firmware/src/mesh/wifi/WiFiServerAPI.cpp
2021-02-07 09:17:46 +08:00

95 lines
2.5 KiB
C++

#include "WiFiServerAPI.h"
#include "PowerFSM.h"
#include "configuration.h"
#include <Arduino.h>
static WiFiServerPort *apiPort;
void initApiServer()
{
// Start API server on port 4403
if (!apiPort) {
apiPort = new WiFiServerPort();
apiPort->init();
}
}
WiFiServerAPI::WiFiServerAPI(WiFiClient &_client) : StreamAPI(&client), client(_client)
{
DEBUG_MSG("Incoming wifi connection\n");
}
WiFiServerAPI::~WiFiServerAPI()
{
client.stop();
// FIXME - delete this if the client dropps the connection!
}
/// Hookable to find out when connection changes
void WiFiServerAPI::onConnectionChanged(bool connected)
{
// FIXME - we really should be doing global reference counting to see if anyone is currently using serial or wifi and if so,
// block sleep
if (connected) { // To prevent user confusion, turn off bluetooth while using the serial port api
powerFSM.trigger(EVENT_SERIAL_CONNECTED);
} else {
powerFSM.trigger(EVENT_SERIAL_DISCONNECTED);
}
}
/// override close to also shutdown the TCP link
void WiFiServerAPI::close() {
client.stop(); // drop tcp connection
StreamAPI::close();
}
bool WiFiServerAPI::loop()
{
if (client.connected()) {
StreamAPI::loop();
return true;
} else {
return false;
}
}
#define MESHTASTIC_PORTNUM 4403
WiFiServerPort::WiFiServerPort() : WiFiServer(MESHTASTIC_PORTNUM), concurrency::OSThread("ApiServer") {}
void WiFiServerPort::init()
{
DEBUG_MSG("API server sistening on TCP port %d\n", MESHTASTIC_PORTNUM);
begin();
}
int32_t WiFiServerPort::runOnce()
{
auto client = available();
if (client) {
// Close any previous connection (see FIXME in header file)
if (openAPI) {
DEBUG_MSG("Force closing previous TCP connection\n");
delete openAPI;
}
openAPI = new WiFiServerAPI(client);
}
if (openAPI) {
// Allow idle processing so the API can read from its incoming stream
if(!openAPI->loop()) {
// If our API link was up, shut it down
DEBUG_MSG("Client dropped connection, closing API client\n");
// Note: we can't call delete here because this object includes other state
// besides the stream API. Instead kill it later when we start a new instance
delete openAPI;
openAPI = NULL;
}
return 0; // run fast while our API server is running
} else
return 100; // only check occasionally for incoming connections
}