firmware/src/graphics/niche/InkHUD/Applets/System/Menu/MenuApplet.h
Razurac e505ec847e
Added option to invert screen on InkHUD (#7075)
* Added option to invert screen on InkHUD

* Rewrite to make use of existing config.display.displaymode

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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2025-07-02 06:06:02 -05:00

100 lines
3.9 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "configuration.h"
#include "graphics/niche/Drivers/Backlight/LatchingBacklight.h"
#include "graphics/niche/InkHUD/InkHUD.h"
#include "graphics/niche/InkHUD/Persistence.h"
#include "graphics/niche/InkHUD/SystemApplet.h"
#include "graphics/niche/Utils/CannedMessageStore.h"
#include "./MenuItem.h"
#include "./MenuPage.h"
#include "Channels.h"
#include "concurrency/OSThread.h"
namespace NicheGraphics::InkHUD
{
class Applet;
class MenuApplet : public SystemApplet, public concurrency::OSThread
{
public:
MenuApplet();
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onRender() override;
void show(Tile *t); // Open the menu, onto a user tile
protected:
Drivers::LatchingBacklight *backlight = nullptr; // Convenient access to the backlight singleton
int32_t runOnce() override;
void execute(MenuItem item); // Perform the MenuAction associated with a MenuItem, if any
void showPage(MenuPage page); // Load and display a MenuPage
void populateSendPage(); // Dynamically create MenuItems including canned messages
void populateRecipientPage(); // Dynamically create a page of possible destinations for a canned message
void populateAppletPage(); // Dynamically create MenuItems for toggling loaded applets
void populateAutoshowPage(); // Dynamically create MenuItems for selecting which applets can autoshow
void populateRecentsPage(); // Create menu items: a choice of values for settings.recentlyActiveSeconds
uint16_t getSystemInfoPanelHeight();
void drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width,
uint16_t *height = nullptr); // Info panel at top of root menu
void sendText(NodeNum dest, ChannelIndex channel, const char *message); // Send a text message to mesh
void freeCannedMessageResources(); // Clear MenuApplet's canned message processing data
MenuPage currentPage = MenuPage::ROOT;
uint8_t cursor = 0; // Which menu item is currently highlighted
bool cursorShown = false; // Is *any* item highlighted? (Root menu: no initial selection)
uint16_t systemInfoPanelHeight = 0; // Need to know before we render
std::vector<MenuItem> items; // MenuItems for the current page. Filled by ShowPage
// Data for selecting and sending canned messages via the menu
// Placed into a sub-class for organization only
class CannedMessages
{
public:
// Share NicheGraphics component
// Handles loading, getting, setting
CannedMessageStore *store;
// One canned message
// Links the menu item to the true message text
struct MessageItem {
std::string label; // Shown in menu. Prefixed, and UTF-8 chars parsed
std::string rawText; // The message which will be sent, if this item is selected
} *selectedMessageItem;
// One possible destination for a canned message
// Links the menu item to the intended recipient
// May represent either broadcast or DM
struct RecipientItem {
std::string label; // Shown in menu
NodeNum dest = NODENUM_BROADCAST;
uint8_t channelIndex = 0;
} *selectedRecipientItem;
// These lists are generated when the menu page is populated
// Cleared onBackground (when MenuApplet closes)
std::vector<MessageItem> messageItems;
std::vector<RecipientItem> recipientItems;
} cm;
Applet *borrowedTileOwner = nullptr; // Which applet we have temporarily replaced while displaying menu
bool invertedColors = false; // Helper to display current state of config.display.displaymode in InkHUD options
};
} // namespace NicheGraphics::InkHUD
#endif