#include "NodeInfoModule.h" #include "Default.h" #include "MeshService.h" #include "NodeDB.h" #include "RTC.h" #include "Router.h" #include "configuration.h" #include "main.h" #include NodeInfoModule *nodeInfoModule; bool NodeInfoModule::handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_User *pptr) { auto p = *pptr; bool hasChanged = nodeDB->updateUser(getFrom(&mp), p, mp.channel); bool wasBroadcast = isBroadcast(mp.to); // Show new nodes on LCD screen if (wasBroadcast) { String lcd = String("Joined: ") + p.long_name + "\n"; if (screen) screen->print(lcd.c_str()); } // if user has changed while packet was not for us, inform phone if (hasChanged && !wasBroadcast && !isToUs(&mp)) service->sendToPhone(packetPool.allocCopy(mp)); // LOG_DEBUG("did handleReceived"); return false; // Let others look at this message also if they want } void NodeInfoModule::sendOurNodeInfo(NodeNum dest, bool wantReplies, uint8_t channel, bool _shorterTimeout) { // cancel any not yet sent (now stale) position packets if (prevPacketId) // if we wrap around to zero, we'll simply fail to cancel in that rare case (no big deal) service->cancelSending(prevPacketId); shorterTimeout = _shorterTimeout; meshtastic_MeshPacket *p = allocReply(); if (p) { // Check whether we didn't ignore it p->to = dest; p->decoded.want_response = (config.device.role != meshtastic_Config_DeviceConfig_Role_TRACKER && config.device.role != meshtastic_Config_DeviceConfig_Role_SENSOR) && wantReplies; if (_shorterTimeout) p->priority = meshtastic_MeshPacket_Priority_DEFAULT; else p->priority = meshtastic_MeshPacket_Priority_BACKGROUND; if (channel > 0) { LOG_DEBUG("sending ourNodeInfo to channel %d", channel); p->channel = channel; } prevPacketId = p->id; service->sendToMesh(p); shorterTimeout = false; } } meshtastic_MeshPacket *NodeInfoModule::allocReply() { if (!airTime->isTxAllowedChannelUtil(false)) { ignoreRequest = true; // Mark it as ignored for MeshModule LOG_DEBUG("Skip sending NodeInfo due to > 40 percent channel util."); return NULL; } // If we sent our NodeInfo less than 5 min. ago, don't send it again as it may be still underway. if (!shorterTimeout && lastSentToMesh && Throttle::isWithinTimespanMs(lastSentToMesh, 5 * 60 * 1000)) { LOG_DEBUG("Skip sending NodeInfo since we just sent it less than 5 minutes ago."); ignoreRequest = true; // Mark it as ignored for MeshModule return NULL; } else if (shorterTimeout && lastSentToMesh && Throttle::isWithinTimespanMs(lastSentToMesh, 60 * 1000)) { LOG_DEBUG("Skip sending actively requested NodeInfo since we just sent it less than 60 seconds ago."); ignoreRequest = true; // Mark it as ignored for MeshModule return NULL; } else { ignoreRequest = false; // Don't ignore requests anymore meshtastic_User &u = owner; LOG_INFO("sending owner %s/%s/%s", u.id, u.long_name, u.short_name); lastSentToMesh = millis(); return allocDataProtobuf(u); } } NodeInfoModule::NodeInfoModule() : ProtobufModule("nodeinfo", meshtastic_PortNum_NODEINFO_APP, &meshtastic_User_msg), concurrency::OSThread("NodeInfoModule") { isPromiscuous = true; // We always want to update our nodedb, even if we are sniffing on others setIntervalFromNow(30 * 1000); // Send our initial owner announcement 30 seconds after we start (to give network time to setup) } int32_t NodeInfoModule::runOnce() { // If we changed channels, ask everyone else for their latest info bool requestReplies = currentGeneration != radioGeneration; currentGeneration = radioGeneration; if (airTime->isTxAllowedAirUtil() && config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_HIDDEN) { LOG_INFO("Sending our nodeinfo to mesh (wantReplies=%d)", requestReplies); sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies) } return Default::getConfiguredOrDefaultMs(config.device.node_info_broadcast_secs, default_node_info_broadcast_secs); }