firmware/src/graphics/draw/CompassRenderer.cpp
Jonathan Bennett a6be2e46ed
2.7 fixes w2 (#7148)
* Initial work on splitting notification renderer into components for reuse

* More progress

* Fix notification popup

* more fix, less crash

* Adjustments for OLED on keeping menus tidy, added Bluetooth Toggle to Home frame. Also widen the frame slightly if you have a scroll bar

* Small changes for EInk to not crowd elements

* Change System frame menu over to better match actions; added color picker for T114

* Fix build errors and add T190 for testing

* Logic gates are hard sometimes

* Screen Color Picker changes, defined Yellow as a Color.

* Additional colors and tuning

* Abandon std::sort in NodeDB, and associated fixes (#7175)

* Generate short name for nodes that don't have user yet

* Add reboot menu

* Sort fixes

* noop sort option to avoid infinite loop

* Refactor Overlay Banner

* Continuing work on Color Picker

* Add BaseUI menus to add and remove Favorited Nodes

* Create TFT_MESH_OVERRIDE for variants.h and defined colors

* Trigger a NodeStatus update at the end of setup() to get fresh data on display at boot.

* T114 defaults to White, Yellow is now bright Yellow

* Revert "T114 defaults to White, Yellow is now bright Yellow"

This reverts commit 8d05e17f11.

* Only show OEM text if not OLED

* Adjust OEM logo to maximize visible area

* Start plumbing in Color Picker changes

* Finished plumbing

* Fix warning

* Revert "Fix warning"

This reverts commit 2e8aecd52d.

* Fix display not fully redrawing

* T-Deck should get color too

* Emote Revamp

* Update emotes.cpp

* Poo Emote fix

* Trunk fix

* Add secret test menu and number picker

* Missed bits

* Save colors between reboots

* Save Clock Face election to protobuf

* Make reboot first, then settings

* Add padding for single line pop-ups

* Compass saving and faster menus

* Resolve build issue with Excluding GPS

* Resolve issue with memory bars on EInk

* Add brightness settings for supported screen (#7182)

* Add brightness menu.

* add loop destination selection.

* Bring back color (and sanity) to the menus!

* Trunk

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Wilson <m.tools@qq.com>
2025-07-02 20:50:49 -05:00

138 lines
4.0 KiB
C++

#include "CompassRenderer.h"
#include "NodeDB.h"
#include "UIRenderer.h"
#include "configuration.h"
#include "gps/GeoCoord.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include <cmath>
namespace graphics
{
namespace CompassRenderer
{
// Point helper class for compass calculations
struct Point {
float x, y;
Point(float x, float y) : x(x), y(y) {}
void rotate(float angle)
{
float cos_a = cos(angle);
float sin_a = sin(angle);
float new_x = x * cos_a - y * sin_a;
float new_y = x * sin_a + y * cos_a;
x = new_x;
y = new_y;
}
void scale(float factor)
{
x *= factor;
y *= factor;
}
void translate(float dx, float dy)
{
x += dx;
y += dy;
}
};
void drawCompassNorth(OLEDDisplay *display, int16_t compassX, int16_t compassY, float myHeading, int16_t radius)
{
// Show the compass heading (not implemented in original)
// This could draw a "N" indicator or north arrow
// For now, we'll draw a simple north indicator
// const float radius = 17.0f;
if (isHighResolution) {
radius += 4;
}
Point north(0, -radius);
if (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING)
north.rotate(-myHeading);
north.translate(compassX, compassY);
display->setFont(FONT_SMALL);
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->setColor(BLACK);
if (isHighResolution) {
display->fillRect(north.x - 8, north.y - 1, display->getStringWidth("N") + 3, FONT_HEIGHT_SMALL - 6);
} else {
display->fillRect(north.x - 4, north.y - 1, display->getStringWidth("N") + 2, FONT_HEIGHT_SMALL - 6);
}
display->setColor(WHITE);
display->drawString(north.x, north.y - 3, "N");
}
void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian)
{
Point tip(0.0f, -0.5f), tail(0.0f, 0.35f); // pointing up initially
float arrowOffsetX = 0.14f, arrowOffsetY = 0.9f;
Point leftArrow(tip.x - arrowOffsetX, tip.y + arrowOffsetY), rightArrow(tip.x + arrowOffsetX, tip.y + arrowOffsetY);
Point *arrowPoints[] = {&tip, &tail, &leftArrow, &rightArrow};
for (int i = 0; i < 4; i++) {
arrowPoints[i]->rotate(headingRadian);
arrowPoints[i]->scale(compassDiam * 0.6);
arrowPoints[i]->translate(compassX, compassY);
}
#ifdef USE_EINK
display->drawTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
#else
display->fillTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
#endif
display->drawTriangle(tip.x, tip.y, leftArrow.x, leftArrow.y, tail.x, tail.y);
}
void drawArrowToNode(OLEDDisplay *display, int16_t x, int16_t y, int16_t size, float bearing)
{
float radians = bearing * DEG_TO_RAD;
Point tip(0, -size / 2);
Point left(-size / 6, size / 4);
Point right(size / 6, size / 4);
Point tail(0, size / 4.5);
tip.rotate(radians);
left.rotate(radians);
right.rotate(radians);
tail.rotate(radians);
tip.translate(x, y);
left.translate(x, y);
right.translate(x, y);
tail.translate(x, y);
display->fillTriangle(tip.x, tip.y, left.x, left.y, tail.x, tail.y);
display->fillTriangle(tip.x, tip.y, right.x, right.y, tail.x, tail.y);
}
float estimatedHeading(double lat, double lon)
{
// Simple magnetic declination estimation
// This is a very basic implementation - the original might be more sophisticated
return 0.0f; // Return 0 for now, indicating no heading available
}
uint16_t getCompassDiam(uint32_t displayWidth, uint32_t displayHeight)
{
// Calculate appropriate compass diameter based on display size
uint16_t minDimension = (displayWidth < displayHeight) ? displayWidth : displayHeight;
uint16_t maxDiam = minDimension / 3; // Use 1/3 of the smaller dimension
// Ensure minimum and maximum bounds
if (maxDiam < 16)
maxDiam = 16;
if (maxDiam > 64)
maxDiam = 64;
return maxDiam;
}
} // namespace CompassRenderer
} // namespace graphics