firmware/src/mesh/RadioLibInterface.h
Erayd b2808063d0
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Add new ROUTER_LATE role (#5528)
Will always rebroadcast packets, but will do so after all other modes.
Intended for router nodes that are there to provide additional coverage
in areas not already covered by other routers, or to bridge around
problematic terrain, but should not be given priority over other routers
in order to avoid unnecessaraily consuming hops.

By default, this role will rebroadcast during the normal client window.
However, if another node is overheard rebroadcasting the packet, then it
will be moved to a second window *after* the normal client one, with the
same timing behaviour.
2024-12-28 09:52:18 +11:00

207 lines
6.3 KiB
C++

#pragma once
#include "MeshPacketQueue.h"
#include "RadioInterface.h"
#include "concurrency/NotifiedWorkerThread.h"
#include <RadioLib.h>
#include <sys/types.h>
// ESP32 has special rules about ISR code
#ifdef ARDUINO_ARCH_ESP32
#define INTERRUPT_ATTR IRAM_ATTR
#else
#define INTERRUPT_ATTR
#endif
#define RADIOLIB_PIN_TYPE uint32_t
/**
* We need to override the RadioLib ArduinoHal class to add mutex protection for SPI bus access
*/
class LockingArduinoHal : public ArduinoHal
{
public:
LockingArduinoHal(SPIClass &spi, SPISettings spiSettings) : ArduinoHal(spi, spiSettings){};
void spiBeginTransaction() override;
void spiEndTransaction() override;
#if ARCH_PORTDUINO
void spiTransfer(uint8_t *out, size_t len, uint8_t *in) override;
#endif
};
#if defined(USE_STM32WLx)
/**
* A wrapper for the RadioLib STM32WLx_Module class, that doesn't connect any pins as they are virtual
*/
class STM32WLx_ModuleWrapper : public STM32WLx_Module
{
public:
STM32WLx_ModuleWrapper(LockingArduinoHal *hal, RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst,
RADIOLIB_PIN_TYPE busy)
: STM32WLx_Module(){};
};
#endif
class RadioLibInterface : public RadioInterface, protected concurrency::NotifiedWorkerThread
{
/// Used as our notification from the ISR
enum PendingISR { ISR_NONE = 0, ISR_RX, ISR_TX, TRANSMIT_DELAY_COMPLETED };
/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrTxLevel0(), isrLevel0Common(PendingISR code);
MeshPacketQueue txQueue = MeshPacketQueue(MAX_TX_QUEUE);
protected:
/**
* We use a meshtastic sync word, but hashed with the Channel name. For releases before 1.2 we used 0x12 (or for very old
* loads 0x14) Note: do not use 0x34 - that is reserved for lorawan
*
* We now use 0x2b (so that someday we can possibly use NOT 2b - because that would be funny pun). We will be staying with
* this code for a long time.
*/
const uint8_t syncWord = 0x2b;
float currentLimit = 100; // 100mA OCP - Should be acceptable for RFM95/SX127x chipset.
#if !defined(USE_STM32WLx)
Module module; // The HW interface to the radio
#else
STM32WLx_ModuleWrapper module;
#endif
/**
* provides lowest common denominator RadioLib API
*/
PhysicalLayer *iface;
/// are _trying_ to receive a packet currently (note - we might just be waiting for one)
bool isReceiving = false;
public:
/** Our ISR code currently needs this to find our active instance
*/
static RadioLibInterface *instance;
/**
* Glue functions called from ISR land
*/
virtual void disableInterrupt() = 0;
/**
* Enable a particular ISR callback glue function
*/
virtual void enableInterrupt(void (*)()) = 0;
/**
* Debugging counts
*/
uint32_t rxBad = 0, rxGood = 0, txGood = 0, txRelay = 0;
public:
RadioLibInterface(LockingArduinoHal *hal, RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst,
RADIOLIB_PIN_TYPE busy, PhysicalLayer *iface = NULL);
virtual ErrorCode send(meshtastic_MeshPacket *p) override;
/**
* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
*
* This method must be used before putting the CPU into deep or light sleep.
*/
virtual bool canSleep() override;
/**
* Start waiting to receive a message
*
* External functions can call this method to wake the device from sleep.
* Subclasses must override and call this base method
*/
virtual void startReceive();
/** can we detect a LoRa preamble on the current channel? */
virtual bool isChannelActive() = 0;
/** are we actively receiving a packet (only called during receiving state)
* This method is only public to facilitate debugging. Do not call.
*/
virtual bool isActivelyReceiving() = 0;
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) override;
private:
/** if we have something waiting to send, start a short (random) timer so we can come check for collision before actually
* doing the transmit */
void setTransmitDelay();
/**
* random timer with certain min. and max. settings
* @return Timestamp after which the packet may be sent
*/
void startTransmitTimer(bool withDelay = true);
/**
* timer scaled to SNR of to be flooded packet
* @return Timestamp after which the packet may be sent
*/
void startTransmitTimerSNR(float snr);
void handleTransmitInterrupt();
void handleReceiveInterrupt();
static void timerCallback(void *p1, uint32_t p2);
virtual void onNotify(uint32_t notification) override;
/** start an immediate transmit
* This method is virtual so subclasses can hook as needed, subclasses should not call directly
* @return true if packet was sent
*/
virtual bool startSend(meshtastic_MeshPacket *txp);
meshtastic_QueueStatus getQueueStatus();
protected:
uint32_t activeReceiveStart = 0;
bool receiveDetected(uint16_t irq, ulong syncWordHeaderValidFlag, ulong preambleDetectedFlag);
/** Do any hardware setup needed on entry into send configuration for the radio.
* Subclasses can customize, but must also call this base method */
virtual void configHardwareForSend();
/** Could we send right now (i.e. either not actively receiving or transmitting)? */
virtual bool canSendImmediately();
/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrRxLevel0();
/**
* If a send was in progress finish it and return the buffer to the pool */
void completeSending();
/**
* Add SNR data to received messages
*/
virtual void addReceiveMetadata(meshtastic_MeshPacket *mp) = 0;
/**
* Subclasses must override, implement and then call into this base class implementation
*/
virtual void setStandby();
const char *radioLibErr = "RadioLib err=";
/**
* If the packet is not already in the late rebroadcast window, move it there
*/
void clampToLateRebroadcastWindow(NodeNum from, PacketId id);
};