firmware/src/graphics/EInkDynamicDisplay.cpp
todd-herbert 92526fca23
"Scan and Select" input for Canned Messages (#4365)
* Add "Scan and Select" input method for canned messages

* Adapt canned message drawing if USE_EINK
* Indicate current selection with indent rather than inverse text
* Avoid large text on "sending" and delivery report pop-ups
* Fit SNR and RSSI details on screen

* Change hash function which detects changes in E-Ink images
The old function struggled to distingush between images on the canned-message frame, failing to update when scrolling between messages. No real justification for the new algorithm, other than "it works" and doesn't seem "too expensive". For context, this function runs once a second.

* Use canned messages (scan and select) by default with HT-VME213 and HT-VME290

* Guard for HAS_SCREEN
2024-08-06 17:16:56 -05:00

557 lines
18 KiB
C++

#include "configuration.h"
#if defined(USE_EINK) && defined(USE_EINK_DYNAMICDISPLAY)
#include "EInkDynamicDisplay.h"
// Constructor
EInkDynamicDisplay::EInkDynamicDisplay(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus)
: EInkDisplay(address, sda, scl, geometry, i2cBus), NotifiedWorkerThread("EInkDynamicDisplay")
{
// If tracking ghost pixels, grab memory
#ifdef EINK_LIMIT_GHOSTING_PX
dirtyPixels = new uint8_t[EInkDisplay::displayBufferSize](); // Init with zeros
#endif
}
// Destructor
EInkDynamicDisplay::~EInkDynamicDisplay()
{
// If we were tracking ghost pixels, free the memory
#ifdef EINK_LIMIT_GHOSTING_PX
delete[] dirtyPixels;
#endif
}
// Screen requests a BACKGROUND frame
void EInkDynamicDisplay::display()
{
addFrameFlag(BACKGROUND);
update();
}
// Screen requests a RESPONSIVE frame
bool EInkDynamicDisplay::forceDisplay(uint32_t msecLimit)
{
addFrameFlag(RESPONSIVE);
return update(); // (Unutilized) Base class promises to return true if update ran
}
// Add flag for the next frame
void EInkDynamicDisplay::addFrameFlag(frameFlagTypes flag)
{
// OR the new flag into the existing flags
this->frameFlags = (frameFlagTypes)(this->frameFlags | flag);
}
// GxEPD2 code to set fast refresh
void EInkDynamicDisplay::configForFastRefresh()
{
// Variant-specific code can go here
#if defined(PRIVATE_HW)
#else
// Otherwise:
adafruitDisplay->setPartialWindow(0, 0, adafruitDisplay->width(), adafruitDisplay->height());
#endif
}
// GxEPD2 code to set full refresh
void EInkDynamicDisplay::configForFullRefresh()
{
// Variant-specific code can go here
#if defined(PRIVATE_HW)
#else
// Otherwise:
adafruitDisplay->setFullWindow();
#endif
}
// Run any relevant GxEPD2 code, so next update will use correct refresh type
void EInkDynamicDisplay::applyRefreshMode()
{
// Change from FULL to FAST
if (currentConfig == FULL && refresh == FAST) {
configForFastRefresh();
currentConfig = FAST;
}
// Change from FAST back to FULL
else if (currentConfig == FAST && refresh == FULL) {
configForFullRefresh();
currentConfig = FULL;
}
}
// Update fastRefreshCount
void EInkDynamicDisplay::adjustRefreshCounters()
{
if (refresh == FAST)
fastRefreshCount++;
else if (refresh == FULL)
fastRefreshCount = 0;
}
// Trigger the display update by calling base class
bool EInkDynamicDisplay::update()
{
// Detemine the refresh mode to use, and start the update
bool refreshApproved = determineMode();
if (refreshApproved) {
EInkDisplay::forceDisplay(0); // Bypass base class' own rate-limiting system
storeAndReset(); // Store the result of this loop for next time. Note: call *before* endOrDetach()
endOrDetach(); // endUpdate() right now, or set the async refresh flag (if FULL and HAS_EINK_ASYNCFULL)
} else
storeAndReset(); // No update, no post-update code, just store the results
return refreshApproved; // (Unutilized) Base class promises to return true if update ran
}
// Figure out who runs the post-update code
void EInkDynamicDisplay::endOrDetach()
{
// If the GxEPD2 version reports that it has the async modifications
#ifdef HAS_EINK_ASYNCFULL
if (previousRefresh == FULL) {
asyncRefreshRunning = true; // Set the flag - checked in determineMode(); cleared by onNotify()
if (previousFrameFlags & BLOCKING)
awaitRefresh();
else {
// Async begins
LOG_DEBUG("Async full-refresh begins (dropping frames)\n");
notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true); // Hand-off to NotifiedWorkerThread
}
}
// Fast Refresh
else if (previousRefresh == FAST)
EInkDisplay::endUpdate(); // Still block while updating, but EInkDisplay needs us to call endUpdate() ourselves.
