mirror of
https://github.com/meshtastic/firmware.git
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101 lines
4.2 KiB
C++
101 lines
4.2 KiB
C++
#include "NextHopRouter.h"
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NextHopRouter::NextHopRouter() {}
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/**
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* Send a packet
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*/
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ErrorCode NextHopRouter::send(meshtastic_MeshPacket *p)
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{
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// Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see)
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wasSeenRecently(p); // FIXME, move this to a sniffSent method
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p->next_hop = getNextHop(p->to, p->relay_node); // set the next hop
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LOG_DEBUG("Setting next hop for packet with dest %x to %x\n", p->to, p->next_hop);
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return Router::send(p);
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}
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bool NextHopRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
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{
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if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
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if (p->next_hop == nodeDB.getLastByteOfNodeNum(getNodeNum())) {
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LOG_DEBUG("Ignoring incoming msg, because we've already seen it.\n");
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} else {
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LOG_DEBUG("Ignoring incoming msg, because we've already seen it and cancel any outgoing packets.\n");
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Router::cancelSending(p->from, p->id);
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}
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return true;
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}
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return Router::shouldFilterReceived(p);
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}
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void NextHopRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c)
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{
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bool isAck =
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((c && c->error_reason == meshtastic_Routing_Error_NONE)); // consider only ROUTING_APP message without error as ACK
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if (isAck) {
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// Update next-hop of this successful transmission to the relay node, but ONLY if "from" is not 0 or ourselves (means
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// implicit ACK or someone is relaying our ACK)
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if (p->from != 0 && p->from != getNodeNum()) {
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if (p->relay_node) {
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meshtastic_NodeInfoLite *sentTo = nodeDB.getMeshNode(p->from);
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if (sentTo) {
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LOG_DEBUG("Update next hop of 0x%x to 0x%x based on received ACK.\n", p->from, p->relay_node);
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sentTo->next_hop = p->relay_node;
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}
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}
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}
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}
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if (config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE) {
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if ((p->to != getNodeNum()) && (getFrom(p) != getNodeNum())) {
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if (p->next_hop == nodeDB.getLastByteOfNodeNum(getNodeNum())) {
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meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
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LOG_INFO("Relaying received next-hop message coming from %x\n", p->relay_node);
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if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
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// If it is a traceRoute request, update the route that it went via me
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if (traceRouteModule && traceRouteModule->wantPacket(tosend))
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traceRouteModule->updateRoute(tosend);
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// If it is a neighborInfo packet, update last_sent_by_id
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if (neighborInfoModule && neighborInfoModule->wantPacket(tosend))
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neighborInfoModule->updateLastSentById(tosend);
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}
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tosend->hop_limit--; // bump down the hop count
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NextHopRouter::send(tosend);
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} else if (p->next_hop == NO_NEXT_HOP_PREFERENCE) {
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// No preference for next hop, use FloodingRouter
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LOG_DEBUG("No preference for next hop, using FloodingRouter\n");
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FloodingRouter::sniffReceived(p, c);
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} // else don't relay
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}
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} else {
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LOG_DEBUG("Not rebroadcasting. Role = Role_ClientMute\n");
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}
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// handle the packet as normal
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Router::sniffReceived(p, c);
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}
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/**
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* Get the next hop for a destination, given the relay node
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* @return the node number of the next hop, 0 if no preference (fallback to FloodingRouter)
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*/
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uint8_t NextHopRouter::getNextHop(NodeNum to, uint8_t relay_node)
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{
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meshtastic_NodeInfoLite *node = nodeDB.getMeshNode(to);
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if (node) {
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// We are careful not to return the relay node as the next hop
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if (node->next_hop != relay_node) {
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LOG_DEBUG("Next hop for 0x%x is 0x%x\n", to, node->next_hop);
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return node->next_hop;
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} else {
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LOG_WARN("Next hop for 0x%x is 0x%x, same as relayer; setting as no preference\n", to, node->next_hop);
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return NO_NEXT_HOP_PREFERENCE;
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}
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} else {
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return NO_NEXT_HOP_PREFERENCE;
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}
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} |