firmware/src/mesh/PhoneAPI.cpp

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#include "PhoneAPI.h"
#include "GPS.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "PowerFSM.h"
#include "RadioInterface.h"
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#include "Channels.h"
#include <assert.h>
#if FromRadio_size > MAX_TO_FROM_RADIO_SIZE
#error FromRadio is too big
#endif
#if ToRadio_size > MAX_TO_FROM_RADIO_SIZE
#error ToRadio is too big
#endif
PhoneAPI::PhoneAPI() {}
void PhoneAPI::init()
{
observe(&service.fromNumChanged);
}
PhoneAPI::~PhoneAPI() {
close();
}
void PhoneAPI::close() {
unobserve();
state = STATE_SEND_NOTHING;
bool oldConnected = isConnected;
isConnected = false;
if(oldConnected != isConnected)
onConnectionChanged(isConnected);
}
void PhoneAPI::checkConnectionTimeout()
{
if (isConnected) {
bool newConnected = (millis() - lastContactMsec < getPref_phone_timeout_secs() * 1000L);
if (!newConnected) {
isConnected = false;
onConnectionChanged(isConnected);
}
}
}
/**
* Handle a ToRadio protobuf
*/
void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
{
powerFSM.trigger(EVENT_CONTACT_FROM_PHONE); // As long as the phone keeps talking to us, don't let the radio go to sleep
lastContactMsec = millis();
if (!isConnected) {
isConnected = true;
onConnectionChanged(isConnected);
}
// return (lastContactMsec != 0) &&
if (pb_decode_from_bytes(buf, bufLength, ToRadio_fields, &toRadioScratch)) {
switch (toRadioScratch.which_payloadVariant) {
case ToRadio_packet_tag: {
MeshPacket &p = toRadioScratch.packet;
printPacket("PACKET FROM PHONE", &p);
service.handleToRadio(p);
break;
}
case ToRadio_want_config_id_tag:
config_nonce = toRadioScratch.want_config_id;
DEBUG_MSG("Client wants config, nonce=%u\n", config_nonce);
state = STATE_SEND_MY_INFO;
DEBUG_MSG("Reset nodeinfo read pointer\n");
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nodeInfoForPhone = NULL; // Don't keep returning old nodeinfos
nodeDB.resetReadPointer(); // FIXME, this read pointer should be moved out of nodeDB and into this class - because
// this will break once we have multiple instances of PhoneAPI running independently
break;
default:
DEBUG_MSG("Error: unexpected ToRadio variant\n");
break;
}
} else {
DEBUG_MSG("Error: ignoring malformed toradio\n");
}
}
/**
* Get the next packet we want to send to the phone, or NULL if no such packet is available.
*
* We assume buf is at least FromRadio_size bytes long.
*
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* Our sending states progress in the following sequence (the client app ASSUMES THIS SEQUENCE, DO NOT CHANGE IT):
* STATE_SEND_MY_INFO, // send our my info record
STATE_SEND_RADIO,
STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
STATE_SEND_COMPLETE_ID,
STATE_SEND_PACKETS // send packets or debug strings
*/
size_t PhoneAPI::getFromRadio(uint8_t *buf)
{
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if (!available()) {
// DEBUG_MSG("getFromRadio, !available\n");
return 0;
}
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DEBUG_MSG("getFromRadio, state=%d\n", state);
// In case we send a FromRadio packet
memset(&fromRadioScratch, 0, sizeof(fromRadioScratch));
// Advance states as needed
switch (state) {
case STATE_SEND_NOTHING:
break;
case STATE_SEND_MY_INFO:
// If the user has specified they don't want our node to share its location, make sure to tell the phone
// app not to send locations on our behalf.
myNodeInfo.has_gps = (radioConfig.preferences.location_share == LocationSharing_LocDisabled)
? true
: (gps && gps->isConnected()); // Update with latest GPS connect info
fromRadioScratch.which_payloadVariant = FromRadio_my_info_tag;
fromRadioScratch.my_info = myNodeInfo;
state = STATE_SEND_RADIO;
service.refreshMyNodeInfo(); // Update my NodeInfo because the client will be asking for it soon.
break;
case STATE_SEND_RADIO:
fromRadioScratch.which_payloadVariant = FromRadio_radio_tag;
fromRadioScratch.radio = radioConfig;
// NOTE: The phone app needs to know the ls_secs value so it can properly expect sleep behavior.
