Emote code cleanup

This commit is contained in:
HarukiToreda 2025-05-23 02:57:20 -04:00
parent 9e3cf441a1
commit 4a55f6468a
4 changed files with 329 additions and 242 deletions

View File

@ -41,6 +41,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "graphics/ScreenFonts.h" #include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h" #include "graphics/SharedUIDisplay.h"
#include "graphics/images.h" #include "graphics/images.h"
#include "graphics/emotes.h"
#include "input/ScanAndSelect.h" #include "input/ScanAndSelect.h"
#include "input/TouchScreenImpl1.h" #include "input/TouchScreenImpl1.h"
#include "main.h" #include "main.h"
@ -56,6 +57,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sleep.h" #include "sleep.h"
#include "target_specific.h" #include "target_specific.h"
using graphics::Emote;
using graphics::emotes;
using graphics::numEmotes;
#if HAS_WIFI && !defined(ARCH_PORTDUINO) #if HAS_WIFI && !defined(ARCH_PORTDUINO)
#include "mesh/wifi/WiFiAPClient.h" #include "mesh/wifi/WiFiAPClient.h"
#endif #endif
@ -1180,12 +1186,6 @@ bool deltaToTimestamp(uint32_t secondsAgo, uint8_t *hours, uint8_t *minutes, int
return validCached; return validCached;
} }
struct Emote {
const char *code;
const uint8_t *bitmap;
int width, height;
};
void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount) void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount)
{ {
int cursorX = x; int cursorX = x;
@ -1196,8 +1196,8 @@ void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string
for (size_t i = 0; i < line.length();) { for (size_t i = 0; i < line.length();) {
bool matched = false; bool matched = false;
for (int e = 0; e < emoteCount; ++e) { for (int e = 0; e < emoteCount; ++e) {
size_t emojiLen = strlen(emotes[e].code); size_t emojiLen = strlen(emotes[e].label);
if (line.compare(i, emojiLen, emotes[e].code) == 0) { if (line.compare(i, emojiLen, emotes[e].label) == 0) {
if (emotes[e].height > maxIconHeight) if (emotes[e].height > maxIconHeight)
maxIconHeight = emotes[e].height; maxIconHeight = emotes[e].height;
i += emojiLen; i += emojiLen;
@ -1242,11 +1242,11 @@ void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string
size_t emojiLen = 0; size_t emojiLen = 0;
for (int e = 0; e < emoteCount; ++e) { for (int e = 0; e < emoteCount; ++e) {
size_t pos = line.find(emotes[e].code, i); size_t pos = line.find(emotes[e].label, i);
if (pos != std::string::npos && (nextEmotePos == std::string::npos || pos < nextEmotePos)) { if (pos != std::string::npos && (nextEmotePos == std::string::npos || pos < nextEmotePos)) {
nextEmotePos = pos; nextEmotePos = pos;
matchedEmote = &emotes[e]; matchedEmote = &emotes[e];
emojiLen = strlen(emotes[e].code); emojiLen = strlen(emotes[e].label);
} }
} }
@ -1348,40 +1348,9 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
lastBounceTime = now; lastBounceTime = now;
bounceY = (bounceY + 1) % (bounceRange * 2); bounceY = (bounceY + 1) % (bounceRange * 2);
} }
for (int i = 0; i < numEmotes; ++i) {
const Emote emotes[] = {{"\U0001F44D", thumbup, thumbs_width, thumbs_height}, const Emote &e = emotes[i];
{"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, if (strcmp(msg, e.label) == 0){
{"\U0001F60A", smiley, smiley_width, smiley_height},
{"\U0001F600", smiley, smiley_width, smiley_height},
{"\U0001F642", smiley, smiley_width, smiley_height},
{"\U0001F609", smiley, smiley_width, smiley_height},
{"\U0001F601", smiley, smiley_width, smiley_height},
{"", question, question_width, question_height},
{"‼️", bang, bang_width, bang_height},
{"\U0001F4A9", poo, poo_width, poo_height},
{"\U0001F923", haha, haha_width, haha_height},
{"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height},
{"\U0001F920", cowboy, cowboy_width, cowboy_height},
{"\U0001F42D", deadmau5, deadmau5_width, deadmau5_height},
{"☀️", sun, sun_width, sun_height},
{"\xE2\x98\x80\xEF\xB8\x8F", sun, sun_width, sun_height},
{"", rain, rain_width, rain_height},
{"\u2614", rain, rain_width, rain_height},
{"☁️", cloud, cloud_width, cloud_height},
{"🌫️", fog, fog_width, fog_height},
{"\U0001F608", devil, devil_width, devil_height},
{"♥️", heart, heart_width, heart_height},
{"\U0001F9E1", heart, heart_width, heart_height},
{"\U00002763", heart, heart_width, heart_height},
{"\U00002764", heart, heart_width, heart_height},
{"\U0001F495", heart, heart_width, heart_height},
{"\U0001F496", heart, heart_width, heart_height},
