firmware/src/graphics/niche/InkHUD/Applets/System/Menu/MenuApplet.cpp
Jonathan Bennett d80dcd6afd
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Fix InkHUD shutdown code
2025-07-22 08:49:33 -05:00

799 lines
29 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./MenuApplet.h"
#include "RTC.h"
#include "MeshService.h"
#include "Router.h"
#include "airtime.h"
#include "main.h"
#include "power.h"
#if !MESHTASTIC_EXCLUDE_GPS
#include "GPS.h"
#endif
using namespace NicheGraphics;
static constexpr uint8_t MENU_TIMEOUT_SEC = 60; // How many seconds before menu auto-closes
// Options for the "Recents" menu
// These are offered to users as possible values for settings.recentlyActiveSeconds
static constexpr uint8_t RECENTS_OPTIONS_MINUTES[] = {2, 5, 10, 30, 60, 120};
InkHUD::MenuApplet::MenuApplet() : concurrency::OSThread("MenuApplet")
{
// No timer tasks at boot
OSThread::disable();
// Note: don't get instance if we're not actually using the backlight,
// or else you will unintentionally instantiate it
if (settings->optionalMenuItems.backlight) {
backlight = Drivers::LatchingBacklight::getInstance();
}
// Initialize the Canned Message store
// This is a shared nicheGraphics component
// - handles loading & parsing the canned messages
// - handles setting / getting of canned messages via apps (Client API Admin Messages)
cm.store = CannedMessageStore::getInstance();
}
void InkHUD::MenuApplet::onForeground()
{
// We do need this before we render, but we can optimize by just calculating it once now
systemInfoPanelHeight = getSystemInfoPanelHeight();
// Display initial menu page
showPage(MenuPage::ROOT);
// If device has a backlight which isn't controlled by aux button:
// backlight on always when menu opens.
// Courtesy to T-Echo users who removed the capacitive touch button
if (settings->optionalMenuItems.backlight) {
assert(backlight);
if (!backlight->isOn())
backlight->peek();
}
// Prevent user applets requesting update while menu is open
// Handle button input with this applet
SystemApplet::lockRequests = true;
SystemApplet::handleInput = true;
// Begin the auto-close timeout
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
OSThread::enabled = true;
// Upgrade the refresh to FAST, for guaranteed responsiveness
inkhud->forceUpdate(EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onBackground()
{
// Discard any data we generated while selecting a canned message
// Frees heap mem
freeCannedMessageResources();
// If device has a backlight which isn't controlled by aux button:
// Item in options submenu allows keeping backlight on after menu is closed
// If this item is deselected we will turn backlight off again, now that menu is closing
if (settings->optionalMenuItems.backlight) {
assert(backlight);
if (!backlight->isLatched())
backlight->off();
}
// Stop the auto-timeout
OSThread::disable();
// Resume normal rendering and button behavior of user applets
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
// Restore the user applet whose tile we borrowed
if (borrowedTileOwner)
borrowedTileOwner->bringToForeground();
Tile *t = getTile();
t->assignApplet(borrowedTileOwner); // Break our link with the tile, (and relink it with real owner, if it had one)
borrowedTileOwner = nullptr;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// We're only updating here to upgrade from UNSPECIFIED to FAST, to ensure responsiveness when exiting menu
inkhud->forceUpdate(EInk::UpdateTypes::FAST);
}
// Open the menu
// Parameter specifies which user-tile the menu will use
// The user applet originally on this tile will be restored when the menu closes
void InkHUD::MenuApplet::show(Tile *t)
{
// Remember who *really* owns this tile
borrowedTileOwner = t->getAssignedApplet();
// Hide the owner, if it is a valid applet
if (borrowedTileOwner)
borrowedTileOwner->sendToBackground();
// Break the owner's link with tile
// Relink it to menu applet
t->assignApplet(this);
// Show menu
bringToForeground();
}
// Auto-exit the menu applet after a period of inactivity
// The values shown on the root menu are only a snapshot: they are not re-rendered while the menu remains open.
