mirror of
https://github.com/meshtastic/firmware.git
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67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
#pragma once
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#include "../mesh/generated/meshtastic/telemetry.pb.h"
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#include "NodeDB.h"
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#include "ProtobufModule.h"
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#if !MESHTASTIC_EXCLUDE_SCREEN
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#include <OLEDDisplay.h>
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#include <OLEDDisplayUi.h>
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#endif
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class DeviceTelemetryModule : private concurrency::OSThread, public ProtobufModule<meshtastic_Telemetry>
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{
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CallbackObserver<DeviceTelemetryModule, const meshtastic::Status *> nodeStatusObserver =
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CallbackObserver<DeviceTelemetryModule, const meshtastic::Status *>(this, &DeviceTelemetryModule::handleStatusUpdate);
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public:
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DeviceTelemetryModule()
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: concurrency::OSThread("DeviceTelemetry"),
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ProtobufModule("DeviceTelemetry", meshtastic_PortNum_TELEMETRY_APP, &meshtastic_Telemetry_msg)
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{
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uptimeWrapCount = 0;
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uptimeLastMs = millis();
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nodeStatusObserver.observe(&nodeStatus->onNewStatus);
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setIntervalFromNow(setStartDelay()); // Wait until NodeInfo is sent
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}
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virtual bool wantUIFrame() { return false; }
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protected:
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/** Called to handle a particular incoming message
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@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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*/
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virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_Telemetry *p) override;
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virtual meshtastic_MeshPacket *allocReply() override;
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virtual int32_t runOnce() override;
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/**
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* Send our Telemetry into the mesh
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*/
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bool sendTelemetry(NodeNum dest = NODENUM_BROADCAST, bool phoneOnly = false);
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/**
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* Get the uptime in seconds
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* Loses some accuracy after 49 days, but that's fine
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*/
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uint32_t getUptimeSeconds() { return (0xFFFFFFFF / 1000) * uptimeWrapCount + (uptimeLastMs / 1000); }
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private:
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meshtastic_Telemetry getDeviceTelemetry();
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meshtastic_Telemetry getLocalStatsTelemetry();
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void sendLocalStatsToPhone();
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uint32_t sendToPhoneIntervalMs = SECONDS_IN_MINUTE * 1000; // Send to phone every minute
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uint32_t sendStatsToPhoneIntervalMs = 15 * SECONDS_IN_MINUTE * 1000; // Send stats to phone every 15 minutes
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uint32_t lastSentStatsToPhone = 0;
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uint32_t lastSentToMesh = 0;
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void refreshUptime()
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{
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auto now = millis();
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// If we wrapped around (~49 days), increment the wrap count
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if (now < uptimeLastMs)
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uptimeWrapCount++;
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uptimeLastMs = now;
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}
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uint32_t uptimeWrapCount;
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uint32_t uptimeLastMs;
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}; |