{"\U0001F497", heart, heart_width, heart_height},
{"\U0001F498", heart, heart_width, heart_height},
{"\U0001F514", bell_icon, bell_icon_width, bell_icon_height}};
for (const Emote &e : emotes) {
if (strcmp(msg, e.code) == 0) {
// Draw the header // Draw the header
if (isInverted) { if (isInverted) {
drawRoundedHighlight(display, x, 0, SCREEN_WIDTH, FONT_HEIGHT_SMALL - 1, cornerRadius); drawRoundedHighlight(display, x, 0, SCREEN_WIDTH, FONT_HEIGHT_SMALL - 1, cornerRadius);
@ -1449,8 +1418,9 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
for (const auto &line : lines) { for (const auto &line : lines) {
int maxHeight = FONT_HEIGHT_SMALL; int maxHeight = FONT_HEIGHT_SMALL;
for (const Emote &e : emotes) { for (int i = 0; i < numEmotes; ++i) {
if (line.find(e.code) != std::string::npos) { const Emote &e = emotes[i];
if (line.find(e.label) != std::string::npos) {
if (e.height > maxHeight) if (e.height > maxHeight)
maxHeight = e.height; maxHeight = e.height;
} }
@ -1526,7 +1496,7 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
display->drawString(x + 4, lineY, lines[i].c_str()); display->drawString(x + 4, lineY, lines[i].c_str());
display->setColor(WHITE); display->setColor(WHITE);
} else { } else {
drawStringWithEmotes(display, x, lineY, lines[i], emotes, sizeof(emotes) / sizeof(Emote)); drawStringWithEmotes(display, x, lineY, lines[i], emotes, numEmotes);
} }
} }
} }

227
src/graphics/emotes.cpp Normal file
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@ -0,0 +1,227 @@
#include "emotes.h"
namespace graphics {
// Always define Emote list and count
const Emote emotes[] = {
#ifndef EXCLUDE_EMOJI
// --- Thumbs ---
{"\U0001F44D", thumbup, thumbs_width, thumbs_height}, // 👍 Thumbs Up
{"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, // 👎 Thumbs Down
// --- Smileys (Multiple Unicode Aliases) ---
{"\U0001F60A", smiley, smiley_width, smiley_height}, // 😊 Smiling Face with Smiling Eyes
{"\U0001F600", smiley, smiley_width, smiley_height}, // 😀 Grinning Face
{"\U0001F642", smiley, smiley_width, smiley_height}, // 🙂 Slightly Smiling Face
{"\U0001F609", smiley, smiley_width, smiley_height}, // 😉 Winking Face
{"\U0001F601", smiley, smiley_width, smiley_height}, // 😁 Grinning Face with Smiling Eyes
// --- Question/Alert ---
{"\u2753", question, question_width, question_height}, // ❓ Question Mark
{"\u203C\uFE0F", bang, bang_width, bang_height}, // ‼️ Double Exclamation Mark
// --- Laughing Faces ---
{"\U0001F602", haha, haha_width, haha_height}, // 😂 Face with Tears of Joy
{"\U0001F923", haha, haha_width, haha_height}, // 🤣 Rolling on the Floor Laughing
{"\U0001F606", haha, haha_width, haha_height}, // 😆 Smiling with Open Mouth and Closed Eyes
{"\U0001F605", haha, haha_width, haha_height}, // 😅 Smiling with Sweat
{"\U0001F604", haha, haha_width, haha_height}, // 😄 Grinning Face with Smiling Eyes
// --- Gestures and People ---
{"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height},// 👋 Waving Hand
{"\U0001F920", cowboy, cowboy_width, cowboy_height}, // 🤠 Cowboy Hat Face
{"\U0001F3A7", deadmau5, deadmau5_width, deadmau5_height}, // 🎧 Headphones
// --- Weather ---
{"\u2600", sun, sun_width, sun_height}, // ☀ Sun (without variation selector)
{"\u2600\uFE0F", sun, sun_width, sun_height}, // ☀️ Sun (with variation selector)
{"\U0001F327\uFE0F", rain, rain_width, rain_height}, // 🌧️ Cloud with Rain
{"\u2601\uFE0F", cloud, cloud_width, cloud_height}, // ☁️ Cloud
{"\U0001F32B\uFE0F", fog, fog_width, fog_height}, // 🌫️ Fog
// --- Misc Faces ---
{"\U0001F608", devil, devil_width, devil_height}, // 😈 Smiling Face with Horns
// --- Hearts (Multiple Unicode Aliases) ---
{"\u2764\uFE0F", heart, heart_width, heart_height}, // ❤️ Red Heart
{"\U0001F9E1", heart, heart_width, heart_height}, // 🧡 Orange Heart
{"\U00002763", heart, heart_width, heart_height}, // ❣ Heart Exclamation
{"\U00002764", heart, heart_width, heart_height}, // ❤ Red Heart (legacy)
{"\U0001F495", heart, heart_width, heart_height}, // 💕 Two Hearts
{"\U0001F496", heart, heart_width, heart_height}, // 💖 Sparkling Heart
{"\U0001F497", heart, heart_width, heart_height}, // 💗 Growing Heart
{"\U0001F498", heart, heart_width, heart_height}, // 💘 Heart with Arrow
// --- Objects ---
{"\U0001F4A9", poo, poo_width, poo_height}, // 💩 Pile of Poo
{"\U0001F514", bell_icon, bell_icon_width, bell_icon_height} // 🔔 Bell
#endif
};
const int numEmotes = sizeof(emotes) / sizeof(emotes[0]);
#ifndef EXCLUDE_EMOJI