// Fallback - If using an unmodified version of GxEPD2 for some reason
#else
if (previousRefresh == FULL || previousRefresh == FAST) { // If refresh wasn't skipped (on unspecified..)
LOG_WARN(
"GxEPD2 version has not been modified to support async refresh; using fallback behavior. Please update lib_deps in "
"variant's platformio.ini file\n");
EInkDisplay::endUpdate();
}
#endif
}
// Assess situation, pick a refresh type
bool EInkDynamicDisplay::determineMode()
{
checkInitialized();
checkForPromotion();
#if defined(HAS_EINK_ASYNCFULL)
checkBusyAsyncRefresh();
#endif
checkRateLimiting();
// If too soon for a new frame, or display busy, abort early
if (refresh == SKIPPED)
return false; // No refresh
// -- New frame is due --
resetRateLimiting(); // Once determineMode() ends, will have to wait again
hashImage(); // Generate here, so we can still copy it to previousImageHash, even if we skip the comparison check
LOG_DEBUG("determineMode(): "); // Begin log entry
// Once mode determined, any remaining checks will bypass
checkCosmetic();
checkDemandingFast();
checkFrameMatchesPrevious();
checkConsecutiveFastRefreshes();
#ifdef EINK_LIMIT_GHOSTING_PX
checkExcessiveGhosting();
#endif
checkFastRequested();
if (refresh == UNSPECIFIED)
LOG_WARN("There was a flaw in the determineMode() logic.\n");
// -- Decision has been reached --
applyRefreshMode();
adjustRefreshCounters();
#ifdef EINK_LIMIT_GHOSTING_PX
// Full refresh clears any ghosting
if (refresh == FULL)
resetGhostPixelTracking();
#endif
// Return - call a refresh or not?
if (refresh == SKIPPED)
return false; // Don't trigger a refresh
else
return true; // Do trigger a refresh
}
// Is this the very first frame?
void EInkDynamicDisplay::checkInitialized()
{
if (!initialized) {
// Undo GxEPD2_BW::partialWindow(), if set by developer in EInkDisplay::connect()
configForFullRefresh();
// Clear any existing image, so we can draw logo with fast-refresh, but also to set GxEPD2_EPD::_initial_write
adafruitDisplay->clearScreen();
LOG_DEBUG("initialized, ");
initialized = true;
// Use a fast-refresh for the next frame; no skipping or else blank screen when waking from deep sleep
addFrameFlag(DEMAND_FAST);
}
}
// Was a frame skipped (rate, display busy) that should have been a FAST refresh?
void EInkDynamicDisplay::checkForPromotion()
{
// If a frame was skipped (rate, display busy), then promote a BACKGROUND frame
// Because we DID want a RESPONSIVE/COSMETIC/DEMAND_FULL frame last time, we just didn't get it
switch (previousReason) {
case ASYNC_REFRESH_BLOCKED_DEMANDFAST:
addFrameFlag(DEMAND_FAST);
break;
case ASYNC_REFRESH_BLOCKED_COSMETIC:
addFrameFlag(COSMETIC);
break;
case ASYNC_REFRESH_BLOCKED_RESPONSIVE:
case EXCEEDED_RATELIMIT_FAST:
addFrameFlag(RESPONSIVE);
break;
default:
break;
}
}
// Is it too soon for another frame of this type?
void EInkDynamicDisplay::checkRateLimiting()
{
uint32_t now = millis();
// Sanity check: millis() overflow - just let the update run..
if (previousRunMs > now)
return;
// Skip update: too soon for BACKGROUND
if (frameFlags == BACKGROUND) {
if (now - previousRunMs < EINK_LIMIT_RATE_BACKGROUND_SEC * 1000) {
refresh = SKIPPED;
reason = EXCEEDED_RATELIMIT_FULL;
return;
}
}
// No rate-limit for these special cases
if (frameFlags & COSMETIC || frameFlags & DEMAND_FAST)
return;
// Skip update: too soon for RESPONSIVE
if (frameFlags & RESPONSIVE) {
if (now - previousRunMs < EINK_LIMIT_RATE_RESPONSIVE_SEC * 1000) {
refresh = SKIPPED;
reason = EXCEEDED_RATELIMIT_FAST;
LOG_DEBUG("refresh=SKIPPED, reason=EXCEEDED_RATELIMIT_FAST, frameFlags=0x%x\n", frameFlags);
return;
}
}
}
// Is this frame COSMETIC (splash screens?)
