firmware/src/mesh/RadioInterface.h

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#pragma once
#include "../concurrency/NotifiedWorkerThread.h"
#include "MemoryPool.h"
#include "MeshTypes.h"
#include "Observer.h"
#include "PointerQueue.h"
#include "airtime.h"
#define MAX_TX_QUEUE 16 // max number of packets which can be waiting for transmission
#define MAX_RHPACKETLEN 256
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#define PACKET_FLAGS_HOP_MASK 0x07
#define PACKET_FLAGS_WANT_ACK_MASK 0x08
/**
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* This structure has to exactly match the wire layout when sent over the radio link. Used to keep compatibility
* wtih the old radiohead implementation.
*/
typedef struct {
NodeNum to, from; // can be 1 byte or four bytes
PacketId id; // can be 1 byte or 4 bytes
/**
* Usage of flags:
*
* The bottom three bits of flags are use to store hop_limit when sent over the wire.
**/
uint8_t flags;
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/** The channel hash - used as a hint for the decoder to limit which channels we consider */
uint8_t channel;
} PacketHeader;
/**
* Basic operations all radio chipsets must implement.
*
* This defines the SOLE API for talking to radios (because soon we will have alternate radio implementations)
*/
class RadioInterface
{
friend class MeshRadio; // for debugging we let that class touch pool
CallbackObserver<RadioInterface, void *> configChangedObserver =
CallbackObserver<RadioInterface, void *>(this, &RadioInterface::reloadConfig);
CallbackObserver<RadioInterface, void *> preflightSleepObserver =
CallbackObserver<RadioInterface, void *>(this, &RadioInterface::preflightSleepCb);
CallbackObserver<RadioInterface, void *> notifyDeepSleepObserver =
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CallbackObserver<RadioInterface, void *>(this, &RadioInterface::notifyDeepSleepCb);
/// Number of msecs we expect our shortest actual packet to be over the wire (used in retry timeout calcs)
uint32_t shortPacketMsec;
protected:
bool disabled = false;
float bw = 125;
uint8_t sf = 9;
uint8_t cr = 7;
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uint16_t preambleLength = 32; // 8 is default, but we use longer to increase the amount of sleep time when receiving
MeshPacket *sendingPacket = NULL; // The packet we are currently sending
uint32_t lastTxStart = 0L;
/**
* A temporary buffer used for sending/receving packets, sized to hold the biggest buffer we might need
* */
uint8_t radiobuf[MAX_RHPACKETLEN];
/**
* Enqueue a received packet for the registered receiver
*/
void deliverToReceiver(MeshPacket *p);
public:
float freq = 915.0;
/** pool is the pool we will alloc our rx packets from
*/
RadioInterface();
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virtual ~RadioInterface() {}
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/**
* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
*
* This method must be used before putting the CPU into deep or light sleep.
*/
virtual bool canSleep() { return true; }
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/// Prepare hardware for sleep. Call this _only_ for deep sleep, not needed for light sleep.
virtual bool sleep() { return true; }
/// Disable this interface (while disabled, no packets can be sent or received)
void disable()
{
disabled = true;
sleep();
}
/**
* Send a packet (possibly by enquing in a private fifo). This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*/
virtual ErrorCode send(MeshPacket *p) = 0;
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) { return false; }
// methods from radiohead
/// Initialise the Driver transport hardware and software.
/// Make sure the Driver is properly configured before calling init().
/// \return true if initialisation succeeded.
virtual bool init();
/// Apply any radio provisioning changes
/// Make sure the Driver is properly configured before calling init().
/// \return true if initialisation succeeded.
virtual bool reconfigure();
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/** The delay to use for retransmitting dropped packets */
uint32_t getRetransmissionMsec(const MeshPacket *p);
/** The delay to use when we want to send something but the ether is busy */
uint32_t getTxDelayMsec();
/**
* Calculate airtime per
* https://www.rs-online.com/designspark/rel-assets/ds-assets/uploads/knowledge-items/application-notes-for-the-internet-of-things/LoRa%20Design%20Guide.pdf
* section 4
*
* @return num msecs for the packet
*/
uint32_t getPacketTime(MeshPacket *p);
uint32_t getPacketTime(uint32_t totalPacketLen);
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/**
* Get the channel we saved.
*/
uint32_t getChannelNum();
/**
* Get the frequency we saved.
*/
float getFreq();
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/// Some boards (1st gen Pinetab Lora module) have broken IRQ wires, so we need to poll via i2c registers
virtual bool isIRQPending() { return false; }
protected:
int8_t power = 17; // Set by applyModemConfig()
float savedFreq;
uint32_t savedChannelNum;
/***
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* given a packet set sendingPacket and decode the protobufs into radiobuf. Returns # of bytes to send (including the
* PacketHeader & payload).
*
* Used as the first step of
*/
size_t beginSending(MeshPacket *p);
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/**
* Some regulatory regions limit xmit power.
* This function should be called by subclasses after setting their desired power. It might lower it
*/
void limitPower();
/**
* Save the frequency we selected for later reuse.
*/
virtual void saveFreq(float savedFreq);
/**
* Save the chanel we selected for later reuse.
*/
virtual void saveChannelNum(uint32_t savedChannelNum);
private:
/**
* Convert our modemConfig enum into wf, sf, etc...
*
* These paramaters will be pull from the channelSettings global
*/
void applyModemConfig();
/// Return 0 if sleep is okay
int preflightSleepCb(void *unused = NULL) { return canSleep() ? 0 : 1; }
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int notifyDeepSleepCb(void *unused = NULL);
int reloadConfig(void *unused)
{
reconfigure();
return 0;
}
};
class SimRadio : public RadioInterface
{
public:
virtual ErrorCode send(MeshPacket *p);
};
/// Debug printing for packets
void printPacket(const char *prefix, const MeshPacket *p);