const unsigned char thumbup[] PROGMEM = {
0x00, 0x1C, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00,
0xC0, 0x08, 0x00, 0x00, 0x40, 0x08, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x10, 0x04, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0C, 0xCE, 0x7F, 0x00, 0x04, 0x20, 0x80, 0x00, 0x02, 0x20, 0x80, 0x00, 0x02, 0x60, 0xC0, 0x00, 0x01, 0xF8, 0xFF, 0x01,
0x01, 0x08, 0x00, 0x01, 0x01, 0x08, 0x00, 0x01, 0x01, 0xF8, 0xFF, 0x00, 0x01, 0x10, 0x80, 0x00, 0x01, 0x18, 0x80, 0x00,
0x02, 0x30, 0xC0, 0x00, 0x06, 0xE0, 0x3F, 0x00, 0x0C, 0x20, 0x30, 0x00, 0x38, 0x20, 0x10, 0x00, 0xE0, 0xCF, 0x1F, 0x00,
};
const unsigned char thumbdown[] PROGMEM = {
0xE0, 0xCF, 0x1F, 0x00, 0x38, 0x20, 0x10, 0x00, 0x0C, 0x20, 0x30, 0x00, 0x06, 0xE0, 0x3F, 0x00, 0x02, 0x30, 0xC0, 0x00,
0x01, 0x18, 0x80, 0x00, 0x01, 0x10, 0x80, 0x00, 0x01, 0xF8, 0xFF, 0x00, 0x01, 0x08, 0x00, 0x01, 0x01, 0x08, 0x00, 0x01,
0x01, 0xF8, 0xFF, 0x01, 0x02, 0x60, 0xC0, 0x00, 0x02, 0x20, 0x80, 0x00, 0x04, 0x20, 0x80, 0x00, 0x0C, 0xCE, 0x7F, 0x00,
0x18, 0x02, 0x00, 0x00, 0x10, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x40, 0x08, 0x00, 0x00, 0xC0, 0x08, 0x00, 0x00,
0x80, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00,
};
const unsigned char smiley[] PROGMEM = {
0x00, 0xfe, 0x0f, 0x00, 0x80, 0x01, 0x30, 0x00, 0x40, 0x00, 0xc0, 0x00, 0x20, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x02,
0x08, 0x00, 0x00, 0x04, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x10, 0x02, 0x0e, 0x0e, 0x10, 0x02, 0x09, 0x12, 0x10,
0x01, 0x09, 0x12, 0x20, 0x01, 0x0f, 0x1e, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x81, 0x00, 0x20, 0x20,
0x82, 0x00, 0x20, 0x10, 0x02, 0x01, 0x10, 0x10, 0x04, 0x02, 0x08, 0x08, 0x04, 0xfc, 0x07, 0x08, 0x08, 0x00, 0x00, 0x04,
0x10, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00, 0x01, 0x40, 0x00, 0xc0, 0x00, 0x80, 0x01, 0x30, 0x00, 0x00, 0xfe, 0x0f, 0x00
};
const unsigned char question[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x80, 0xFF, 0x01, 0x00, 0xC0, 0xFF, 0x07, 0x00, 0xE0, 0xFF, 0x07, 0x00,
0xE0, 0xC3, 0x0F, 0x00, 0xF0, 0x81, 0x0F, 0x00, 0xF0, 0x01, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x80, 0x0F, 0x00,
0x00, 0xC0, 0x0F, 0x00, 0x00, 0xE0, 0x07, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x7C, 0x00, 0x00,
0x00, 0x3C, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char bang[] PROGMEM = {
0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x07, 0xF8, 0x3F, 0xFF, 0x07, 0xF8, 0x3F,
0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F,
0xFE, 0x03, 0xF0, 0x1F, 0xFE, 0x03, 0xF0, 0x1F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F,
0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x01, 0xE0, 0x0F, 0xFC, 0x01, 0xE0, 0x0F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x00, 0xC0, 0x03, 0xFC, 0x03, 0xF0, 0x0F, 0xFE, 0x03, 0xF0, 0x1F,
0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFC, 0x03, 0xF0, 0x0F, 0xF8, 0x01, 0xE0, 0x07,
};
const unsigned char haha[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x01, 0x00,
0x00, 0xFC, 0x0F, 0x00, 0x00, 0x1F, 0x3E, 0x00, 0x80, 0x03, 0x70, 0x00, 0xC0, 0x01, 0xE0, 0x00, 0xC0, 0x00, 0xC2, 0x00,
0x60, 0x00, 0x03, 0x00, 0x60, 0x00, 0xC1, 0x1F, 0x60, 0x80, 0x8F, 0x31, 0x30, 0x0E, 0x80, 0x31, 0x30, 0x10, 0x30, 0x1F,
0x30, 0x08, 0x58, 0x00, 0x30, 0x04, 0x6C, 0x03, 0x60, 0x00, 0xF3, 0x01, 0x60, 0xC0, 0xFC, 0x01, 0x80, 0x38, 0xBF, 0x01,
0xE0, 0xC5, 0xDF, 0x00, 0xB0, 0xF9, 0xEF, 0x00, 0x30, 0xF1, 0x73, 0x00, 0xB0, 0x1D, 0x3E, 0x00, 0xF0, 0xFD, 0x0F, 0x00,
0xE0, 0xE0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char wave_icon[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0xC0, 0x00,
0x00, 0x0C, 0x9C, 0x01, 0x80, 0x17, 0x20, 0x01, 0x80, 0x26, 0x46, 0x02, 0x80, 0x44, 0x88, 0x02, 0xC0, 0x89, 0x8A, 0x02,
0x40, 0x93, 0x8B, 0x02, 0x40, 0x26, 0x13, 0x00, 0x80, 0x44, 0x16, 0x00, 0xC0, 0x89, 0x24, 0x00, 0x40, 0x93, 0x60, 0x00,
0x40, 0x26, 0x40, 0x00, 0x80, 0x0C, 0x80, 0x00, 0x00, 0x09, 0x80, 0x00, 0x00, 0x02, 0x80, 0x00, 0x40, 0x06, 0x80, 0x00,
0x50, 0x0C, 0x80, 0x00, 0x50, 0x08, 0x40, 0x00, 0x90, 0x10, 0x20, 0x00, 0xB0, 0x21, 0x10, 0x00, 0x20, 0x47, 0x18, 0x00,
0x40, 0x80, 0x0F, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char cowboy[] PROGMEM = {
0x00, 0xF0, 0x03, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0x00, 0xFE, 0x1F, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x3C, 0xFE, 0x1F, 0x0F,
