firmware/variants/heltec_wireless_paper_v1/platformio.ini
todd-herbert 8187fa7115
E-Ink Screensaver (#3477)
* fix Wireless Paper double-clear screen at boot

* log when flooded with "responsive" frames

* show the "resuming" screen when waking from deep-sleep

* rename drawDeepSleepScreen
avoid future confusion with "Screen Paused" screen

* show a screensaver frame when screen off
The frame shown during deep sleep is now also passed through showScreensaverFrames()

* Add macros for E-Ink color values.
OLEDDISPLAY_COLOR is inverted. Result of light-mode on E-Ink vs dark-mode on OLED?

* adapt drawDeepSleepScreen to new screensaver convention

* Mark Wireless Paper V1.1 as having problems with ghosting
Any other issues can be marked in a similar way, then handled in code where relevant

* Change screensaver from fullscreen logo to overlay

* identify "quirks" rather than "problems"

* move async refresh polling from display() to a NotifiedWorkerThread

* Prevent skipping of deep-sleep screen
(Hopefully)

* Redesign screensaver overlay
Now displays short name

* Optimize refresh for different displays

* Support older EInkDisplay class

* Don't assume text alignment

* fix spelling of a quirk macro
(No impact to code, but avoids future issues)

* Handle impossibly unlikely millis() overflow error
Should have just let it go, but here we are..

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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2024-03-28 18:31:11 -05:00

22 lines
1.1 KiB
INI

[env:heltec-wireless-paper-v1_0]
extends = esp32s3_base
board = heltec_wifi_lora_32_V3
build_flags =
${esp32s3_base.build_flags}
-I variants/heltec_wireless_paper_v1
-D HELTEC_WIRELESS_PAPER_V1_0
-D EINK_DISPLAY_MODEL=GxEPD2_213_BN
-D EINK_WIDTH=250
-D EINK_HEIGHT=122
-D USE_EINK_DYNAMICDISPLAY ; Enable Dynamic EInk
-D EINK_LIMIT_FASTREFRESH=5 ; How many consecutive fast-refreshes are permitted
-D EINK_LIMIT_RATE_BACKGROUND_SEC=30 ; Minimum interval between BACKGROUND updates
-D EINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
-D EINK_LIMIT_GHOSTING_PX=2000 ; (Optional) How much image ghosting is tolerated
;-D EINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
-D EINK_HASQUIRK_VICIOUSFASTREFRESH ; Identify that pixels drawn by fast-refresh are harder to clear
lib_deps =
${esp32s3_base.lib_deps}
https://github.com/meshtastic/GxEPD2#55f618961db45a23eff0233546430f1e5a80f63a
lewisxhe/PCF8563_Library@^1.0.1
upload_speed = 115200