firmware/src/graphics/niche/InkHUD/Applets/Examples/BasicExample/BasicExampleApplet.cpp
todd-herbert ba1ef45024
InkHUD Extended ASCII (#6768)
* Custom AdafruitGFX fonts with extended ASCII encodings

* AppletFont handles re-encoding of UTF-8 text

* Manual parsing of text which may contain non-ASCII chars

* Display emoji reactions, even when unprintable
Important to indicate to users that a message has been received, even if meaning is unclear.

* Superstitious shrink_to_fit
I don't think these help, but they're not hurting!

* Use Windows-1252 fonts by default

* Spelling

* Tidy up nicheGraphics.h

* Documentation

* Fix inverted logic
Slipped in during a last minute renaming while tidying up to push..
2025-05-22 18:16:53 -05:00

20 lines
540 B
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./BasicExampleApplet.h"
using namespace NicheGraphics;
// All drawing happens here
// Our basic example doesn't do anything useful. It just passively prints some text.
void InkHUD::BasicExampleApplet::onRender()
{
printAt(0, 0, "Hello, World!");
// If text might contain "special characters", is needs parsing first
// This applies to data such as text-messages and and node names
// std::string greeting = parse("Grüezi mitenand!");
// printAt(0, 0, greeting);
}
#endif