// By exiting the menu, we prevent users mistakenly believing that the data will update.
int32_t InkHUD::MenuApplet::runOnce()
{
// runOnce's interval is pushed back when a button is pressed
// If we do actually run, it means no button input occurred within MENU_TIMEOUT_SEC,
// so we close the menu.
showPage(EXIT);
// Timer should disable after firing
// This is redundant, as onBackground() will also disable
return OSThread::disable();
}
// Perform action for a menu item, then change page
// Behaviors for MenuActions are defined here
void InkHUD::MenuApplet::execute(MenuItem item)
{
// Perform an action
// ------------------
switch (item.action) {
// Open a submenu without performing any action
// Also handles exit
case NO_ACTION:
break;
case NEXT_TILE:
inkhud->nextTile();
break;
case SEND_PING:
service->refreshLocalMeshNode();
service->trySendPosition(NODENUM_BROADCAST, true);
// Force the next refresh to use FULL, to protect the display, as some users will probably spam this button
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL);
break;
case STORE_CANNEDMESSAGE_SELECTION:
cm.selectedMessageItem = &cm.messageItems.at(cursor - 1); // Minus one: offset for the initial "Send Ping" entry
break;
case SEND_CANNEDMESSAGE:
cm.selectedRecipientItem = &cm.recipientItems.at(cursor);
sendText(cm.selectedRecipientItem->dest, cm.selectedRecipientItem->channelIndex, cm.selectedMessageItem->rawText.c_str());
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL); // Next refresh should be FULL. Lots of button pressing to get here
break;
case ROTATE:
inkhud->rotate();
break;
case LAYOUT:
// Todo: smarter incrementing of tile count
settings->userTiles.count++;
if (settings->userTiles.count == 3) // Skip 3 tiles: not done yet
settings->userTiles.count++;
if (settings->userTiles.count > settings->userTiles.maxCount) // Loop around if tile count now too high
settings->userTiles.count = 1;
inkhud->updateLayout();
break;
case TOGGLE_APPLET:
settings->userApplets.active[cursor] = !settings->userApplets.active[cursor];
inkhud->updateAppletSelection();
break;
case TOGGLE_AUTOSHOW_APPLET:
// Toggle settings.userApplets.autoshow[] value, via MenuItem::checkState pointer set in populateAutoshowPage()
*items.at(cursor).checkState = !(*items.at(cursor).checkState);
break;
case TOGGLE_NOTIFICATIONS:
settings->optionalFeatures.notifications = !settings->optionalFeatures.notifications;
break;
case TOGGLE_INVERT_COLOR:
if (config.display.displaymode == meshtastic_Config_DisplayConfig_DisplayMode_INVERTED)
config.display.displaymode = meshtastic_Config_DisplayConfig_DisplayMode_DEFAULT;
else
config.display.displaymode = meshtastic_Config_DisplayConfig_DisplayMode_INVERTED;
nodeDB->saveToDisk(SEGMENT_CONFIG);
break;
case SET_RECENTS:
// Set value of settings.recentlyActiveSeconds
// Uses menu cursor to read RECENTS_OPTIONS_MINUTES array (defined at top of this file)
assert(cursor < sizeof(RECENTS_OPTIONS_MINUTES) / sizeof(RECENTS_OPTIONS_MINUTES[0]));
settings->recentlyActiveSeconds = RECENTS_OPTIONS_MINUTES[cursor] * 60; // Menu items are in minutes
break;
case SHUTDOWN:
LOG_INFO("Shutting down from menu");
shutdownAtMsec = millis();
// Menu is then sent to background via onShutdown
break;
case TOGGLE_BATTERY_ICON:
inkhud->toggleBatteryIcon();
break;
case TOGGLE_BACKLIGHT:
// Note: backlight is already on in this situation
// We're marking that it should *remain* on once menu closes
assert(backlight);
if (backlight->isLatched())
backlight->off();
else
backlight->latch();
break;
case TOGGLE_12H_CLOCK:
config.display.use_12h_clock = !config.display.use_12h_clock;
nodeDB->saveToDisk(SEGMENT_CONFIG);
break;
case TOGGLE_GPS:
gps->toggleGpsMode();
nodeDB->saveToDisk(SEGMENT_CONFIG);
break;
case ENABLE_BLUETOOTH:
// This helps users recover from a bad wifi config
LOG_INFO("Enabling Bluetooth");
config.network.wifi_enabled = false;
config.bluetooth.enabled = true;
nodeDB->saveToDisk();
rebootAtMsec = millis() + 2000;
break;
default:
