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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include "ProtobufPlugin.h"
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/**
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* NodeInfo plugin for sending/receiving NodeInfos into the mesh
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*/
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class NodeInfoPlugin : public ProtobufPlugin<User>, private concurrency::OSThread
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{
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/// The id of the last packet we sent, to allow us to cancel it if we make something fresher
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PacketId prevPacketId = 0;
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uint32_t currentGeneration = 0;
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public:
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/** Constructor
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* name is for debugging output
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*/
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NodeInfoPlugin();
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/**
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* Send our NodeInfo into the mesh
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*/
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void sendOurNodeInfo(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false);
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protected:
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/** Called to handle a particular incoming message
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@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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*/
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virtual bool handleReceivedProtobuf(const MeshPacket &mp, User *p);
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. */
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virtual MeshPacket *allocReply();
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/** Does our periodic broadcast */
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virtual int32_t runOnce();
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};
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extern NodeInfoPlugin *nodeInfoPlugin; |