void EInkDynamicDisplay::checkCosmetic()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// A full refresh is requested for cosmetic purposes: we have a decision
if (frameFlags & COSMETIC) {
refresh = FULL;
reason = FLAGGED_COSMETIC;
LOG_DEBUG("refresh=FULL, reason=FLAGGED_COSMETIC, frameFlags=0x%x\n", frameFlags);
}
}
// Is this a one-off special circumstance, where we REALLY want a fast refresh?
void EInkDynamicDisplay::checkDemandingFast()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// A fast refresh is demanded: we have a decision
if (frameFlags & DEMAND_FAST) {
refresh = FAST;
reason = FLAGGED_DEMAND_FAST;
LOG_DEBUG("refresh=FAST, reason=FLAGGED_DEMAND_FAST, frameFlags=0x%x\n", frameFlags);
}
}
// Does the new frame match the currently displayed image?
void EInkDynamicDisplay::checkFrameMatchesPrevious()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// If frame is *not* a duplicate, abort the check
if (imageHash != previousImageHash)
return;
#if !defined(EINK_BACKGROUND_USES_FAST)
// If BACKGROUND, and last update was FAST: redraw the same image in FULL (for display health + image quality)
if (frameFlags == BACKGROUND && fastRefreshCount > 0) {
refresh = FULL;
reason = REDRAW_WITH_FULL;
LOG_DEBUG("refresh=FULL, reason=REDRAW_WITH_FULL, frameFlags=0x%x\n", frameFlags);
return;
}
#endif
// Not redrawn, not COSMETIC, not DEMAND_FAST
refresh = SKIPPED;
reason = FRAME_MATCHED_PREVIOUS;
LOG_DEBUG("refresh=SKIPPED, reason=FRAME_MATCHED_PREVIOUS, frameFlags=0x%x\n", frameFlags);
}
// Have too many fast-refreshes occured consecutively, since last full refresh?
void EInkDynamicDisplay::checkConsecutiveFastRefreshes()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// If too many FAST refreshes consecutively - force a FULL refresh
if (fastRefreshCount >= EINK_LIMIT_FASTREFRESH) {
refresh = FULL;
reason = EXCEEDED_LIMIT_FASTREFRESH;
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_LIMIT_FASTREFRESH, frameFlags=0x%x\n", frameFlags);
}
}
// No objections, we can perform fast-refresh, if desired
void EInkDynamicDisplay::checkFastRequested()
{
if (refresh != UNSPECIFIED)
return;
if (frameFlags == BACKGROUND) {
#ifdef EINK_BACKGROUND_USES_FAST
// If we want BACKGROUND to use fast. (FULL only when a limit is hit)
refresh = FAST;
reason = BACKGROUND_USES_FAST;
LOG_DEBUG("refresh=FAST, reason=BACKGROUND_USES_FAST, fastRefreshCount=%lu, frameFlags=0x%x\n", fastRefreshCount,
frameFlags);
#else
// If we do want to use FULL for BACKGROUND updates
refresh = FULL;
reason = FLAGGED_BACKGROUND;
LOG_DEBUG("refresh=FULL, reason=FLAGGED_BACKGROUND\n");
#endif
}
// Sanity: confirm that we did ask for a RESPONSIVE frame.
if (frameFlags & RESPONSIVE) {
refresh = FAST;
reason = NO_OBJECTIONS;
LOG_DEBUG("refresh=FAST, reason=NO_OBJECTIONS, fastRefreshCount=%lu, frameFlags=0x%x\n", fastRefreshCount, frameFlags);
}
}
// Reset the timer used for rate-limiting
void EInkDynamicDisplay::resetRateLimiting()
{
previousRunMs = millis();
}
// Generate a hash of this frame, to compare against previous update
void EInkDynamicDisplay::hashImage()
{
imageHash = 0;
// Sum all bytes of the image buffer together
for (uint16_t b = 0; b < (displayWidth / 8) * displayHeight; b++) {
imageHash ^= buffer[b] << b;
}
}
// Store the results of determineMode() for future use, and reset for next call
void EInkDynamicDisplay::storeAndReset()
{
previousFrameFlags = frameFlags;
previousRefresh = refresh;
previousReason = reason;
// Only store image hash if the display will update
if (refresh != SKIPPED) {
previousImageHash = imageHash;
}
frameFlags = BACKGROUND;
refresh = UNSPECIFIED;
}
#ifdef EINK_LIMIT_GHOSTING_PX
// Count how many ghost pixels the new image will display
void EInkDynamicDisplay::countGhostPixels()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// Start a new count
ghostPixelCount = 0;
// Check new image, bit by bit, for any white pixels at locations marked "dirty"
for (uint16_t i = 0; i < displayBufferSize; i++) {
for (uint8_t bit = 0; bit < 7; bit++) {
const bool dirty = (dirtyPixels[i] >> bit) & 1; // Has pixel location been drawn to since full-refresh?
const bool shouldBeBlank = !((buffer[i] >> bit) & 1); // Is pixel location white in the new image?
