firmware/src/input/TrackballInterruptBase.cpp

219 lines
7.9 KiB
C++

#include "TrackballInterruptBase.h"
#include "configuration.h"
extern bool osk_found;
TrackballInterruptBase::TrackballInterruptBase(const char *name) : concurrency::OSThread(name), _originName(name) {}
void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLeft, uint8_t pinRight, uint8_t pinPress,
input_broker_event eventDown, input_broker_event eventUp, input_broker_event eventLeft,
input_broker_event eventRight, input_broker_event eventPressed,
input_broker_event eventPressedLong, void (*onIntDown)(), void (*onIntUp)(),
void (*onIntLeft)(), void (*onIntRight)(), void (*onIntPress)())
{
this->_pinDown = pinDown;
this->_pinUp = pinUp;
this->_pinLeft = pinLeft;
this->_pinRight = pinRight;
this->_pinPress = pinPress;
this->_eventDown = eventDown;
this->_eventUp = eventUp;
this->_eventLeft = eventLeft;
this->_eventRight = eventRight;
this->_eventPressed = eventPressed;
this->_eventPressedLong = eventPressedLong;
if (pinPress != 255) {
pinMode(pinPress, INPUT_PULLUP);
attachInterrupt(pinPress, onIntPress, TB_DIRECTION);
}
if (this->_pinDown != 255) {
pinMode(this->_pinDown, INPUT_PULLUP);
attachInterrupt(this->_pinDown, onIntDown, TB_DIRECTION);
}
if (this->_pinUp != 255) {
pinMode(this->_pinUp, INPUT_PULLUP);
attachInterrupt(this->_pinUp, onIntUp, TB_DIRECTION);
}
if (this->_pinLeft != 255) {
pinMode(this->_pinLeft, INPUT_PULLUP);
attachInterrupt(this->_pinLeft, onIntLeft, TB_DIRECTION);
}
if (this->_pinRight != 255) {
pinMode(this->_pinRight, INPUT_PULLUP);
attachInterrupt(this->_pinRight, onIntRight, TB_DIRECTION);
}
LOG_DEBUG("Trackball GPIO initialized - UP:%d DOWN:%d LEFT:%d RIGHT:%d PRESS:%d", this->_pinUp, this->_pinDown,
this->_pinLeft, this->_pinRight, pinPress);
osk_found = true;
this->setInterval(100);
}
int32_t TrackballInterruptBase::runOnce()
{
InputEvent e = {};
e.inputEvent = INPUT_BROKER_NONE;
// Handle long press detection for press button
if (pressDetected && pressStartTime > 0) {
uint32_t pressDuration = millis() - pressStartTime;
bool buttonStillPressed = false;
#if defined(T_DECK)
buttonStillPressed = (this->action == TB_ACTION_PRESSED);
#else
buttonStillPressed = !digitalRead(_pinPress);
#endif
if (!buttonStillPressed) {
// Button released
if (pressDuration < LONG_PRESS_DURATION) {
// Short press
e.inputEvent = this->_eventPressed;
}
// Reset state
pressDetected = false;
pressStartTime = 0;
lastLongPressEventTime = 0;
this->action = TB_ACTION_NONE;
} else if (pressDuration >= LONG_PRESS_DURATION) {
// Long press detected
uint32_t currentTime = millis();
// Only trigger long press event if enough time has passed since the last one
if (lastLongPressEventTime == 0 || (currentTime - lastLongPressEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
e.inputEvent = this->_eventPressedLong;
lastLongPressEventTime = currentTime;
}
this->action = TB_ACTION_PRESSED_LONG;
}
}
if (directionDetected && directionStartTime > 0) {
uint32_t directionDuration = millis() - directionStartTime;
uint8_t directionPressedNow = 0;
directionInterval++;
if (!digitalRead(_pinUp)) {
directionPressedNow = TB_ACTION_UP;
} else if (!digitalRead(_pinDown)) {
directionPressedNow = TB_ACTION_DOWN;
} else if (!digitalRead(_pinLeft)) {
directionPressedNow = TB_ACTION_LEFT;
} else if (!digitalRead(_pinRight)) {
directionPressedNow = TB_ACTION_RIGHT;
}
if (directionPressedNow < 3) {
// Reset state
directionDetected = false;
directionStartTime = 0;
directionInterval = 0;
this->action = TB_ACTION_NONE;
} else if (directionDuration >= LONG_PRESS_DURATION && directionPressedNow >= 3 && directionInterval >= 3) {
// repeat event when long press these direction.