LOG_WARN("Action not implemented");
}
// Move to next page, as defined for the MenuItem
showPage(item.nextPage);
}
// Display a new page of MenuItems
// May reload same page, or exit menu applet entirely
// Fills the MenuApplet::items vector
void InkHUD::MenuApplet::showPage(MenuPage page)
{
items.clear();
items.shrink_to_fit();
switch (page) {
case ROOT:
// Optional: next applet
if (settings->optionalMenuItems.nextTile && settings->userTiles.count > 1)
items.push_back(MenuItem("Next Tile", MenuAction::NEXT_TILE, MenuPage::ROOT)); // Only if multiple applets shown
items.push_back(MenuItem("Send", MenuPage::SEND));
items.push_back(MenuItem("Options", MenuPage::OPTIONS));
// items.push_back(MenuItem("Display Off", MenuPage::EXIT)); // TODO
items.push_back(MenuItem("Save & Shut Down", MenuAction::SHUTDOWN));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case SEND:
populateSendPage();
break;
case CANNEDMESSAGE_RECIPIENT:
populateRecipientPage();
break;
case OPTIONS:
// Optional: backlight
if (settings->optionalMenuItems.backlight)
items.push_back(MenuItem(backlight->isLatched() ? "Backlight Off" : "Keep Backlight On", // Label
MenuAction::TOGGLE_BACKLIGHT, // Action
MenuPage::EXIT // Exit once complete
));
// Optional: GPS
if (config.position.gps_mode == meshtastic_Config_PositionConfig_GpsMode_DISABLED)
items.push_back(MenuItem("Enable GPS", MenuAction::TOGGLE_GPS, MenuPage::EXIT));
if (config.position.gps_mode == meshtastic_Config_PositionConfig_GpsMode_ENABLED)
items.push_back(MenuItem("Disable GPS", MenuAction::TOGGLE_GPS, MenuPage::EXIT));
// Optional: Enable Bluetooth, in case of lost wifi connection
if (!config.bluetooth.enabled || config.network.wifi_enabled)
items.push_back(MenuItem("Enable Bluetooth", MenuAction::ENABLE_BLUETOOTH, MenuPage::EXIT));
items.push_back(MenuItem("Applets", MenuPage::APPLETS));
items.push_back(MenuItem("Auto-show", MenuPage::AUTOSHOW));
items.push_back(MenuItem("Recents Duration", MenuPage::RECENTS));
if (settings->userTiles.maxCount > 1)
items.push_back(MenuItem("Layout", MenuAction::LAYOUT, MenuPage::OPTIONS));
items.push_back(MenuItem("Rotate", MenuAction::ROTATE, MenuPage::OPTIONS));
items.push_back(MenuItem("Notifications", MenuAction::TOGGLE_NOTIFICATIONS, MenuPage::OPTIONS,
&settings->optionalFeatures.notifications));
items.push_back(MenuItem("Battery Icon", MenuAction::TOGGLE_BATTERY_ICON, MenuPage::OPTIONS,
&settings->optionalFeatures.batteryIcon));
invertedColors = (config.display.displaymode == meshtastic_Config_DisplayConfig_DisplayMode_INVERTED);
items.push_back(MenuItem("Invert Color", MenuAction::TOGGLE_INVERT_COLOR, MenuPage::OPTIONS, &invertedColors));
items.push_back(
MenuItem("12-Hour Clock", MenuAction::TOGGLE_12H_CLOCK, MenuPage::OPTIONS, &config.display.use_12h_clock));
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case APPLETS:
populateAppletPage();
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case AUTOSHOW:
populateAutoshowPage();
items.push_back(MenuItem("Exit", MenuPage::EXIT));
break;
case RECENTS:
populateRecentsPage();
break;
case EXIT:
sendToBackground(); // Menu applet dismissed, allow normal behavior to resume
break;
default:
LOG_WARN("Page not implemented");
}
// Reset the cursor, unless reloading same page
// (or now out-of-bounds)
if (page != currentPage || cursor >= items.size()) {
cursor = 0;
// ROOT menu has special handling: unselected at first, to emphasise the system info panel
if (page == ROOT)
cursorShown = false;
}
// Remember which page we are on now
currentPage = page;
}
void InkHUD::MenuApplet::onRender()
{
if (items.size() == 0)
LOG_ERROR("Empty Menu");
// Dimensions for the slots where we will draw menuItems
const float padding = 0.05;
const uint16_t itemH = fontSmall.lineHeight() * 2;
const int16_t itemW = width() - X(padding) - X(padding);
const int16_t itemL = X(padding);
const int16_t itemR = X(1 - padding);
int16_t itemT = 0; // Top (y px of current slot). Incremented as we draw. Adjusted to fit system info panel on ROOT menu.