// If pixel is (or has been) black since last full-refresh, and now is white: ghosting
if (dirty && shouldBeBlank)
ghostPixelCount++;
// Update the dirty status for this pixel - will this location become a ghost if set white in future?
if (!dirty && !shouldBeBlank)
dirtyPixels[i] |= (1 << bit);
}
}
LOG_DEBUG("ghostPixels=%hu, ", ghostPixelCount);
}
// Check if ghost pixel count exceeds the defined limit
void EInkDynamicDisplay::checkExcessiveGhosting()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
countGhostPixels();
// If too many ghost pixels, select full refresh
if (ghostPixelCount > EINK_LIMIT_GHOSTING_PX) {
refresh = FULL;
reason = EXCEEDED_GHOSTINGLIMIT;
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_GHOSTINGLIMIT, frameFlags=0x%x\n", frameFlags);
}
}
// Clear the dirty pixels array. Call when full-refresh cleans the display.
void EInkDynamicDisplay::resetGhostPixelTracking()
{
// Copy the current frame into dirtyPixels[] from the display buffer
memcpy(dirtyPixels, EInkDisplay::buffer, EInkDisplay::displayBufferSize);
}
#endif // EINK_LIMIT_GHOSTING_PX
// Handle any asyc tasks
void EInkDynamicDisplay::onNotify(uint32_t notification)
{
// Which task
switch (notification) {
case DUE_POLL_ASYNCREFRESH:
pollAsyncRefresh();
break;
}
}
#ifdef HAS_EINK_ASYNCFULL
// Public: wait for an refresh already in progress, then run the post-update code. See Screen::setScreensaverFrames()
void EInkDynamicDisplay::joinAsyncRefresh()
{
// If no async refresh running, nothing to do
if (!asyncRefreshRunning)
return;
LOG_DEBUG("Joining an async refresh in progress\n");
// Continually poll the BUSY pin
while (adafruitDisplay->epd2.isBusy())
yield();
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
asyncRefreshRunning = false; // Unset the flag
LOG_DEBUG("Refresh complete\n");
// Note: this code only works because of a modification to meshtastic/GxEPD2.
// It is only equipped to intercept calls to nextPage()
}
// Called from NotifiedWorkerThread. Run the post-update code if the hardware is ready
void EInkDynamicDisplay::pollAsyncRefresh()
{
// In theory, this condition should never be met
if (!asyncRefreshRunning)
return;
// Still running, check back later
if (adafruitDisplay->epd2.isBusy()) {
// Schedule next call of pollAsyncRefresh()
NotifiedWorkerThread::notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true);
return;
}
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
asyncRefreshRunning = false; // Unset the flag
LOG_DEBUG("Async full-refresh complete\n");
// Note: this code only works because of a modification to meshtastic/GxEPD2.
// It is only equipped to intercept calls to nextPage()
}
// Check the status of "async full-refresh"; skip if running
void EInkDynamicDisplay::checkBusyAsyncRefresh()
{
// No refresh taking place, continue with determineMode()
if (!asyncRefreshRunning)
return;
// Full refresh still running
if (adafruitDisplay->epd2.isBusy()) {
// No refresh
refresh = SKIPPED;
// Set the reason, marking what type of frame we're skipping
if (frameFlags & DEMAND_FAST)
reason = ASYNC_REFRESH_BLOCKED_DEMANDFAST;
else if (frameFlags & COSMETIC)
reason = ASYNC_REFRESH_BLOCKED_COSMETIC;
else if (frameFlags & RESPONSIVE)
reason = ASYNC_REFRESH_BLOCKED_RESPONSIVE;
else
reason = ASYNC_REFRESH_BLOCKED_BACKGROUND;
return;
}
// Async refresh appears to have stopped, but wasn't caught by onNotify()
else
pollAsyncRefresh(); // Check (and terminate) the async refresh manually
}
// Hold control while an async refresh runs
void EInkDynamicDisplay::awaitRefresh()
{
// Continually poll the BUSY pin
while (adafruitDisplay->epd2.isBusy())
yield();
// End the full-refresh process
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
asyncRefreshRunning = false; // Unset the flag
}
#endif // HAS_EINK_ASYNCFULL
#endif // USE_EINK_DYNAMICDISPLAY