtastic_MeshPacket *p1, const meshtastic_MeshPacket *p2)
{
assert(p1 && p2);
// If one packet is in the late transmit window, prefer the other one
if ((bool)p1->tx_after != (bool)p2->tx_after) {
return !p1->tx_after;
}
auto p1p = getPriority(p1), p2p = getPriority(p2);
// If priorities differ, use that
// for equal priorities, prefer packets already on mesh.
return (p1p != p2p) ? (p1p > p2p) : (!isFromUs(p1) && isFromUs(p2));
}
MeshPacketQueue::MeshPacketQueue(size_t _maxLen) : maxLen(_maxLen) {}
bool MeshPacketQueue::empty()
{
return queue.empty();
}
/**
* Some clients might not properly set priority, therefore we fix it here.
*/
void fixPriority(meshtastic_MeshPacket *p)
{
// We might receive acks from other nodes (and since generated remotely, they won't have priority assigned. Check for that
// and fix it
if (p->priority == meshtastic_MeshPacket_Priority_UNSET) {
// if a reliable message give a bit higher default priority
p->priority = (p->want_ack ? meshtastic_MeshPacket_Priority_RELIABLE : meshtastic_MeshPacket_Priority_DEFAULT);
if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
// if acks/naks give very high priority
if (p->decoded.portnum == meshtastic_PortNum_ROUTING_APP) {
p->priority = meshtastic_MeshPacket_Priority_ACK;
// if text or admin, give high priority
} else if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP ||
p->decoded.portnum == meshtastic_PortNum_ADMIN_APP) {
p->priority = meshtastic_MeshPacket_Priority_HIGH;
// if it is a response, give higher priority to let it arrive early and stop the request being relayed
} else if (p->decoded.request_id != 0) {
p->priority = meshtastic_MeshPacket_Priority_RESPONSE;
// Also if we want a response, give a bit higher priority
} else if (p->decoded.want_response) {
p->priority = meshtastic_MeshPacket_Priority_RELIABLE;
}
}
}
}
/** enqueue a packet, return false if full */
bool MeshPacketQueue::enqueue(meshtastic_MeshPacket *p)
{
// no space - try to replace a lower priority packet in the queue
if (queue.size() >= maxLen) {
return replaceLowerPriorityPacket(p);
}
// Find the correct position using upper_bound to maintain a stable order
auto it = std::upper_bound(queue.begin(), queue.end(), p, CompareMeshPacketFunc);
queue.insert(it, p); // Insert packet at the found position
return true;
}
meshtastic_MeshPacket *MeshPacketQueue::dequeue()
{
if (empty()) {
return NULL;
}
auto *p = queue.front();
queue.erase(queue.begin()); // Remove the highest-priority packet
return p;
}
meshtastic_MeshPacket *MeshPacketQueue::getFront()
{
if (empty()) {
return NULL;
}
auto *p = queue.front();
return p;
}
/** Attempt to find and remove a packet from this queue. Returns a pointer to the removed packet, or NULL if not found */
meshtastic_MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id, bool tx_normal, bool tx_late)
{
for (auto it = queue.begin(); it != queue.end(); it++) {
auto p = (*it);
if (getFrom(p) == from && p->id == id && ((tx_normal && !p->tx_after) || (tx_late && p->tx_after))) {
queue.erase(it);
return p;
}
}
return NULL;
}
/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
bool MeshPacketQueue::replaceLowerPriorityPacket(meshtastic_MeshPacket *p)
{
if (queue.empty()) {
return false; // No packets to replace
}
// Check if the packet at the back has a lower priority than the new packet
auto &backPacket = queue.back();
if (!backPacket->tx_after && backPacket->priority < p->priority) {
// Remove the back packet
packetPool.release(backPacket);
queue.pop_back();
// Insert the new packet in the correct order
enqueue(p);
return true;
}
if (backPacket->tx_after) {
// Check if there's a non-late packet with lower priority
auto it = queue.end();
auto refPacket = *--it;
for (; refPacket->tx_after && it != queue.begin(); refPacket = *--it)
;
if (!refPacket->tx_after && refPacket->priority < p->priority) {
packetPool.release(refPacket);
enqueue(refPacket);
return true;
}
}
// If the back packet's priority is not lower, no replacement occurs
return false;
}