// How many full menuItems will fit on screen
uint8_t slotCount = (height() - itemT) / itemH;
// System info panel at the top of the menu
// =========================================
uint16_t &siH = systemInfoPanelHeight; // System info - height. Calculated at onForeground
const uint8_t slotsObscured = ceilf(siH / (float)itemH); // How many slots are obscured by system info panel
// System info - top
// Remain at 0px, until cursor reaches bottom of screen, then begin to scroll off screen.
// This is the same behavior we expect from the non-root menus.
// Implementing this with the systemp panel is slightly annoying though,
// and required adding the MenuApplet::getSystemInfoPanelHeight method
int16_t siT;
if (cursor < slotCount - slotsObscured - 1) // (Minus 1: comparing zero based index with a count)
siT = 0;
else
siT = 0 - ((cursor - (slotCount - slotsObscured - 1)) * itemH);
// If showing ROOT menu,
// and the panel isn't yet scrolled off screen top
if (currentPage == ROOT) {
drawSystemInfoPanel(0, siT, width()); // Draw the panel.
itemT = max(siT + siH, 0); // Offset the first menu entry, so menu starts below the system info panel
}
// Draw menu items
// ===================
// Which item will be drawn to the top-most slot?
// Initially, this is the item 0, but may increase once we begin scrolling
uint8_t firstItem;
if (cursor < slotCount)
firstItem = 0;
else
firstItem = cursor - (slotCount - 1);
// Which item will be drawn to the bottom-most slot?
// This may be beyond the slot-count, to draw a partially off-screen item below the bottom-most slow
// This may be less than the slot-count, if we are reaching the end of the menuItems
uint8_t lastItem = min((uint8_t)firstItem + slotCount, (uint8_t)items.size() - 1);
// -- Loop: draw each (visible) menu item --
for (uint8_t i = firstItem; i <= lastItem; i++) {
// Grab the menuItem
MenuItem item = items.at(i);
// Center-line for the text
int16_t center = itemT + (itemH / 2);
// Box, if currently selected
if (cursorShown && i == cursor)
drawRect(itemL, itemT, itemW, itemH, BLACK);
// Item's text
printAt(itemL + X(padding), center, item.label, LEFT, MIDDLE);
// Checkbox, if relevant
if (item.checkState) {
const uint16_t cbWH = fontSmall.lineHeight(); // Checkbox: width / height
const int16_t cbL = itemR - X(padding) - cbWH; // Checkbox: left
const int16_t cbT = center - (cbWH / 2); // Checkbox : top
// Checkbox ticked
if (*(item.checkState)) {
drawRect(cbL, cbT, cbWH, cbWH, BLACK);
// First point of tick: pen down
const int16_t t1Y = center;
const int16_t t1X = cbL + 3;
// Second point of tick: base
const int16_t t2Y = center + (cbWH / 2) - 2;
const int16_t t2X = cbL + (cbWH / 2);
// Third point of tick: end of tail
const int16_t t3Y = center - (cbWH / 2) - 2;
const int16_t t3X = cbL + cbWH + 2;
// Draw twice: faux bold
drawLine(t1X, t1Y, t2X, t2Y, BLACK);
drawLine(t2X, t2Y, t3X, t3Y, BLACK);
drawLine(t1X + 1, t1Y, t2X + 1, t2Y, BLACK);
drawLine(t2X + 1, t2Y, t3X + 1, t3Y, BLACK);
}
// Checkbox ticked
else
drawRect(cbL, cbT, cbWH, cbWH, BLACK);
}
// Increment the y value (top) as we go
itemT += itemH;
}
}