switch (directionPressedNow) {
case TB_ACTION_UP:
e.inputEvent = this->_eventUp;
break;
case TB_ACTION_DOWN:
e.inputEvent = this->_eventDown;
break;
case TB_ACTION_LEFT:
e.inputEvent = this->_eventLeft;
break;
case TB_ACTION_RIGHT:
e.inputEvent = this->_eventRight;
break;
}
directionInterval = 0;
}
}
#if defined(T_DECK) // T-deck gets a super-simple debounce on trackball
if (this->action == TB_ACTION_PRESSED && !pressDetected) {
// Start long press detection
pressDetected = true;
pressStartTime = millis();
// Don't send event yet, wait to see if it's a long press
} else if (this->action == TB_ACTION_UP && lastEvent == TB_ACTION_UP) {
// LOG_DEBUG("Trackball event UP");
e.inputEvent = this->_eventUp;
} else if (this->action == TB_ACTION_DOWN && lastEvent == TB_ACTION_DOWN) {
// LOG_DEBUG("Trackball event DOWN");
e.inputEvent = this->_eventDown;
} else if (this->action == TB_ACTION_LEFT && lastEvent == TB_ACTION_LEFT) {
// LOG_DEBUG("Trackball event LEFT");
e.inputEvent = this->_eventLeft;
} else if (this->action == TB_ACTION_RIGHT && lastEvent == TB_ACTION_RIGHT) {
// LOG_DEBUG("Trackball event RIGHT");
e.inputEvent = this->_eventRight;
}
#else
if (this->action == TB_ACTION_PRESSED && !digitalRead(_pinPress) && !pressDetected) {
// Start long press detection
pressDetected = true;
pressStartTime = millis();
// Don't send event yet, wait to see if it's a long press
} else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventUp;
// send event first,will automatically trigger every 50ms * 3 after 500ms
} else if (this->action == TB_ACTION_DOWN && !digitalRead(_pinDown) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventDown;
} else if (this->action == TB_ACTION_LEFT && !digitalRead(_pinLeft) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventLeft;
} else if (this->action == TB_ACTION_RIGHT && !digitalRead(_pinRight) && !directionDetected) {
directionDetected = true;
directionStartTime = millis();
e.inputEvent = this->_eventRight;
}
#endif
if (e.inputEvent != INPUT_BROKER_NONE) {
e.source = this->_originName;
e.kbchar = 0x00;
this->notifyObservers(&e);
}
// Only update lastEvent for non-press actions or completed press actions
if (this->action != TB_ACTION_PRESSED || !pressDetected) {
lastEvent = action;
if (!pressDetected) {
this->action = TB_ACTION_NONE;
}
}
return 50; // Check more frequently for better long press detection
}
void TrackballInterruptBase::intPressHandler()
{
this->action = TB_ACTION_PRESSED;
}
void TrackballInterruptBase::intDownHandler()
{
this->action = TB_ACTION_DOWN;
}
void TrackballInterruptBase::intUpHandler()
{
this->action = TB_ACTION_UP;
}
void TrackballInterruptBase::intLeftHandler()
{
this->action = TB_ACTION_LEFT;
}
void TrackballInterruptBase::intRightHandler()
{
this->action = TB_ACTION_RIGHT;
}