0xFE, 0xFE, 0xDF, 0x1F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F,
0x3E, 0xC0, 0x00, 0x1F, 0x1E, 0x00, 0x00, 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0E, 0x1C, 0x04, 0x00, 0x0E, 0x1C, 0x00,
0x04, 0x0E, 0x1C, 0x08, 0x04, 0x0E, 0x1C, 0x08, 0x04, 0x04, 0x08, 0x08, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x08,
0x8C, 0x07, 0x70, 0x0C, 0x88, 0xFC, 0x4F, 0x04, 0x88, 0x01, 0x40, 0x04, 0x90, 0xFF, 0x7F, 0x02, 0x30, 0x03, 0x30, 0x03,
0x60, 0x0E, 0x9C, 0x01, 0xC0, 0xF8, 0xC7, 0x00, 0x80, 0x01, 0x60, 0x00, 0x00, 0x0E, 0x1C, 0x00, 0x00, 0xF8, 0x07, 0x00,
};
const unsigned char deadmau5[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x07, 0x00,
0x00, 0xFC, 0x03, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x80, 0xFF, 0x0F, 0x00, 0xC0, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0x3F, 0x00,
0xE0, 0xFF, 0xFF, 0x01, 0xF0, 0xFF, 0x7F, 0x00, 0xF0, 0xFF, 0xFF, 0x03, 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x07,
0xFC, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x0F, 0xFE, 0xFF, 0xFF, 0x00,
0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0x3F, 0xFC,
0x0F, 0xFF, 0x7F, 0x00, 0xC0, 0xFF, 0x1F, 0xF8, 0x0F, 0xFC, 0x3F, 0x00, 0x80, 0xFF, 0x0F, 0xF8, 0x1F, 0xFC, 0x1F, 0x00,
0x00, 0xFF, 0x0F, 0xFC, 0x3F, 0xFC, 0x0F, 0x00, 0x00, 0xF8, 0x1F, 0xFF, 0xFF, 0xFE, 0x01, 0x00, 0x00, 0x00, 0xFC, 0xFF,
0xFF, 0x07, 0x00, 0x00, 0x00, 0x00, 0xFC, 0xFF, 0xFF, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x07, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char sun[] PROGMEM = {
0x00, 0xC0, 0x00, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x30, 0xC0, 0x00, 0x03,
0x70, 0x00, 0x80, 0x03, 0xF0, 0x00, 0xC0, 0x03, 0xF0, 0xF8, 0xC7, 0x03, 0xE0, 0xFC, 0xCF, 0x01, 0x00, 0xFE, 0x1F, 0x00,
0x00, 0xFF, 0x3F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x8E, 0xFF, 0x7F, 0x1C, 0x9F, 0xFF, 0x7F, 0x3E,
0x9F, 0xFF, 0x7F, 0x3E, 0x8E, 0xFF, 0x7F, 0x1C, 0x80, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x00, 0xFF, 0x3F, 0x00,
0x00, 0xFE, 0x1F, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0xC0, 0xF9, 0xE7, 0x00, 0xE0, 0x01, 0xE0, 0x01, 0xF0, 0x01, 0xE0, 0x03,
0xF0, 0xC0, 0xC0, 0x03, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xC0, 0x00, 0x00,
};
const unsigned char rain[] PROGMEM = {
0xC0, 0x0F, 0xC0, 0x00, 0x40, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x03, 0x38, 0x00,
0x00, 0x0E, 0x0C, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x10, 0x03, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x03, 0x00, 0x00, 0x30, 0x02, 0x00,
0x00, 0x10, 0x06, 0x00, 0x00, 0x08, 0xFC, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x01, 0x80, 0x00, 0x01, 0x00,
0xC0, 0xC0, 0x81, 0x03, 0xA0, 0x60, 0xC1, 0x03, 0x90, 0x20, 0x41, 0x01, 0xF0, 0xE0, 0xC0, 0x01, 0x60, 0x4C,
0x98, 0x00, 0x00, 0x0E, 0x1C, 0x00, 0x00, 0x0B, 0x12, 0x00, 0x00, 0x09, 0x1A, 0x00, 0x00, 0x06, 0x0E, 0x00,
};
const unsigned char cloud[] PROGMEM = {
0x00, 0x80, 0x07, 0x00, 0x00, 0xE0, 0x1F, 0x00, 0x00, 0x70, 0x30, 0x00, 0x00, 0x10, 0x60, 0x00, 0x80, 0x1F, 0x40, 0x00,
0xC0, 0x0F, 0xC0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x60, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x01,
0x20, 0x00, 0x00, 0x07, 0x38, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x08, 0x06, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x10,
0x02, 0x00, 0x00, 0x30, 0x03, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x30, 0x03, 0x00, 0x00, 0x10,
0x02, 0x00, 0x00, 0x10, 0x06, 0x00, 0x00, 0x18, 0x0C, 0x00, 0x00, 0x0C, 0xFC, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x03,
};
const unsigned char fog[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x3C, 0x00, 0xFE, 0x01, 0xFF, 0x00, 0x87, 0xC7, 0xC3, 0x01, 0x03, 0xFE, 0x80, 0x01,
0x00, 0x38, 0x00, 0x00, 0xFC, 0x00, 0x7E, 0x00, 0xFF, 0x83, 0xFF, 0x01, 0x03, 0xFF, 0x81, 0x01, 0x00, 0x7C, 0x00, 0x00,
0xF8, 0x00, 0x3E, 0x00, 0xFE, 0x01, 0xFF, 0x00, 0x87, 0xC7, 0xC3, 0x01, 0x03, 0xFE, 0x80, 0x01, 0x00, 0x38, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char devil[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x10, 0x03, 0xC0, 0x01, 0x38, 0x07, 0x7C, 0x0F, 0x38, 0x1F, 0x03, 0x30, 0x1E,
0xFE, 0x01, 0xE0, 0x1F, 0x7E, 0x00, 0x80, 0x1F, 0x3C, 0x00, 0x00, 0x0F, 0x1C, 0x00, 0x00, 0x0E, 0x18, 0x00, 0x00, 0x06,
0x08, 0x00, 0x00, 0x04, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x0E, 0x1C, 0x0C,
