is_ignored is not a boring node either

This commit is contained in:
Ben Meadors 2024-11-12 06:36:35 -06:00
parent d20450dc53
commit 6f305b37b4

View File

@ -1231,12 +1231,12 @@ meshtastic_NodeInfoLite *NodeDB::getOrCreateMeshNode(NodeNum n)
int oldestBoringIndex = -1;
for (int i = 1; i < numMeshNodes; i++) {
// Simply the oldest non-favorite node
if (!meshNodes->at(i).is_favorite && meshNodes->at(i).last_heard < oldest) {
if (!meshNodes->at(i).is_favorite && !meshNodes->at(i).is_ignored && meshNodes->at(i).last_heard < oldest) {
oldest = meshNodes->at(i).last_heard;
oldestIndex = i;
}
// The oldest "boring" node
if (!meshNodes->at(i).is_favorite && meshNodes->at(i).user.public_key.size == 0 &&
if (!meshNodes->at(i).is_favorite && !meshNodes->at(i).is_ignored && meshNodes->at(i).user.public_key.size == 0 &&
meshNodes->at(i).last_heard < oldestBoring) {
oldestBoring = meshNodes->at(i).last_heard;
oldestBoringIndex = i;