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* Unify the shutdown proceedure * Don't double save nodeDB on shutdown * Re-tool button shutdown to better correspond to tones * Beep then save --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
#pragma once
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#include "InputBroker.h"
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#include "OneButton.h"
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#include "concurrency/OSThread.h"
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#include "configuration.h"
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typedef void (*voidFuncPtr)(void);
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struct ButtonConfig {
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uint8_t pinNumber;
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bool activeLow = true;
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bool activePullup = true;
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uint32_t pullupSense = 0;
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voidFuncPtr intRoutine = nullptr;
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input_broker_event singlePress = INPUT_BROKER_NONE;
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input_broker_event longPress = INPUT_BROKER_NONE;
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uint16_t longPressTime = 500;
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input_broker_event doublePress = INPUT_BROKER_NONE;
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input_broker_event longLongPress = INPUT_BROKER_NONE;
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uint16_t longLongPressTime = 3900;
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input_broker_event triplePress = INPUT_BROKER_NONE;
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input_broker_event shortLong = INPUT_BROKER_NONE;
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bool touchQuirk = false;
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// Constructor to set required parameter
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explicit ButtonConfig(uint8_t pin = 0) : pinNumber(pin) {}
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};
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#ifndef BUTTON_CLICK_MS
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#define BUTTON_CLICK_MS 250
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#endif
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#ifndef BUTTON_TOUCH_MS
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#define BUTTON_TOUCH_MS 400
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#endif
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#ifndef BUTTON_COMBO_TIMEOUT_MS
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#define BUTTON_COMBO_TIMEOUT_MS 1000 // 1 second to complete the combination -- tap faster
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#endif
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#ifndef BUTTON_LEADUP_MS
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#define BUTTON_LEADUP_MS 2200 // Play lead-up sound after 2.5 seconds of holding
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#endif
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class ButtonThread : public Observable<const InputEvent *>, public concurrency::OSThread
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{
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public:
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const char *_originName;
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static const uint32_t c_holdOffTime = 30000; // hold off 30s after boot
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bool initButton(const ButtonConfig &config);
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enum ButtonEventType {
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BUTTON_EVENT_NONE,
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BUTTON_EVENT_PRESSED,
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BUTTON_EVENT_PRESSED_SCREEN,
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BUTTON_EVENT_DOUBLE_PRESSED,
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BUTTON_EVENT_MULTI_PRESSED,
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BUTTON_EVENT_LONG_PRESSED,
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BUTTON_EVENT_LONG_RELEASED,
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BUTTON_EVENT_TOUCH_LONG_PRESSED,
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BUTTON_EVENT_COMBO_SHORT_LONG,
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};
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explicit ButtonThread(const char *name);
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int32_t runOnce() override;
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OneButton userButton;
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void attachButtonInterrupts();
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void detachButtonInterrupts();
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void storeClickCount();
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bool isButtonPressed(int buttonPin)
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{
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if (_activeLow)
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return !digitalRead(buttonPin); // Active low: pressed = LOW
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else
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return digitalRead(buttonPin); // Most buttons are active low by default
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}
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// Disconnect and reconnect interrupts for light sleep
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#ifdef ARCH_ESP32
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int beforeLightSleep(void *unused);
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int afterLightSleep(esp_sleep_wakeup_cause_t cause);
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#endif
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private:
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input_broker_event _singlePress = INPUT_BROKER_NONE;
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input_broker_event _longPress = INPUT_BROKER_NONE;
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input_broker_event _longLongPress = INPUT_BROKER_NONE;
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input_broker_event _doublePress = INPUT_BROKER_NONE;
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input_broker_event _triplePress = INPUT_BROKER_NONE;
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input_broker_event _shortLong = INPUT_BROKER_NONE;
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voidFuncPtr _intRoutine = nullptr;
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uint16_t _longPressTime = 500;
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uint16_t _longLongPressTime = 5000;
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int _pinNum = 0;
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bool _activeLow = true;
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bool _touchQuirk = false;
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uint32_t buttonPressStartTime = 0;
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bool buttonWasPressed = false;
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#ifdef ARCH_ESP32
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// Get notified when lightsleep begins and ends
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CallbackObserver<ButtonThread, void *> lsObserver =
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CallbackObserver<ButtonThread, void *>(this, &ButtonThread::beforeLightSleep);
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CallbackObserver<ButtonThread, esp_sleep_wakeup_cause_t> lsEndObserver =
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CallbackObserver<ButtonThread, esp_sleep_wakeup_cause_t>(this, &ButtonThread::afterLightSleep);
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#endif
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volatile ButtonEventType btnEvent = BUTTON_EVENT_NONE;
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// Store click count during callback, for later use
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volatile int multipressClickCount = 0;
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// Combination tracking state
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bool waitingForLongPress = false;
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uint32_t shortPressTime = 0;
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// Long press lead-up tracking
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bool leadUpPlayed = false;
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uint32_t lastLeadUpNoteTime = 0;
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bool leadUpSequenceActive = false;
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static void wakeOnIrq(int irq, int mode);
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};
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extern ButtonThread *buttonThread;
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