firmware/src/input/UpDownInterruptBase.cpp
Thomas Göttgens 05e4a639a1
remove newline from logging statements. (#5022)
remove newline from logging statements in code. The LOG_* functions will now magically add it at the end.

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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2024-10-14 15:11:43 +11:00

72 lines
2.1 KiB
C++

#include "UpDownInterruptBase.h"
#include "configuration.h"
UpDownInterruptBase::UpDownInterruptBase(const char *name) : concurrency::OSThread(name)
{
this->_originName = name;
}
void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, char eventDown, char eventUp, char eventPressed,
void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)())
{
this->_pinDown = pinDown;
this->_pinUp = pinUp;
this->_eventDown = eventDown;
this->_eventUp = eventUp;
this->_eventPressed = eventPressed;
pinMode(pinPress, INPUT_PULLUP);
pinMode(this->_pinDown, INPUT_PULLUP);
pinMode(this->_pinUp, INPUT_PULLUP);
attachInterrupt(pinPress, onIntPress, RISING);
attachInterrupt(this->_pinDown, onIntDown, RISING);
attachInterrupt(this->_pinUp, onIntUp, RISING);
LOG_DEBUG("Up/down/press GPIO initialized (%d, %d, %d)", this->_pinUp, this->_pinDown, pinPress);
this->setInterval(100);
}
int32_t UpDownInterruptBase::runOnce()
{
InputEvent e;
e.inputEvent = meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE;
if (this->action == UPDOWN_ACTION_PRESSED) {
LOG_DEBUG("GPIO event Press");
e.inputEvent = this->_eventPressed;
} else if (this->action == UPDOWN_ACTION_UP) {
LOG_DEBUG("GPIO event Up");
e.inputEvent = this->_eventUp;
} else if (this->action == UPDOWN_ACTION_DOWN) {
LOG_DEBUG("GPIO event Down");
e.inputEvent = this->_eventDown;
}
if (e.inputEvent != meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE) {
e.source = this->_originName;
e.kbchar = meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE;
this->notifyObservers(&e);
}
this->action = UPDOWN_ACTION_NONE;
return 100;
}
void UpDownInterruptBase::intPressHandler()
{
this->action = UPDOWN_ACTION_PRESSED;
}
void UpDownInterruptBase::intDownHandler()
{
this->action = UPDOWN_ACTION_DOWN;
}
void UpDownInterruptBase::intUpHandler()
{
this->action = UPDOWN_ACTION_UP;
}