// So even if we internally use 0 to represent 'use default' we still need to send the value we are
// using to the app (so that even old phone apps work with new device loads).
fromRadioScratch.radio.preferences.ls_secs = getPref_ls_secs();
state = STATE_SEND_NODEINFO;
break;
case STATE_SEND_NODEINFO: {
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const NodeInfo *info = nodeInfoForPhone;
nodeInfoForPhone = NULL; // We just consumed a nodeinfo, will need a new one next time
if (info) {
DEBUG_MSG("Sending nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s\n", info->num, info->position.time, info->user.id,
info->user.long_name);
fromRadioScratch.which_payloadVariant = FromRadio_node_info_tag;
fromRadioScratch.node_info = *info;
// Stay in current state until done sending nodeinfos
} else {
DEBUG_MSG("Done sending nodeinfos\n");
state = STATE_SEND_COMPLETE_ID;
// Go ahead and send that ID right now
return getFromRadio(buf);
}
break;
}
case STATE_SEND_COMPLETE_ID:
fromRadioScratch.which_payloadVariant = FromRadio_config_complete_id_tag;
fromRadioScratch.config_complete_id = config_nonce;
config_nonce = 0;
state = STATE_SEND_PACKETS;
break;
case STATE_LEGACY: // Treat as the same as send packets
case STATE_SEND_PACKETS:
// Do we have a message from the mesh?
if (packetForPhone) {
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printPacket("phone downloaded packet", packetForPhone);
// Encapsulate as a FromRadio packet
fromRadioScratch.which_payloadVariant = FromRadio_packet_tag;
fromRadioScratch.packet = *packetForPhone;
service.releaseToPool(packetForPhone); // we just copied the bytes, so don't need this buffer anymore
packetForPhone = NULL;
}
break;
default:
assert(0); // unexpected state - FIXME, make an error code and reboot
}
// Do we have a message from the mesh?
if (fromRadioScratch.which_payloadVariant != 0) {
// Encapsulate as a FromRadio packet
DEBUG_MSG("encoding toPhone packet to phone variant=%d", fromRadioScratch.which_payloadVariant);
size_t numbytes = pb_encode_to_bytes(buf, FromRadio_size, FromRadio_fields, &fromRadioScratch);
DEBUG_MSG(", %d bytes\n", numbytes);
return numbytes;
}
DEBUG_MSG("no FromRadio packet available\n");
return 0;
}
/**
* Return true if we have data available to send to the phone
*/
bool PhoneAPI::available()
{
switch (state) {
case STATE_SEND_NOTHING:
return false;
case STATE_SEND_MY_INFO:
return true;
case STATE_SEND_NODEINFO:
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if (!nodeInfoForPhone)
nodeInfoForPhone = nodeDB.readNextInfo();
return true; // Always say we have something, because we might need to advance our state machine
case STATE_SEND_RADIO:
return true;
case STATE_SEND_COMPLETE_ID:
return true;
case STATE_LEGACY: // Treat as the same as send packets
case STATE_SEND_PACKETS: {
// Try to pull a new packet from the service (if we haven't already)
if (!packetForPhone)
packetForPhone = service.getForPhone();
bool hasPacket = !!packetForPhone;
// DEBUG_MSG("available hasPacket=%d\n", hasPacket);
return hasPacket;
}
default:
assert(0); // unexpected state - FIXME, make an error code and reboot
}
return false;
}
/**
* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
*/
void PhoneAPI::handleToRadioPacket(MeshPacket *p) {}
/// If the mesh service tells us fromNum has changed, tell the phone
int PhoneAPI::onNotify(uint32_t newValue)
{
checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version doesn't call this
// from idle)
if (state == STATE_SEND_PACKETS || state == STATE_LEGACY) {
DEBUG_MSG("Telling client we have new packets %u\n", newValue);
onNowHasData(newValue);
} else
DEBUG_MSG("(Client not yet interested in packets)\n");
return 0;
}