firmware/src/platform/esp32/ESP32CryptoEngine.cpp

79 lines
2.2 KiB
C++

#include "CryptoEngine.h"
#include "configuration.h"
#include "crypto/includes.h"
#include "crypto/common.h"
// #include "esp_system.h"
#include "crypto/aes.h"
#include "crypto/aes_wrap.h"
#include "mbedtls/aes.h"
class ESP32CryptoEngine : public CryptoEngine
{
mbedtls_aes_context aes;
public:
ESP32CryptoEngine() { mbedtls_aes_init(&aes); }
~ESP32CryptoEngine() { mbedtls_aes_free(&aes); }
/**
* Set the key used for encrypt, decrypt.
*
* As a special case: If all bytes are zero, we assume _no encryption_ and send all data in cleartext.
*
* @param numBytes must be 16 (AES128), 32 (AES256) or 0 (no crypt)
* @param bytes a _static_ buffer that will remain valid for the life of this crypto instance (i.e. this class will cache the
* provided pointer)
*/
virtual void setKey(const CryptoKey &k) override
{
CryptoEngine::setKey(k);
if (key.length != 0) {
auto res = mbedtls_aes_setkey_enc(&aes, key.bytes, key.length * 8);
assert(!res);
}
}
/**
* Encrypt a packet
*
* @param bytes is updated in place
*/
virtual void encrypt(uint32_t fromNode, uint64_t packetId, size_t numBytes, uint8_t *bytes) override
{
if (key.length > 0) {
uint8_t stream_block[16];
static uint8_t scratch[MAX_BLOCKSIZE];
size_t nc_off = 0;
DEBUG_MSG("ESP32 crypt fr=%x, num=%x, numBytes=%d!\n", fromNode, (uint32_t) packetId, numBytes);
initNonce(fromNode, packetId);
assert(numBytes <= MAX_BLOCKSIZE);
memcpy(scratch, bytes, numBytes);
memset(scratch + numBytes, 0,
sizeof(scratch) - numBytes); // Fill rest of buffer with zero (in case cypher looks at it)
auto res = mbedtls_aes_crypt_ctr(&aes, numBytes, &nc_off, nonce, stream_block, scratch, bytes);
assert(!res);
}
}
virtual void decrypt(uint32_t fromNode, uint64_t packetId, size_t numBytes, uint8_t *bytes) override
{
// For CTR, the implementation is the same
encrypt(fromNode, packetId, numBytes, bytes);
}
private:
};
CryptoEngine *crypto = new ESP32CryptoEngine();