void InkHUD::MenuApplet::onButtonShortPress()
{
// Push the auto-close timer back
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
// Move menu cursor to next entry, then update
if (cursorShown)
cursor = (cursor + 1) % items.size();
else
cursorShown = true;
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
void InkHUD::MenuApplet::onButtonLongPress()
{
// Push the auto-close timer back
OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
if (cursorShown)
execute(items.at(cursor));
else
showPage(MenuPage::EXIT); // Special case: Peek at root-menu; longpress again to close
// If we didn't already request a specialized update, when handling a menu action,
// then perform the usual fast update.
// FAST keeps things responsive: important because we're dealing with user input
if (!wantsToRender())
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
}
// Dynamically create MenuItem entries for activating / deactivating Applets, for the "Applet Selection" submenu
void InkHUD::MenuApplet::populateAppletPage()
{
assert(items.size() == 0);
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
const char *name = inkhud->userApplets.at(i)->name;
bool *isActive = &(settings->userApplets.active[i]);
items.push_back(MenuItem(name, MenuAction::TOGGLE_APPLET, MenuPage::APPLETS, isActive));
}
}
// Dynamically create MenuItem entries for selecting which applets will automatically come to foreground when they have new data
// We only populate this menu page with applets which are actually active
// We use the MenuItem::checkState pointer to toggle the setting in MenuApplet::execute. Bit of a hack, but convenient.
void InkHUD::MenuApplet::populateAutoshowPage()
{
assert(items.size() == 0);
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
// Only add a menu item if applet is active
if (settings->userApplets.active[i]) {
const char *name = inkhud->userApplets.at(i)->name;
bool *isActive = &(settings->userApplets.autoshow[i]);
items.push_back(MenuItem(name, MenuAction::TOGGLE_AUTOSHOW_APPLET, MenuPage::AUTOSHOW, isActive));
}
}
}
// Create MenuItem entries to select our definition of "Recent"
// Controls how long data will remain in any "Recents" flavored applets
void InkHUD::MenuApplet::populateRecentsPage()
{
// How many values are shown for use to choose from
constexpr uint8_t optionCount = sizeof(RECENTS_OPTIONS_MINUTES) / sizeof(RECENTS_OPTIONS_MINUTES[0]);
// Create an entry for each item in RECENTS_OPTIONS_MINUTES array
// (Defined at top of this file)
for (uint8_t i = 0; i < optionCount; i++) {
std::string label = to_string(RECENTS_OPTIONS_MINUTES[i]) + " mins";
items.push_back(MenuItem(label.c_str(), MenuAction::SET_RECENTS, MenuPage::EXIT));
}
}
// MenuItem entries for the "send" page
// Dynamically creates menu items based on available canned messages
void InkHUD::MenuApplet::populateSendPage()
{
// Position / NodeInfo packet
items.push_back(MenuItem("Ping", MenuAction::SEND_PING, MenuPage::EXIT));
// One menu item for each canned message
uint8_t count = cm.store->size();
for (uint8_t i = 0; i < count; i++) {
// Gather the information for this item
