firmware/src/MeshService.h

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#pragma once
#include <Arduino.h>
#include <assert.h>
#include "mesh.pb.h"
#include "MeshRadio.h"
#include "PointerQueue.h"
#include "MemoryPool.h"
/**
* Top level app for this service. keeps the mesh, the radio config and the queue of received packets.
*
*/
class MeshService
{
MemoryPool<MeshPacket> packetPool;
/// received packets waiting for the phone to process them
/// FIXME, change to a DropOldestQueue and keep a count of the number of dropped packets to ensure
/// we never hang because android hasn't been there in a while
/// FIXME - save this to flash on deep sleep
PointerQueue<MeshPacket> toPhoneQueue;
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
/// forwarded to the phone.
PointerQueue<MeshPacket> fromRadioQueue;
/// The current nonce for the newest packet which has been queued for the phone
uint32_t fromNum;
public:
MeshRadio radio;
MeshService();
void init();
/// Do idle processing (mostly processing messages which have been queued from the radio)
void loop();
2020-02-03 02:33:46 +00:00
/// Return the next packet destined to the phone. FIXME, somehow use fromNum to allow the phone to retry the
/// last few packets if needs to.
MeshPacket *getForPhone() { return toPhoneQueue.dequeuePtr(0); }
/// Allows the bluetooth handler to free packets after they have been sent
void releaseToPool(MeshPacket *p) { packetPool.release(p); }
/// Given a ToRadio buffer (from bluetooth) parse it and properly handle it (setup radio, owner or send packet into the mesh)
void handleToRadio(std::string s);
/// The radioConfig object just changed, call this to force the hw to change to the new settings
void reloadConfig() { radio.reloadConfig(); }
/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
void reloadOwner() { DEBUG_MSG("FIXME implement reloadOwner\n"); }
private:
/// Send a packet into the mesh - note p is read only and should be copied into a pool based MeshPacket before
/// sending.
void sendToMesh(const MeshPacket &p);
};
extern MeshService service;