0x0C, 0x18, 0x06, 0x0C, 0x0C, 0x1C, 0x06, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x0C, 0x06, 0x0C,
0x08, 0x00, 0x00, 0x06, 0x18, 0x02, 0x10, 0x06, 0x10, 0x0C, 0x0C, 0x03, 0x30, 0xF8, 0x07, 0x03, 0x60, 0xE0, 0x80, 0x01,
0xC0, 0x00, 0xC0, 0x00, 0x80, 0x01, 0x70, 0x00, 0x00, 0x06, 0x1C, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char heart[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0xC0, 0x03, 0xF0, 0x00, 0xF8, 0x0F, 0xFC, 0x07, 0xFC, 0x1F, 0x06, 0x0E, 0xFE, 0x3F, 0x03, 0x18,
0xFE, 0xFF, 0x7F, 0x10, 0xFF, 0xFF, 0xFF, 0x31, 0xFF, 0xFF, 0xFF, 0x33, 0xFF, 0xFF, 0xFF, 0x37, 0xFF, 0xFF, 0xFF, 0x37,
0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFE, 0xFF, 0xFF, 0x1F, 0xFE, 0xFF, 0xFF, 0x1F,
0xFC, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x0F, 0xF8, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x03,
0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x00, 0xFE, 0x1F, 0x00,
0x00, 0xFC, 0x0F, 0x00, 0x00, 0xF8, 0x07, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00,
};
const unsigned char poo[] PROGMEM = {
0x00, 0x1C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0xEC, 0x01, 0x00, 0x00, 0x8C, 0x07, 0x00, 0x00, 0x0C, 0x06, 0x00,
0x00, 0x24, 0x0C, 0x00, 0x00, 0x34, 0x08, 0x00, 0x00, 0x1F, 0x08, 0x00, 0xC0, 0x0F, 0x08, 0x00, 0xC0, 0x00, 0x3C, 0x00,
0x60, 0x00, 0x7C, 0x00, 0x60, 0x00, 0xC6, 0x00, 0x20, 0x00, 0xCB, 0x00, 0xA0, 0xC7, 0xFF, 0x00, 0xE0, 0x7F, 0xF7, 0x00,
0xF0, 0x18, 0xE3, 0x03, 0x78, 0x18, 0x41, 0x03, 0x6C, 0x9B, 0x5D, 0x06, 0x64, 0x9B, 0x5D, 0x04, 0x44, 0x1A, 0x41, 0x04,
0x4C, 0xD8, 0x63, 0x06, 0xF8, 0xFC, 0x36, 0x06, 0xFE, 0x0F, 0x9C, 0x1F, 0x07, 0x03, 0xC0, 0x30, 0x03, 0x00, 0x78, 0x20,
0x01, 0x00, 0x1F, 0x20, 0x03, 0xE0, 0x03, 0x20, 0x07, 0x7E, 0x04, 0x30, 0xFE, 0x0F, 0xFC, 0x1F, 0xF0, 0x00, 0xF0, 0x0F,
};
const unsigned char bell_icon[] PROGMEM = {
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b11110000,
0b00000011, 0b00000000, 0b00000000, 0b11111100, 0b00001111, 0b00000000, 0b00000000, 0b00001111, 0b00111100, 0b00000000,
0b00000000, 0b00000011, 0b00110000, 0b00000000, 0b10000000, 0b00000001, 0b01100000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b01000000, 0b00000000, 0b10000000, 0b00000000, 0b01100000, 0b00000000,
0b10000000, 0b00000001, 0b01110000, 0b00000000, 0b10000000, 0b00000011, 0b00110000, 0b00000000, 0b00000000, 0b00000011,
0b00011000, 0b00000000, 0b00000000, 0b00000110, 0b11110000, 0b11111111, 0b11111111, 0b00000011, 0b00000000, 0b00001100,
0b00001100, 0b00000000, 0b00000000, 0b00011000, 0b00000110, 0b00000000, 0b00000000, 0b11111000, 0b00000111, 0b00000000,
0b00000000, 0b11100000, 0b00000001, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000
};
#endif
} // namespace graphics

85
src/graphics/emotes.h Normal file
View File

@ -0,0 +1,85 @@
#pragma once
#include <Arduino.h>
namespace graphics {
// === Emote List ===
struct Emote {
const char *label;
const unsigned char *bitmap;
int width;
int height;
};
extern const Emote emotes[/* numEmotes */];
extern const int numEmotes;
#ifndef EXCLUDE_EMOJI
// === Emote Bitmaps ===
#define thumbs_height 25
#define thumbs_width 25
extern const unsigned char thumbup[] PROGMEM;
extern const unsigned char thumbdown[] PROGMEM;
#define smiley_height 30
#define smiley_width 30
extern const unsigned char smiley[] PROGMEM;
#define question_height 25
#define question_width 25
extern const unsigned char question[] PROGMEM;
#define bang_height 30
#define bang_width 30
extern const unsigned char bang[] PROGMEM;
#define haha_height 30
#define haha_width 30
extern const unsigned char haha[] PROGMEM;
#define wave_icon_height 30
#define wave_icon_width 30
extern const unsigned char wave_icon[] PROGMEM;
#define cowboy_height 30
#define cowboy_width 30
extern const unsigned char cowboy[] PROGMEM;
#define deadmau5_height 30
#define deadmau5_width 60
extern const unsigned char deadmau5[] PROGMEM;
#define sun_height 30
#define sun_width 30
extern const unsigned char sun[] PROGMEM;
#define rain_height 30
#define rain_width 30
extern const unsigned char rain[] PROGMEM;
#define cloud_height 30
#define cloud_width 30
extern const unsigned char cloud[] PROGMEM;
#define fog_height 25
#define fog_width 25
extern const unsigned char fog[] PROGMEM;
#define devil_height 30
#define devil_width 30
extern const unsigned char devil[] PROGMEM;
#define heart_height 30
#define heart_width 30
extern const unsigned char heart[] PROGMEM;
#define poo_height 30
#define poo_width 30