CannedMessages::MessageItem messageItem;
messageItem.rawText = cm.store->at(i);
messageItem.label = parse(messageItem.rawText);
// Store the item (until the menu closes)
cm.messageItems.push_back(messageItem);
// Create a menu item
const char *itemText = cm.messageItems.back().label.c_str();
items.push_back(MenuItem(itemText, MenuAction::STORE_CANNEDMESSAGE_SELECTION, MenuPage::CANNEDMESSAGE_RECIPIENT));
}
items.push_back(MenuItem("Exit", MenuPage::EXIT));
}
// Dynamically create MenuItem entries for possible canned message destinations
// All available channels are shown
// Favorite nodes are shown, provided we don't have an *excessive* amount
void InkHUD::MenuApplet::populateRecipientPage()
{
// Create recipient data (and menu items) for any channels
// --------------------------------------------------------
for (uint8_t i = 0; i < MAX_NUM_CHANNELS; i++) {
// Get the channel, and check if it's enabled
meshtastic_Channel &channel = channels.getByIndex(i);
if (!channel.has_settings || channel.role == meshtastic_Channel_Role_DISABLED)
continue;
CannedMessages::RecipientItem r;
// Set index
r.channelIndex = channel.index;
// Set a label for the menu item
r.label = "Ch " + to_string(i) + ": ";
if (channel.role == meshtastic_Channel_Role_PRIMARY)
r.label += "Primary";
else
r.label += parse(channel.settings.name);
// Add to the list of recipients
cm.recipientItems.push_back(r);
// Add a menu item for this recipient
const char *itemText = cm.recipientItems.back().label.c_str();
items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT));
}
// Create recipient data (and menu items) for favorite nodes
// ---------------------------------------------------------
uint32_t nodeCount = nodeDB->getNumMeshNodes();
uint32_t favoriteCount = 0;
// Count favorites
for (uint32_t i = 0; i < nodeCount; i++) {
if (nodeDB->getMeshNodeByIndex(i)->is_favorite)
favoriteCount++;
}
// Only add favorites if the number is reasonable
// Don't want some monstrous list that takes 100 clicks to reach exit
if (favoriteCount < 20) {
for (uint32_t i = 0; i < nodeCount; i++) {
meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
// Skip node if not a favorite
if (!node->is_favorite)
continue;
CannedMessages::RecipientItem r;
r.dest = node->num;
r.channelIndex = nodeDB->getMeshNodeChannel(node->num); // Channel index only relevant if encrypted DM not possible(?)
// Set a label for the menu item
r.label = "DM: ";
if (node->has_user)
r.label += parse(node->user.long_name);
else
r.label += hexifyNodeNum(node->num); // Unsure if it's possible to favorite a node without NodeInfo?
// Add to the list of recipients
cm.recipientItems.push_back(r);
// Add a menu item for this recipient
const char *itemText = cm.recipientItems.back().label.c_str();
items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT));
}
}
items.push_back(MenuItem("Exit", MenuPage::EXIT));
}
// Renders the panel shown at the top of the root menu.
// Displays the clock, and several other pieces of instantaneous system info,
// which we'd prefer not to have displayed in a normal applet, as they update too frequently.
