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remove newline from logging statements in code. The LOG_* functions will now magically add it at the end. --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
#include "UpDownInterruptBase.h"
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#include "configuration.h"
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UpDownInterruptBase::UpDownInterruptBase(const char *name) : concurrency::OSThread(name)
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{
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this->_originName = name;
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}
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void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, char eventDown, char eventUp, char eventPressed,
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void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)())
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{
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this->_pinDown = pinDown;
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this->_pinUp = pinUp;
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this->_eventDown = eventDown;
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this->_eventUp = eventUp;
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this->_eventPressed = eventPressed;
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pinMode(pinPress, INPUT_PULLUP);
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pinMode(this->_pinDown, INPUT_PULLUP);
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pinMode(this->_pinUp, INPUT_PULLUP);
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attachInterrupt(pinPress, onIntPress, RISING);
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attachInterrupt(this->_pinDown, onIntDown, RISING);
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attachInterrupt(this->_pinUp, onIntUp, RISING);
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LOG_DEBUG("Up/down/press GPIO initialized (%d, %d, %d)", this->_pinUp, this->_pinDown, pinPress);
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this->setInterval(100);
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}
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int32_t UpDownInterruptBase::runOnce()
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{
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InputEvent e;
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e.inputEvent = meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE;
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if (this->action == UPDOWN_ACTION_PRESSED) {
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LOG_DEBUG("GPIO event Press");
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e.inputEvent = this->_eventPressed;
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} else if (this->action == UPDOWN_ACTION_UP) {
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LOG_DEBUG("GPIO event Up");
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e.inputEvent = this->_eventUp;
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} else if (this->action == UPDOWN_ACTION_DOWN) {
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LOG_DEBUG("GPIO event Down");
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e.inputEvent = this->_eventDown;
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}
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if (e.inputEvent != meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE) {
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e.source = this->_originName;
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e.kbchar = meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE;
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this->notifyObservers(&e);
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}
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this->action = UPDOWN_ACTION_NONE;
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return 100;
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}
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void UpDownInterruptBase::intPressHandler()
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{
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this->action = UPDOWN_ACTION_PRESSED;
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}
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void UpDownInterruptBase::intDownHandler()
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{
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this->action = UPDOWN_ACTION_DOWN;
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}
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void UpDownInterruptBase::intUpHandler()
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{
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this->action = UPDOWN_ACTION_UP;
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}
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