extern const unsigned char poo[] PROGMEM;
#define bell_icon_width 30
#define bell_icon_height 30
extern const unsigned char bell_icon[] PROGMEM;
#endif // EXCLUDE_EMOJI
} // namespace graphics

View File

@ -68,198 +68,6 @@ const unsigned char batteryBitmap_sidegaps_v[] PROGMEM = {0b10000010, 0b10000010
// Lightning Bolt // Lightning Bolt
const unsigned char lightning_bolt_v[] PROGMEM = {0b00000100, 0b00000110, 0b00011111, 0b00001100, 0b00000100}; const unsigned char lightning_bolt_v[] PROGMEM = {0b00000100, 0b00000110, 0b00011111, 0b00001100, 0b00000100};
#ifndef EXCLUDE_EMOJI
#define thumbs_height 25
#define thumbs_width 25
static unsigned char thumbup[] PROGMEM = {
0x00, 0x1C, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00,
0xC0, 0x08, 0x00, 0x00, 0x40, 0x08, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x10, 0x04, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0C, 0xCE, 0x7F, 0x00, 0x04, 0x20, 0x80, 0x00, 0x02, 0x20, 0x80, 0x00, 0x02, 0x60, 0xC0, 0x00, 0x01, 0xF8, 0xFF, 0x01,
0x01, 0x08, 0x00, 0x01, 0x01, 0x08, 0x00, 0x01, 0x01, 0xF8, 0xFF, 0x00, 0x01, 0x10, 0x80, 0x00, 0x01, 0x18, 0x80, 0x00,
0x02, 0x30, 0xC0, 0x00, 0x06, 0xE0, 0x3F, 0x00, 0x0C, 0x20, 0x30, 0x00, 0x38, 0x20, 0x10, 0x00, 0xE0, 0xCF, 0x1F, 0x00,
};
static unsigned char thumbdown[] PROGMEM = {
0xE0, 0xCF, 0x1F, 0x00, 0x38, 0x20, 0x10, 0x00, 0x0C, 0x20, 0x30, 0x00, 0x06, 0xE0, 0x3F, 0x00, 0x02, 0x30, 0xC0, 0x00,
0x01, 0x18, 0x80, 0x00, 0x01, 0x10, 0x80, 0x00, 0x01, 0xF8, 0xFF, 0x00, 0x01, 0x08, 0x00, 0x01, 0x01, 0x08, 0x00, 0x01,
0x01, 0xF8, 0xFF, 0x01, 0x02, 0x60, 0xC0, 0x00, 0x02, 0x20, 0x80, 0x00, 0x04, 0x20, 0x80, 0x00, 0x0C, 0xCE, 0x7F, 0x00,
0x18, 0x02, 0x00, 0x00, 0x10, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x40, 0x08, 0x00, 0x00, 0xC0, 0x08, 0x00, 0x00,
0x80, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00,
};
#define smiley_height 30
#define smiley_width 30
static unsigned char smiley[] PROGMEM = {
0x00, 0xfe, 0x0f, 0x00, 0x80, 0x01, 0x30, 0x00, 0x40, 0x00, 0xc0, 0x00, 0x20, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x02,
0x08, 0x00, 0x00, 0x04, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x10, 0x02, 0x0e, 0x0e, 0x10, 0x02, 0x09, 0x12, 0x10,
0x01, 0x09, 0x12, 0x20, 0x01, 0x0f, 0x1e, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x81, 0x00, 0x20, 0x20,
0x82, 0x00, 0x20, 0x10, 0x02, 0x01, 0x10, 0x10, 0x04, 0x02, 0x08, 0x08, 0x04, 0xfc, 0x07, 0x08, 0x08, 0x00, 0x00, 0x04,
0x10, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00, 0x01, 0x40, 0x00, 0xc0, 0x00, 0x80, 0x01, 0x30, 0x00, 0x00, 0xfe, 0x0f, 0x00};
#define question_height 25
#define question_width 25
static unsigned char question[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x80, 0xFF, 0x01, 0x00, 0xC0, 0xFF, 0x07, 0x00, 0xE0, 0xFF, 0x07, 0x00,
0xE0, 0xC3, 0x0F, 0x00, 0xF0, 0x81, 0x0F, 0x00, 0xF0, 0x01, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x80, 0x0F, 0x00,
0x00, 0xC0, 0x0F, 0x00, 0x00, 0xE0, 0x07, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x7C, 0x00, 0x00,
0x00, 0x3C, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define bang_height 30
#define bang_width 30
static unsigned char bang[] PROGMEM = {
0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x07, 0xF8, 0x3F, 0xFF, 0x07, 0xF8, 0x3F,
0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F,
0xFE, 0x03, 0xF0, 0x1F, 0xFE, 0x03, 0xF0, 0x1F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F,
0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x01, 0xE0, 0x0F, 0xFC, 0x01, 0xE0, 0x0F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x00, 0xC0, 0x03, 0xFC, 0x03, 0xF0, 0x0F, 0xFE, 0x03, 0xF0, 0x1F,
0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFC, 0x03, 0xF0, 0x0F, 0xF8, 0x01, 0xE0, 0x07,
};
#define haha_height 30
#define haha_width 30
static unsigned char haha[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x01, 0x00,
0x00, 0xFC, 0x0F, 0x00, 0x00, 0x1F, 0x3E, 0x00, 0x80, 0x03, 0x70, 0x00, 0xC0, 0x01, 0xE0, 0x00, 0xC0, 0x00, 0xC2, 0x00,
0x60, 0x00, 0x03, 0x00, 0x60, 0x00, 0xC1, 0x1F, 0x60, 0x80, 0x8F, 0x31, 0x30, 0x0E, 0x80, 0x31, 0x30, 0x10, 0x30, 0x1F,
0x30, 0x08, 0x58, 0x00, 0x30, 0x04, 0x6C, 0x03, 0x60, 0x00, 0xF3, 0x01, 0x60, 0xC0, 0xFC, 0x01, 0x80, 0x38, 0xBF, 0x01,
0xE0, 0xC5, 0xDF, 0x00, 0xB0, 0xF9, 0xEF, 0x00, 0x30, 0xF1, 0x73, 0x00, 0xB0, 0x1D, 0x3E, 0x00, 0xF0, 0xFD, 0x0F, 0x00,
0xE0, 0xE0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define wave_icon_height 30