void InkHUD::MenuApplet::drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width, uint16_t *renderedHeight)
{
// Reset the height
// We'll add to this as we add elements
uint16_t height = 0;
// Clock (potentially)
// ====================
std::string clockString = getTimeString();
if (clockString.length() > 0) {
setFont(fontMedium);
printAt(width / 2, top, clockString, CENTER, TOP);
height += fontMedium.lineHeight();
height += fontMedium.lineHeight() * 0.1; // Padding below clock
}
// Stats
// ===================
setFont(fontSmall);
// Position of the label row for the system info
const int16_t labelT = top + height;
height += fontSmall.lineHeight() * 1.1; // Slightly increased spacing
// Position of the data row for the system info
const int16_t valT = top + height;
height += fontSmall.lineHeight() * 1.1; // Slightly increased spacing (between bottom line and divider)
// Position of divider between the info panel and the menu entries
const int16_t divY = top + height;
height += fontSmall.lineHeight() * 0.2; // Padding *below* the divider. (Above first menu item)
// Create a variable number of columns
// Either 3 or 4, depending on whether we have GPS
// Todo
constexpr uint8_t N_COL = 3;
int16_t colL[N_COL];
int16_t colC[N_COL];
int16_t colR[N_COL];
for (uint8_t i = 0; i < N_COL; i++) {
colL[i] = left + ((width / N_COL) * i);
colC[i] = colL[i] + ((width / N_COL) / 2);
colR[i] = colL[i] + (width / N_COL);
}
// Info blocks, left to right
// Voltage
float voltage = powerStatus->getBatteryVoltageMv() / 1000.0;
char voltageStr[6]; // "XX.XV"
sprintf(voltageStr, "%.1fV", voltage);
printAt(colC[0], labelT, "Bat", CENTER, TOP);
printAt(colC[0], valT, voltageStr, CENTER, TOP);
// Divider
for (int16_t y = valT; y <= divY; y += 3)
drawPixel(colR[0], y, BLACK);
// Channel Util
char chUtilStr[4]; // "XX%"
sprintf(chUtilStr, "%2.f%%", airTime->channelUtilizationPercent());
printAt(colC[1], labelT, "Ch", CENTER, TOP);
printAt(colC[1], valT, chUtilStr, CENTER, TOP);
// Divider
for (int16_t y = valT; y <= divY; y += 3)
drawPixel(colR[1], y, BLACK);
// Duty Cycle (AirTimeTx)
char dutyUtilStr[4]; // "XX%"
sprintf(dutyUtilStr, "%2.f%%", airTime->utilizationTXPercent());
printAt(colC[2], labelT, "Duty", CENTER, TOP);
printAt(colC[2], valT, dutyUtilStr, CENTER, TOP);
/*
// Divider
for (int16_t y = valT; y <= divY; y += 3)
drawPixel(colR[2], y, BLACK);
// GPS satellites - todo
printAt(colC[3], labelT, "Sats", CENTER, TOP);
printAt(colC[3], valT, "ToDo", CENTER, TOP);
*/
// Horizontal divider, at bottom of system info panel
for (int16_t x = 0; x < width; x += 2) // Divider, centered in the padding between first system panel and first item
drawPixel(x, divY, BLACK);
if (renderedHeight != nullptr)
*renderedHeight = height;
}
// Get the height of the the panel drawn at the top of the menu
// This is inefficient, as we do actually have to render the panel to determine the height
// It solves a catch-22 situation, where slotCount needs to know panel height, and panel height needs to know slotCount
uint16_t InkHUD::MenuApplet::getSystemInfoPanelHeight()
{
// Render *far* off screen
uint16_t height = 0;
drawSystemInfoPanel(INT16_MIN, INT16_MIN, 1, &height);
return height;
}
// Send a text message to the mesh
// Used to send our canned messages
void InkHUD::MenuApplet::sendText(NodeNum dest, ChannelIndex channel, const char *message)
{
meshtastic_MeshPacket *p = router->allocForSending();
p->decoded.portnum = meshtastic_PortNum_TEXT_MESSAGE_APP;
p->to = dest;
p->channel = channel;
p->want_ack = true;
p->decoded.payload.size = strlen(message);
memcpy(p->decoded.payload.bytes, message, p->decoded.payload.size);
// Tack on a bell character if requested
if (moduleConfig.canned_message.send_bell && p->decoded.payload.size < meshtastic_Constants_DATA_PAYLOAD_LEN) {
p->decoded.payload.bytes[p->decoded.payload.size] = 7; // Bell character
p->decoded.payload.bytes[p->decoded.payload.size + 1] = '\0'; // Append Null Terminator
p->decoded.payload.size++;
}
LOG_INFO("Send message id=%d, dest=%x, msg=%.*s", p->id, p->to, p->decoded.payload.size, p->decoded.payload.bytes);
service->sendToMesh(p, RX_SRC_LOCAL, true); // Send to mesh, cc to phone
}
// Free up any heap mmemory we'd used while selecting / sending canned messages
void InkHUD::MenuApplet::freeCannedMessageResources()
{
cm.selectedMessageItem = nullptr;
cm.selectedRecipientItem = nullptr;
cm.messageItems.clear();
cm.recipientItems.clear();
}
#endif