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* clean up RedirectablePrint::log so it doesn't have three very different implementations inline. * remove NoopPrint - it is no longer needed * when talking to API clients via serial, don't turn off log msgs instead encapsuate them * fix the build - would loop forever if there were no files to send * don't use Segger code if not talking to a Segger debugger * when encapsulating logs, make sure the strings always has nul terminators * nrf52 soft device will watchdog if you use ICE while BT on... so have debugger disable bluetooth. * Important to not print debug messages while writing to the toPhone scratch buffer * don't include newlines if encapsulating log records as protobufs --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#pragma once
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#include "RedirectablePrint.h"
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#include "StreamAPI.h"
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/**
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* Provides both debug printing and, if the client starts sending protobufs to us, switches to send/receive protobufs
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* (and starts dropping debug printing - FIXME, eventually those prints should be encapsulated in protobufs).
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*/
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class SerialConsole : public StreamAPI, public RedirectablePrint, private concurrency::OSThread
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{
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/**
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* If true we are talking to a smart host and all messages (including log messages) must be framed as protobufs.
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*/
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bool usingProtobufs = false;
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public:
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SerialConsole();
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/**
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* we override this to notice when we've received a protobuf over the serial stream. Then we shunt off
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* debug serial output.
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*/
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virtual bool handleToRadio(const uint8_t *buf, size_t len) override;
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virtual size_t write(uint8_t c) override
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{
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if (c == '\n') // prefix any newlines with carriage return
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RedirectablePrint::write('\r');
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return RedirectablePrint::write(c);
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}
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virtual int32_t runOnce() override;
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void flush();
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protected:
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/// Check the current underlying physical link to see if the client is currently connected
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virtual bool checkIsConnected() override;
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/// Possibly switch to protobufs if we see a valid protobuf message
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virtual void log_to_serial(const char *logLevel, const char *format, va_list arg);
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};
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// A simple wrapper to allow non class aware code write to the console
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void consolePrintf(const char *format, ...);
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void consoleInit();
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extern SerialConsole *console; |