firmware/src/buzz/buzz.cpp

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#include "buzz.h"
#include "configuration.h"
#ifdef NRF52_SERIES
#include "variant.h"
#endif
#ifndef PIN_BUZZER
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// Noop methods for boards w/o buzzer
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void playBeep(){};
void playStartMelody(){};
void playShutdownMelody(){};
#else
#include "Tone.h"
extern "C" void delay(uint32_t dwMs);
struct ToneDuration {
int frequency_khz;
int duration_ms;
};
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// Some common frequencies.
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
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const int DURATION_1_8 = 125; // 1/8 note
const int DURATION_1_4 = 250; // 1/4 note
void playTones(const ToneDuration *tone_durations, int size) {
for (int i = 0; i < size; i++) {
const auto &tone_duration = tone_durations[i];
tone(PIN_BUZZER, tone_duration.frequency_khz, tone_duration.duration_ms);
// to distinguish the notes, set a minimum time between them.
delay(1.3 * tone_duration.duration_ms);
}
}
void playBeep() { tone(PIN_BUZZER, NOTE_B3, DURATION_1_4); }
void playStartMelody() {
ToneDuration melody[] = {{NOTE_B3, DURATION_1_4},
{NOTE_B3, DURATION_1_8},
{NOTE_B3, DURATION_1_8}};
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
}
void playShutdownMelody() {
ToneDuration melody[] = {{NOTE_B3, DURATION_1_4},
{NOTE_G3, DURATION_1_8},
{NOTE_D3, DURATION_1_8}};
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
}
#endif