@mc-hamster seems to work pretty good for me, so I'll send a PR to you
for the dev-http branch.
I'll push out an android alpha build later today (once the build is
complete). Once this new device load is out in the field _future_
device builds will support updating spiffs from android. (i.e. device
loads older than 1.1.9 must be updated to 1.1.9 or later before spiffs
support is implemented on the device side - so some users might need to
update twice before the new spiffs contents will appear on their device)
/**
* Generate a short suffix used to disambiguate channels that might have the same "name" entered by the human but different PSKs.
* The ideas is that the PSK changing should be visible to the user so that they see they probably messed up and that's why they
their nodes
* aren't talking to each other.
*
* This string is of the form "#name-XY".
*
* Where X is a letter from A to Z (base26), and formed by xoring all the bytes of the PSK together.
* Y is not yet used but should eventually indicate 'speed/range' of the link
*
* This function will also need to be implemented in GUI apps that talk to the radio.
*
* https://github.com/meshtastic/Meshtastic-device/issues/269
*/
const char *getChannelName();
Somehow nodenum was getting reset to zero (and saved to flash - which is
bad because it makes the failure permanent). So I've changed nodenum
selection to occur after we load the saved preferences (and we try to keep
nodenum stable in that case).
I'm puzzled as to how it ever got set to zero (unless there *shudder*
is some errant pointer that clobbered it). But next week I'm turning
4 byte nodenums back on, which will make this moot - because they
will always be based on macaddr and the current process where nodes
haggle with the mesh to pick a unique one-byte nodenum will be gone.