firmware/src/graphics/niche/InkHUD/Events.cpp
Ben Meadors 25fbf58444
Improved beeping booping and other buzzer based feedback (#6947)
* Improved beeping booping and other buzzer based feedback

* audible button feedback (#6949)

* Refactor

---------

Co-authored-by: todd-herbert <herbert.todd@gmail.com>
2025-06-03 07:08:31 -05:00

220 lines
7.2 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./Events.h"
#include "RTC.h"
#include "buzz.h"
#include "modules/AdminModule.h"
#include "modules/TextMessageModule.h"
#include "sleep.h"
#include "./Applet.h"
#include "./SystemApplet.h"
#include "graphics/niche/FlashData.h"
using namespace NicheGraphics;
InkHUD::Events::Events()
{
// Get convenient references
inkhud = InkHUD::getInstance();
settings = &inkhud->persistence->settings;
}
void InkHUD::Events::begin()
{
// Register our callbacks for the various events
deepSleepObserver.observe(&notifyDeepSleep);
rebootObserver.observe(&notifyReboot);
textMessageObserver.observe(textMessageModule);
#if !MESHTASTIC_EXCLUDE_ADMIN
adminMessageObserver.observe(adminModule);
#endif
#ifdef ARCH_ESP32
lightSleepObserver.observe(&notifyLightSleep);
#endif
}
void InkHUD::Events::onButtonShort()
{
// Audio feedback (via buzzer)
// Short low tone
playBoop();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
consumer->onButtonShortPress();
else
inkhud->nextApplet();
}
void InkHUD::Events::onButtonLong()
{
// Audio feedback (via buzzer)
// Low tone, longer than playBoop
playBeep();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to open the menu
if (consumer)
consumer->onButtonLongPress();
else
inkhud->openMenu();
}
// Callback for deepSleepObserver
// Returns 0 to signal that we agree to sleep now
int InkHUD::Events::beforeDeepSleep(void *unused)
{
// If a previous display update is in progress, wait for it to complete.
inkhud->awaitUpdate();
// Notify all applets that we're shutting down
for (Applet *ua : inkhud->userApplets) {
ua->onDeactivate();
ua->onShutdown();
}
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
sa->onShutdown();
}
// User has successful executed a safe shutdown
// We don't need to nag at boot anymore
settings->tips.safeShutdownSeen = true;
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
// LogoApplet::onShutdown attempted to heal the display by drawing a "shutting down" screen twice,
// then prepared a final powered-off screen for us, which shows device shortname.
// We're updating to show that one now.
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL, false);
delay(1000); // Cooldown, before potentially yanking display power
// InkHUD shutdown complete
// Firmware shutdown continues for several seconds more; flash write still pending
playShutdownMelody();
return 0; // We agree: deep sleep now
}
// Callback for rebootObserver
// Same as shutdown, without drawing the logoApplet
// Makes sure we don't lose message history / InkHUD config
int InkHUD::Events::beforeReboot(void *unused)
{
// Notify all applets that we're "shutting down"
// They don't need to know that it's really a reboot
for (Applet *a : inkhud->userApplets) {
a->onDeactivate();
a->onShutdown();
}
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
sa->onReboot();
}
// Save settings to flash, or erase if factory reset in progress
if (!eraseOnReboot) {
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
} else {
NicheGraphics::clearFlashData();
}
// Note: no forceUpdate call here
// We don't have any final screen to draw, although LogoApplet::onReboot did already display a "rebooting" screen
return 0; // No special status to report. Ignored anyway by this Observable
}
// Callback when a new text message is received
// Caches the most recently received message, for use by applets
// Rx does not trigger a save to flash, however the data *will* be saved alongside other during shutdown, etc.
// Note: this is different from devicestate.rx_text_message, which may contain an *outgoing* message
int InkHUD::Events::onReceiveTextMessage(const meshtastic_MeshPacket *packet)
{
// Short circuit: don't store outgoing messages
if (getFrom(packet) == nodeDB->getNodeNum())
return 0;
// Determine whether the message is broadcast or a DM
// Store this info to prevent confusion after a reboot
// Avoids need to compare timestamps, because of situation where "future" messages block newly received, if time not set
inkhud->persistence->latestMessage.wasBroadcast = isBroadcast(packet->to);
// Pick the appropriate variable to store the message in
MessageStore::Message *storedMessage = inkhud->persistence->latestMessage.wasBroadcast
? &inkhud->persistence->latestMessage.broadcast
: &inkhud->persistence->latestMessage.dm;
// Store nodenum of the sender
// Applets can use this to fetch user data from nodedb, if they want
storedMessage->sender = packet->from;
// Store the time (epoch seconds) when message received
storedMessage->timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
// Store the channel
// - (potentially) used to determine whether notification shows
// - (potentially) used to determine which applet to focus
storedMessage->channelIndex = packet->channel;
// Store the text
// Need to specify manually how many bytes, because source not null-terminated
storedMessage->text =
std::string(&packet->decoded.payload.bytes[0], &packet->decoded.payload.bytes[packet->decoded.payload.size]);
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
int InkHUD::Events::onAdminMessage(const meshtastic_AdminMessage *message)
{
switch (message->which_payload_variant) {
// Factory reset
// Two possible messages. One preserves BLE bonds, other wipes. Both should clear InkHUD data.
case meshtastic_AdminMessage_factory_reset_device_tag:
case meshtastic_AdminMessage_factory_reset_config_tag:
eraseOnReboot = true;
break;
default:
break;
}
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
#ifdef ARCH_ESP32
// Callback for lightSleepObserver
// Make sure the display is not partway through an update when we begin light sleep
// This is because some displays require active input from us to terminate the update process, and protect the panel hardware
int InkHUD::Events::beforeLightSleep(void *unused)
{
inkhud->awaitUpdate();
return 0; // No special status to report. Ignored anyway by this Observable
}
#endif
#endif