firmware/src/input/ButtonThread.h
2025-06-09 13:29:32 -05:00

117 lines
3.5 KiB
C++

#pragma once
#include "InputBroker.h"
#include "OneButton.h"
#include "concurrency/OSThread.h"
#include "configuration.h"
#ifndef BUTTON_CLICK_MS
#define BUTTON_CLICK_MS 250
#endif
#ifdef HAS_SCREEN
#undef BUTTON_LONGPRESS_MS
#define BUTTON_LONGPRESS_MS 500
#else
#ifndef BUTTON_LONGPRESS_MS
#define BUTTON_LONGPRESS_MS 5000
#endif
#endif
#ifndef BUTTON_TOUCH_MS
#define BUTTON_TOUCH_MS 400
#endif
#ifndef BUTTON_COMBO_TIMEOUT_MS
#define BUTTON_COMBO_TIMEOUT_MS 1000 // 1 second to complete the combination -- tap faster
#endif
#ifndef BUTTON_LEADUP_MS
#define BUTTON_LEADUP_MS 2200 // Play lead-up sound after 2.5 seconds of holding
#endif
class ButtonThread : public Observable<const InputEvent *>, public concurrency::OSThread
{
public:
const char *_originName;
static const uint32_t c_holdOffTime = 30000; // hold off 30s after boot
bool initButton(uint8_t pinNumber, bool activeLow, bool activePullup, uint32_t pullupSense, input_broker_event singlePress,
input_broker_event longPress = INPUT_BROKER_NONE, input_broker_event doublePress = INPUT_BROKER_NONE,
input_broker_event triplePress = INPUT_BROKER_NONE, input_broker_event shortLong = INPUT_BROKER_NONE,
bool touchQuirk = false);
enum ButtonEventType {
BUTTON_EVENT_NONE,
BUTTON_EVENT_PRESSED,
BUTTON_EVENT_PRESSED_SCREEN,
BUTTON_EVENT_DOUBLE_PRESSED,
BUTTON_EVENT_MULTI_PRESSED,
BUTTON_EVENT_LONG_PRESSED,
BUTTON_EVENT_LONG_RELEASED,
BUTTON_EVENT_TOUCH_LONG_PRESSED,
BUTTON_EVENT_COMBO_SHORT_LONG,
};
ButtonThread(const char *name);
int32_t runOnce() override;
void attachButtonInterrupts();
void detachButtonInterrupts();
void storeClickCount();
bool isButtonPressed(int buttonPin)
{
if (_activeLow)
return !digitalRead(buttonPin); // Active low: pressed = LOW
else
return digitalRead(buttonPin); // Most buttons are active low by default
}
// Disconnect and reconnect interrupts for light sleep
#ifdef ARCH_ESP32
int beforeLightSleep(void *unused);
int afterLightSleep(esp_sleep_wakeup_cause_t cause);
#endif
private:
input_broker_event _singlePress = INPUT_BROKER_NONE;
input_broker_event _longPress = INPUT_BROKER_NONE;
input_broker_event _doublePress = INPUT_BROKER_NONE;
input_broker_event _triplePress = INPUT_BROKER_NONE;
input_broker_event _shortLong = INPUT_BROKER_NONE;
int _pinNum = 0;
bool _activeLow = true;
bool _touchQuirk = false;
uint32_t buttonPressStartTime = 0;
bool buttonWasPressed = false;
OneButton userButton;
#ifdef ARCH_ESP32
// Get notified when lightsleep begins and ends
CallbackObserver<ButtonThread, void *> lsObserver =
CallbackObserver<ButtonThread, void *>(this, &ButtonThread::beforeLightSleep);
CallbackObserver<ButtonThread, esp_sleep_wakeup_cause_t> lsEndObserver =
CallbackObserver<ButtonThread, esp_sleep_wakeup_cause_t>(this, &ButtonThread::afterLightSleep);
#endif
volatile ButtonEventType btnEvent = BUTTON_EVENT_NONE;
// Store click count during callback, for later use
volatile int multipressClickCount = 0;
// Combination tracking state
bool waitingForLongPress = false;
uint32_t shortPressTime = 0;
// Long press lead-up tracking
bool leadUpPlayed = false;
uint32_t lastLeadUpNoteTime = 0;
bool leadUpSequenceActive = false;
static void wakeOnIrq(int irq, int mode);
static void sendAdHocPosition();
};
extern ButtonThread *buttonThread;