Update comments for Screen.cpp related to module load change

This commit is contained in:
Jason P 2025-06-24 22:50:39 -05:00
parent 819f5a2fde
commit d411fd99f0

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@ -849,15 +849,16 @@ void Screen::setFrames(FrameFocus focus)
indicatorIcons.push_back(digital_icon_clock);
#endif
// Beware of what changes you make in this code!
// We pass numfames into GetMeshModulesWithUIFrames() which is highly important!
// Inside of that callback, goes over to MeshModule.cpp and we run
// modulesWithUIFrames.resize(startIndex, nullptr), to insert nullptr
// entries until we're ready to start building the matching entries.
// We are doing our best to keep the normalFrames vector
// and the moduleFrames vector in lock step.
moduleFrames = MeshModule::GetMeshModulesWithUIFrames(numframes);
LOG_DEBUG("Show %d module frames", moduleFrames.size());
// put all of the module frames first.
// this is a little bit of a dirty hack; since we're going to call
// the same drawModuleFrame handler here for all of these module frames
// and then we'll just assume that the state->currentFrame value
// is the same offset into the moduleFrames vector
// so that we can invoke the module's callback
for (auto i = moduleFrames.begin(); i != moduleFrames.end(); ++i) {
// Draw the module frame, using the hack described above
if (*i != nullptr) {