firmware/src/graphics/niche/InkHUD/Applets/System/BatteryIcon/BatteryIconApplet.cpp
todd-herbert e6a98b1d6b
InkHUD refactoring (#6216)
* chore: todo.txt
* chore: comments
* fix: no fast refresh on VME290
Reverts a line of code which was accidentally committed
* refactor: god class
Divide the behavior from the old WindowManager class into several subclasses which each have a clear role.
* refactor: cppcheck medium warnings
Enough to pass github CI for now
* refactor: updateType selection
* refactor: don't use a setter for the shared AppletFonts
* fix: update prioritization
forceUpdate calls weren't being prioritized
* refactor: remove unhelpful logging
getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations.
* fix: " "
* refactor: get rid of types.h file for enums
* Keep that sneaky todo file out of commits
2025-03-06 11:25:41 +01:00

101 lines
3.4 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./BatteryIconApplet.h"
using namespace NicheGraphics;
InkHUD::BatteryIconApplet::BatteryIconApplet()
{
// Show at boot, if user has previously enabled the feature
if (settings->optionalFeatures.batteryIcon)
bringToForeground();
// Register to our have BatteryIconApplet::onPowerStatusUpdate method called when new power info is available
// This happens whether or not the battery icon feature is enabled
powerStatusObserver.observe(&powerStatus->onNewStatus);
}
// We handle power status' even when the feature is disabled,
// so that we have up to date data ready if the feature is enabled later.
// Otherwise could be 30s before new status update, with weird battery value displayed
int InkHUD::BatteryIconApplet::onPowerStatusUpdate(const meshtastic::Status *status)
{
// System applets are always active
assert(isActive());
// This method should only receive power statuses
// If we get a different type of status, something has gone weird elsewhere
assert(status->getStatusType() == STATUS_TYPE_POWER);
meshtastic::PowerStatus *powerStatus = (meshtastic::PowerStatus *)status;
// Get the new state of charge %, and round to the nearest 10%
uint8_t newSocRounded = ((powerStatus->getBatteryChargePercent() + 5) / 10) * 10;
// If rounded value has changed, trigger a display update
// It's okay to requestUpdate before we store the new value, as the update won't run until next loop()
// Don't trigger an update if the feature is disabled
if (this->socRounded != newSocRounded && settings->optionalFeatures.batteryIcon)
requestUpdate();
// Store the new value
this->socRounded = newSocRounded;
return 0; // Tell Observable to continue informing other observers
}
void InkHUD::BatteryIconApplet::onRender()
{
// Fill entire tile
// - size of icon controlled by size of tile
int16_t l = 0;
int16_t t = 0;
uint16_t w = width();
int16_t h = height();
// Clear the region beneath the tile
// Most applets are drawing onto an empty frame buffer and don't need to do this
// We do need to do this with the battery though, as it is an "overlay"
fillRect(l, t, w, h, WHITE);
// Vertical centerline
const int16_t m = t + (h / 2);
// =====================
// Draw battery outline
// =====================
// Positive terminal "bump"
const int16_t &bumpL = l;
const uint16_t bumpH = h / 2;
const int16_t bumpT = m - (bumpH / 2);
constexpr uint16_t bumpW = 2;
fillRect(bumpL, bumpT, bumpW, bumpH, BLACK);
// Main body of battery
const int16_t bodyL = bumpL + bumpW;
const int16_t &bodyT = t;
const int16_t &bodyH = h;
const int16_t bodyW = w - bumpW;
drawRect(bodyL, bodyT, bodyW, bodyH, BLACK);
// Erase join between bump and body
drawLine(bodyL, bumpT, bodyL, bumpT + bumpH - 1, WHITE);
// ===================
// Draw battery level
// ===================
constexpr int16_t slicePad = 2;
const int16_t sliceL = bodyL + slicePad;
const int16_t sliceT = bodyT + slicePad;
const uint16_t sliceH = bodyH - (slicePad * 2);
uint16_t sliceW = bodyW - (slicePad * 2);
sliceW = (sliceW * socRounded) / 100; // Apply percentage
hatchRegion(sliceL, sliceT, sliceW, sliceH, 2, BLACK);
drawRect(sliceL, sliceT, sliceW, sliceH, BLACK);
}
#endif