#define wave_icon_width 30
static unsigned char wave_icon[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0xC0, 0x00,
0x00, 0x0C, 0x9C, 0x01, 0x80, 0x17, 0x20, 0x01, 0x80, 0x26, 0x46, 0x02, 0x80, 0x44, 0x88, 0x02, 0xC0, 0x89, 0x8A, 0x02,
0x40, 0x93, 0x8B, 0x02, 0x40, 0x26, 0x13, 0x00, 0x80, 0x44, 0x16, 0x00, 0xC0, 0x89, 0x24, 0x00, 0x40, 0x93, 0x60, 0x00,
0x40, 0x26, 0x40, 0x00, 0x80, 0x0C, 0x80, 0x00, 0x00, 0x09, 0x80, 0x00, 0x00, 0x02, 0x80, 0x00, 0x40, 0x06, 0x80, 0x00,
0x50, 0x0C, 0x80, 0x00, 0x50, 0x08, 0x40, 0x00, 0x90, 0x10, 0x20, 0x00, 0xB0, 0x21, 0x10, 0x00, 0x20, 0x47, 0x18, 0x00,
0x40, 0x80, 0x0F, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define cowboy_height 30
#define cowboy_width 30
static unsigned char cowboy[] PROGMEM = {
0x00, 0xF0, 0x03, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0x00, 0xFE, 0x1F, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x3C, 0xFE, 0x1F, 0x0F,
0xFE, 0xFE, 0xDF, 0x1F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F,
0x3E, 0xC0, 0x00, 0x1F, 0x1E, 0x00, 0x00, 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0E, 0x1C, 0x04, 0x00, 0x0E, 0x1C, 0x00,
0x04, 0x0E, 0x1C, 0x08, 0x04, 0x0E, 0x1C, 0x08, 0x04, 0x04, 0x08, 0x08, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x08,
0x8C, 0x07, 0x70, 0x0C, 0x88, 0xFC, 0x4F, 0x04, 0x88, 0x01, 0x40, 0x04, 0x90, 0xFF, 0x7F, 0x02, 0x30, 0x03, 0x30, 0x03,
0x60, 0x0E, 0x9C, 0x01, 0xC0, 0xF8, 0xC7, 0x00, 0x80, 0x01, 0x60, 0x00, 0x00, 0x0E, 0x1C, 0x00, 0x00, 0xF8, 0x07, 0x00,
};
#define deadmau5_height 30
#define deadmau5_width 60
static unsigned char deadmau5[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x07, 0x00,
0x00, 0xFC, 0x03, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x80, 0xFF, 0x0F, 0x00, 0xC0, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0x3F, 0x00,
0xE0, 0xFF, 0xFF, 0x01, 0xF0, 0xFF, 0x7F, 0x00, 0xF0, 0xFF, 0xFF, 0x03, 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x07,
0xFC, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x0F, 0xFE, 0xFF, 0xFF, 0x00,
0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0x3F, 0xFC,
0x0F, 0xFF, 0x7F, 0x00, 0xC0, 0xFF, 0x1F, 0xF8, 0x0F, 0xFC, 0x3F, 0x00, 0x80, 0xFF, 0x0F, 0xF8, 0x1F, 0xFC, 0x1F, 0x00,
0x00, 0xFF, 0x0F, 0xFC, 0x3F, 0xFC, 0x0F, 0x00, 0x00, 0xF8, 0x1F, 0xFF, 0xFF, 0xFE, 0x01, 0x00, 0x00, 0x00, 0xFC, 0xFF,
0xFF, 0x07, 0x00, 0x00, 0x00, 0x00, 0xFC, 0xFF, 0xFF, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x07, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define sun_width 30
#define sun_height 30
static unsigned char sun[] PROGMEM = {
0x00, 0xC0, 0x00, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x30, 0xC0, 0x00, 0x03,
0x70, 0x00, 0x80, 0x03, 0xF0, 0x00, 0xC0, 0x03, 0xF0, 0xF8, 0xC7, 0x03, 0xE0, 0xFC, 0xCF, 0x01, 0x00, 0xFE, 0x1F, 0x00,
0x00, 0xFF, 0x3F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x8E, 0xFF, 0x7F, 0x1C, 0x9F, 0xFF, 0x7F, 0x3E,
0x9F, 0xFF, 0x7F, 0x3E, 0x8E, 0xFF, 0x7F, 0x1C, 0x80, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x00, 0xFF, 0x3F, 0x00,
0x00, 0xFE, 0x1F, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0xC0, 0xF9, 0xE7, 0x00, 0xE0, 0x01, 0xE0, 0x01, 0xF0, 0x01, 0xE0, 0x03,
0xF0, 0xC0, 0xC0, 0x03, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xC0, 0x00, 0x00,
};
#define rain_width 30
#define rain_height 30
static unsigned char rain[] PROGMEM = {
0xC0, 0x0F, 0xC0, 0x00, 0x40, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x03, 0x38, 0x00,
0x00, 0x0E, 0x0C, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x10, 0x03, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x03, 0x00, 0x00, 0x30, 0x02, 0x00,
0x00, 0x10, 0x06, 0x00, 0x00, 0x08, 0xFC, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x01, 0x80, 0x00, 0x01, 0x00,
0xC0, 0xC0, 0x81, 0x03, 0xA0, 0x60, 0xC1, 0x03, 0x90, 0x20, 0x41, 0x01, 0xF0, 0xE0, 0xC0, 0x01, 0x60, 0x4C,
0x98, 0x00, 0x00, 0x0E, 0x1C, 0x00, 0x00, 0x0B, 0x12, 0x00, 0x00, 0x09, 0x1A, 0x00, 0x00, 0x06, 0x0E, 0x00,
};
#define cloud_height 30
#define cloud_width 30
static unsigned char cloud[] PROGMEM = {
0x00, 0x80, 0x07, 0x00, 0x00, 0xE0, 0x1F, 0x00, 0x00, 0x70, 0x30, 0x00, 0x00, 0x10, 0x60, 0x00, 0x80, 0x1F, 0x40, 0x00,
0xC0, 0x0F, 0xC0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x60, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x01,
