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61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
#include "./HINK_E0213A289.h"
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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using namespace NicheGraphics::Drivers;
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// Map the display controller IC's output to the connected panel
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void HINK_E0213A289::configScanning()
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{
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// "Driver output control"
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// Scan gates from 0 to 249 (vertical resolution 250px)
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sendCommand(0x01);
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sendData(0xF9); // Maximum gate # (249, bits 0-7)
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sendData(0x00); // Maximum gate # (bit 8)
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sendData(0x00); // (Do not invert scanning order)
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}
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// Specify which information is used to control the sequence of voltages applied to move the pixels
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// - For this display, configUpdateSequence() specifies that a suitable LUT will be loaded from
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// the controller IC's OTP memory, when the update procedure begins.
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void HINK_E0213A289::configWaveform()
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{
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sendCommand(0x3C); // Border waveform:
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sendData(0x05); // Screen border should follow LUT1 waveform (actively drive pixels white)
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sendCommand(0x18); // Temperature sensor:
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sendData(0x80); // Use internal temperature sensor to select an appropriate refresh waveform
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}
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// Describes the sequence of events performed by the displays controller IC during a refresh
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// Includes "power up", "load settings from memory", "update the pixels", etc
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void HINK_E0213A289::configUpdateSequence()
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{
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switch (updateType) {
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case FAST:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xFF); // Will load LUT from OTP memory, Display mode 2 "differential refresh"
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break;
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case FULL:
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default:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xF7); // Will load LUT from OTP memory
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break;
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}
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}
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// Once the refresh operation has been started,
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// begin periodically polling the display to check for completion, using the normal Meshtastic threading code
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// Only used when refresh is "async"
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void HINK_E0213A289::detachFromUpdate()
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{
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switch (updateType) {
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case FAST:
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return beginPolling(50, 500); // At least 500ms for fast refresh
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case FULL:
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default:
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return beginPolling(100, 1000); // At least 1 second for full refresh (quick; display only blinks pixels once)
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}
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}
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#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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