firmware/src/graphics/niche/FlashData.h
todd-herbert e6a98b1d6b
InkHUD refactoring (#6216)
* chore: todo.txt
* chore: comments
* fix: no fast refresh on VME290
Reverts a line of code which was accidentally committed
* refactor: god class
Divide the behavior from the old WindowManager class into several subclasses which each have a clear role.
* refactor: cppcheck medium warnings
Enough to pass github CI for now
* refactor: updateType selection
* refactor: don't use a setter for the shared AppletFonts
* fix: update prioritization
forceUpdate calls weren't being prioritized
* refactor: remove unhelpful logging
getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations.
* fix: " "
* refactor: get rid of types.h file for enums
* Keep that sneaky todo file out of commits
2025-03-06 11:25:41 +01:00

140 lines
3.8 KiB
C++

#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
/*
Re-usable NicheGraphics tool
Save settings / data to flash, without use of the Meshtastic Protobufs
Avoid bloating everyone's protobuf code for our one-off UI implementations
*/
#pragma once
#include "configuration.h"
#include "SafeFile.h"
namespace NicheGraphics
{
template <typename T> class FlashData
{
private:
static std::string getFilename(const char *label)
{
std::string filename;
filename += "/NicheGraphics";
filename += "/";
filename += label;
filename += ".data";
return filename;
}
static uint32_t getHash(T *data)
{
uint32_t hash = 0;
// Sum all bytes of the image buffer together
for (uint32_t i = 0; i < sizeof(T); i++)
hash ^= ((uint8_t *)data)[i] + 1;
return hash;
}
public:
static bool load(T *data, const char *label)
{
// Set false if we run into issues
bool okay = true;
// Get a filename based on the label
std::string filename = getFilename(label);
#ifdef FSCom
// Check that the file *does* actually exist
if (!FSCom.exists(filename.c_str())) {
LOG_WARN("'%s' not found. Using default values", filename.c_str());
okay = false;
return okay;
}
// Open the file
auto f = FSCom.open(filename.c_str(), FILE_O_READ);
// If opened, start reading
if (f) {
LOG_INFO("Loading NicheGraphics data '%s'", filename.c_str());
// Create an object which will received data from flash
// We read here first, so we can verify the checksum, without committing to overwriting the *data object
// Allows us to retain any defaults that might be set after we declared *data, but before loading settings,
// in case the flash values are corrupt
T flashData;
// Read the actual data
f.readBytes((char *)&flashData, sizeof(T));
// Read the hash
uint32_t savedHash = 0;
f.readBytes((char *)&savedHash, sizeof(savedHash));
// Calculate hash of the loaded data, then compare with the saved hash
// If hash looks good, copy the values to the main data object
uint32_t calculatedHash = getHash(&flashData);
if (savedHash != calculatedHash) {
LOG_WARN("'%s' is corrupt (hash mismatch). Using default values", filename.c_str());
okay = false;
} else
*data = flashData;
f.close();
} else {
LOG_ERROR("Could not open / read %s", filename.c_str());
okay = false;
}
#else
LOG_ERROR("Filesystem not implemented");
state = LoadFileState::NO_FILESYSTEM;
okay = false;
#endif
return okay;
}
// Save module's custom data (settings?) to flash. Does use protobufs
static void save(T *data, const char *label)
{
// Get a filename based on the label
std::string filename = getFilename(label);
#ifdef FSCom
FSCom.mkdir("/NicheGraphics");
auto f = SafeFile(filename.c_str(), true); // "true": full atomic. Write new data to temp file, then rename.
LOG_INFO("Saving %s", filename.c_str());
// Calculate a hash of the data
uint32_t hash = getHash(data);
f.write((uint8_t *)data, sizeof(T)); // Write the actual data
f.write((uint8_t *)&hash, sizeof(hash)); // Append the hash
// f.flush();
bool writeSucceeded = f.close();
if (!writeSucceeded) {
LOG_ERROR("Can't write data!");
}
#else
LOG_ERROR("ERROR: Filesystem not implemented\n");
#endif
}
};
} // namespace NicheGraphics
#endif