0x20, 0x00, 0x00, 0x07, 0x38, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x08, 0x06, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x10,
0x02, 0x00, 0x00, 0x30, 0x03, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x30, 0x03, 0x00, 0x00, 0x10,
0x02, 0x00, 0x00, 0x10, 0x06, 0x00, 0x00, 0x18, 0x0C, 0x00, 0x00, 0x0C, 0xFC, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x03,
};
#define fog_height 25
#define fog_width 25
static unsigned char fog[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x3C, 0x00, 0xFE, 0x01, 0xFF, 0x00, 0x87, 0xC7, 0xC3, 0x01, 0x03, 0xFE, 0x80, 0x01,
0x00, 0x38, 0x00, 0x00, 0xFC, 0x00, 0x7E, 0x00, 0xFF, 0x83, 0xFF, 0x01, 0x03, 0xFF, 0x81, 0x01, 0x00, 0x7C, 0x00, 0x00,
0xF8, 0x00, 0x3E, 0x00, 0xFE, 0x01, 0xFF, 0x00, 0x87, 0xC7, 0xC3, 0x01, 0x03, 0xFE, 0x80, 0x01, 0x00, 0x38, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define devil_height 30
#define devil_width 30
static unsigned char devil[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x10, 0x03, 0xC0, 0x01, 0x38, 0x07, 0x7C, 0x0F, 0x38, 0x1F, 0x03, 0x30, 0x1E,
0xFE, 0x01, 0xE0, 0x1F, 0x7E, 0x00, 0x80, 0x1F, 0x3C, 0x00, 0x00, 0x0F, 0x1C, 0x00, 0x00, 0x0E, 0x18, 0x00, 0x00, 0x06,
0x08, 0x00, 0x00, 0x04, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x0E, 0x1C, 0x0C,
0x0C, 0x18, 0x06, 0x0C, 0x0C, 0x1C, 0x06, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x0C, 0x06, 0x0C,
0x08, 0x00, 0x00, 0x06, 0x18, 0x02, 0x10, 0x06, 0x10, 0x0C, 0x0C, 0x03, 0x30, 0xF8, 0x07, 0x03, 0x60, 0xE0, 0x80, 0x01,
0xC0, 0x00, 0xC0, 0x00, 0x80, 0x01, 0x70, 0x00, 0x00, 0x06, 0x1C, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#define heart_height 30
#define heart_width 30
static unsigned char heart[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0xC0, 0x03, 0xF0, 0x00, 0xF8, 0x0F, 0xFC, 0x07, 0xFC, 0x1F, 0x06, 0x0E, 0xFE, 0x3F, 0x03, 0x18,
0xFE, 0xFF, 0x7F, 0x10, 0xFF, 0xFF, 0xFF, 0x31, 0xFF, 0xFF, 0xFF, 0x33, 0xFF, 0xFF, 0xFF, 0x37, 0xFF, 0xFF, 0xFF, 0x37,
0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFE, 0xFF, 0xFF, 0x1F, 0xFE, 0xFF, 0xFF, 0x1F,
0xFC, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x0F, 0xF8, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x03,
0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x00, 0xFE, 0x1F, 0x00,
0x00, 0xFC, 0x0F, 0x00, 0x00, 0xF8, 0x07, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00,
};
#define poo_width 30
#define poo_height 30
static unsigned char poo[] PROGMEM = {
0x00, 0x1C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0xEC, 0x01, 0x00, 0x00, 0x8C, 0x07, 0x00, 0x00, 0x0C, 0x06, 0x00,
0x00, 0x24, 0x0C, 0x00, 0x00, 0x34, 0x08, 0x00, 0x00, 0x1F, 0x08, 0x00, 0xC0, 0x0F, 0x08, 0x00, 0xC0, 0x00, 0x3C, 0x00,
0x60, 0x00, 0x7C, 0x00, 0x60, 0x00, 0xC6, 0x00, 0x20, 0x00, 0xCB, 0x00, 0xA0, 0xC7, 0xFF, 0x00, 0xE0, 0x7F, 0xF7, 0x00,
0xF0, 0x18, 0xE3, 0x03, 0x78, 0x18, 0x41, 0x03, 0x6C, 0x9B, 0x5D, 0x06, 0x64, 0x9B, 0x5D, 0x04, 0x44, 0x1A, 0x41, 0x04,
0x4C, 0xD8, 0x63, 0x06, 0xF8, 0xFC, 0x36, 0x06, 0xFE, 0x0F, 0x9C, 0x1F, 0x07, 0x03, 0xC0, 0x30, 0x03, 0x00, 0x78, 0x20,
0x01, 0x00, 0x1F, 0x20, 0x03, 0xE0, 0x03, 0x20, 0x07, 0x7E, 0x04, 0x30, 0xFE, 0x0F, 0xFC, 0x1F, 0xF0, 0x00, 0xF0, 0x0F,
};
#define bell_icon_width 30
#define bell_icon_height 30
static unsigned char bell_icon[] PROGMEM = {
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b11110000,
0b00000011, 0b00000000, 0b00000000, 0b11111100, 0b00001111, 0b00000000, 0b00000000, 0b00001111, 0b00111100, 0b00000000,
0b00000000, 0b00000011, 0b00110000, 0b00000000, 0b10000000, 0b00000001, 0b01100000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b01000000, 0b00000000, 0b10000000, 0b00000000, 0b01100000, 0b00000000,
0b10000000, 0b00000001, 0b01110000, 0b00000000, 0b10000000, 0b00000011, 0b00110000, 0b00000000, 0b00000000, 0b00000011,
0b00011000, 0b00000000, 0b00000000, 0b00000110, 0b11110000, 0b11111111, 0b11111111, 0b00000011, 0b00000000, 0b00001100,
0b00001100, 0b00000000, 0b00000000, 0b00011000, 0b00000110, 0b00000000, 0b00000000, 0b11111000, 0b00000111, 0b00000000,
0b00000000, 0b11100000, 0b00000001, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000};
#define mail_width 10 #define mail_width 10
#define mail_height 7 #define mail_height 7
static const unsigned char mail[] PROGMEM = { static const unsigned char mail[] PROGMEM = {
@ -447,7 +255,4 @@ const uint8_t key_symbol[] PROGMEM = {
0b00000000 0b00000000
}; };
#endif
#include "img/icon.xbm" #include "img/icon.xbm"